BWE2 bugs thread
On second wave of initial defense mission, the biconics won’t come to help on the right side of the assault.
Sometimes when there is no more enemies, Taimi will go on her stand by animation, which is standing atop here golem. The problem is, she doesn’t return back to her golem when another wave of enemy appears, which means she isn’t helping fend of enemies.
After Rytlock’s descent, when we are talking to him, Rox is not following the player character, and instead talking to Rytlock across the fence. Taimi is still in standby mode as well.
Bouncing mushroom broken:
It’s hard to describe a specific location, but towards the northwest side of the new map, there is an event that pops up where your objective is to defend a Pact tower from attacking Hylek. Near this location, just to the southeast of it, is a bouncing mushroom. I believe this mushroom is intended to launch you up and slightly to the north onto a ledge about 40ft up perhaps, that’s what it looked like it was trying to do. Instead, I was launched up, but bounced off the bottom edge of that ledge and went flying in the opposite direction, right into the pit. On the bright side, I seemed to have been immortal until I landed, and ended up on a low vine. I was unable to get back from there though. I saw some sandstone ruins to the northwest of that location, and tried to glide for them, but ran out about 3/4 of the way there.
you spend complaining about it on the forums, you’d be
done by now.”
rytlocks first dialogue line in the beta doesnt play (during that cutscene where he comes out of the mists) and only because of subtitles i know he said anything (was quite kitten too)
rytlocks first dialogue line in the beta doesnt play (during that cutscene where he comes out of the mists) and only because of subtitles i know he said anything (was quite kitten too)
I saw the same thing.
Also, my Revenant from last Beta was a Charr but the skill Vengeful Hammers would not work on her. I had to remake her (as Human) to get the skill to work. Also, before I made her, the F2 option was not showing.
Something else that we noticed, it may be intentional but I don’t know, my boyfriend and I were in a group but had trouble entering the “instance” together. We finally managed it but that was after I remade my Revenant, before that we couldn’t enter together.
I noticed the lack of audio on Rytlock but I thought it was because my character was on the far side of the battlefield from him and the game was using proximity to determine loudness (this was my theory for why he was so muted last BWE).
On my Reaper I seemed to get stuck in place a few times. I haven’t yet narrowed down the cause except that it happens in combat and I can jump but not move laterally unless I use a movement skill, eg Shroud 2. It happens in and out of Shroud.
Other than that I just found some clumps of grass floating midair over a dirt sloped pat/ledge but I reported that one in game with a screenshot.
Another bug just spotted: I’m making a Berserker and got the fancy torch (why Daredevil did not get the nice staff, I don’t know). I wanted to change the sigils on it but even though it has two sigils it only replaces the top one; it does not have the two-slot option popup you get on two-handed weapons.
Here’s a Revenant bug (maybe). I was playing Shiro/Glint, and some of the time if I would shift to Shiro, the Impossible Odds upkeep would be blocked out, and clicking on it would say something like “you don’t have enough energy,” even though I would have 50% or more and it is only an upkeep skill. This seemed to have something to do with having the Herald f2 skill active.
you spend complaining about it on the forums, you’d be
done by now.”
A minor Berserker bug (or possibly a more general bug):
During an outpost defense I used the turn-foe-into-missile knockback utility on a mordrem sniper. I was facing uphill and it flew off into the air. It was close to death so a followup arrow shot finished it, and it died there and remained a levitating corpse.
I have no idea if this counts as “bug” or not, but figured I’d post just in case.
Playing a Charr revenant in VB (doing defend events at night), I was feeling sometimes like my skills weren’t hitting enemies. Sometimes I could tell they were hitting (seeing dmg numbers, enemy health bars going down, etc.), but randomly I would see a skill animation go off, but without any of the above indicators that I was hitting. This seemed to happy mostly with Sword #3 (the multi-teleport-hit skill), which autotargets, so there shouldn’t be an issue of range.
Here’s a Revenant bug (maybe). I was playing Shiro/Glint, and some of the time if I would shift to Shiro, the Impossible Odds upkeep would be blocked out, and clicking on it would say something like “you don’t have enough energy,” even though I would have 50% or more and it is only an upkeep skill. This seemed to have something to do with having the Herald f2 skill active.
Yeah I came across that too but forgot until I read your post, definitely think its a bug