[These are my personal opinions, and experiences – Overall my weapons of choice for this beta were sword/axe and Hammer, with Shiro and Herald Legends. My opinions are tailored around the primary use of those selections. ]
So this weekend I decided to play primarily one dedicated specialisation class to get a better feel of the class and play style as opposed just playing them all for an hour or two, i chose to go with the Herald.
From the start let me just say, well done. The revenant is at a state that it can easily be implemented into the game as it is and immediately playable. It feels well balanced in the respect that you can play it like any of the primary classes with the same benefits and drawbacks that each class may have. It is the most complete specialisation and the most worked on, and you can tell with the attention to detail. The gameplay is smooth and the transitions between legends and weapons is excellent. I have only found some minor issues with the class.
With Regards to the Herald alot of people have cried OP, but frankly it’s not, it’s a term used too loosely by players who touch a class for 5m and see features they don’t normally have on their main and want, after testing revenant in a few dungeons, fractals, PvE in varying maps and extensively through Verdant Brink as iterated above i find it well balanced.
Herald skills are quite nice, and I like that with variations in energy costs it lets you have a few different support or offense options for your party or for solo roaming.
- Facet of Light gives you a nice passive regen, not as strong as elementalist water attunement heal, or warrior passive but makes up for it with Infuse Light. Infuse light gives you the benefit of Defiant stance which in tough melee situations can be used to escape out of bad situations and reset yourself so that you can fight again. It has the drawback of not being an immediate burst heal which can be costly in high condition situations but overrall if used in the right way can keep you fighting fit. (someone told me it should be the same duration as defiant stance, but it’s an ELITE specialisation, i think they can get away with 1 extra second of uptime)
- Facet of Darkness is an interesting offensive support buff, there is not many classes that can support a party with fury besides elementalist. As much as fury is useful, especially with the trait increasing crit chance to 40%, I found it more useful with it’s secondary effect causing aoe blind and force revealing. HoT has it’s fair share of new enemies that use a stealth mechanic to escape forced melee encounters. While fury is useful, with -2 energy degen cost I personally prefer to opt for might and regeneration as support for my party, especially as for the time being the meta is still zerk-centric and base crit chance tends to already be high.
- Facet of Elements is the revenants obligatory speed buff, most classes have a passive speed buff and this is it for revenant, it has the added bonus of pulsing swiftness for people around you too, will be quite good for guild rush escorts in the future. Now it’s secondary is one of the few Herald abilities that can hit for some condition damage, Elemental Blast adds a nice level of mitigation for melee combat (weakness and Chill), especially useful for sword/axe users such as myself.
- Facet of Strength is a great mid range party buffer, I found it’s about half as effective as PS/EA warrior or a might stack Ele, but for small encounters it can sit you passively at about 9-11 might, 11-15 in combat. (Factoring in Strength Runes, and Strength sigils). It’s more like engineer’s Juggernaut ability with party wide pulsing. It’s a good balance, and with -2 energy cost it keep it’s balance by making it a little more costly to maintain. It’s secondary effect Burst of Strength is a bit lackluster, damage +weakness, but there really is no incentive to use it, if it was damage x might stack level, + weakness duration x might stack level. It would probably be more of a functional burst skill, as it stands it’s better to maintain the might.
Facet of Chaos [Elite] – This needs to be reworked completely, it’s the only facet that feels unusable as a maintainable facet with it’s -5 cost, it should probably be reduced to -2 like might and fury to be on par, as it stands atm facet of chaos is basically double activated to use Chaotic Release. Envoy of Exuberance does a better job of providing protection and a heal. As for the Burst, Chaotic Release, very nice CC, not over the top damage wise, and is excellent for bunching up a group of enemies for a spike, interrupting skills on a large scale or just clearing them from allies to help rally.
Facet of Nature (Utility Facet) – TBH, this isn’t really needed. I didn’t find myself using this facet in any situation, 50% boon duration isn’t really needed when you’re primary facets pulse their boons to be maintained. It needs to be reworked as it currently has no place on the bar apart from decoration, or to burst One with Nature for some quick boons. It could probably be easily removed from the bar completely without any afterthought.
Traits wise – Herald trait line is quite reasonable, a good combination of traits for the offensive or defensive player.
One note regarding the Roiling Mists trait, perhaps a change in the tooltip, to show effective % chance increase to fury. Alot of people have been crying out that it is OP without considering the actual wording of the trait line.
: Critical-hit chance has increased effectiveness when you are under the effect of fury.
Effectiveness Increased: 100% :
I have actually read more than one map chat person saying that revenants get 100% crit. When in reality if you read the text it increases fury effectiveness by 100%, meaning 2x the crit chance. If your base crit chance is 20% the trait increases it by 20% (hence 100% effectiveness), resulting in a base crit chance of 40%. For those saying revenant gets 100%, with full zerk armor and this trait, base crit sat about 45.9% crit. Compared to elementalists, thieves or warriors this is actually quite low.
Weapons wise, there isn’t really much to say, Shield provides a bulwark for defence. And the rest have been covered in the last beta.
With regards to PvP, I will always support class mechanics being split between PvP and PvE like they did in GW1 because the things that players want in PvE are vastly different to that of those in a PvP perspective. Nerfing based on the pvp vocal minority is not intelligent design.
Overall well done anet on the Herald and firming up the revenant for release, an excellent class that I can see replacing my primary class for in the game.