I figured it would be a good idea to have a general feedback thread, just whatever thoughts came to mind:
New area: I played around in the new area for about an hour, it is very dense. Lots of verticality, but with glider and bouncing mushroom unlocked it is interesting to traverse (I weep for players who are starting on this map without either).
I climbed all over the Mellaggan’s Valor, and eventually got well into the middle of the map, to an area where I could theoretically keep climbing up towards a big round boulder, but I think I was reaching Canopy level and the game told me to turn back or I’d be teleported. Fun though.
I hopped off and found myself in an area with a Pact tower that needed defending. This event did not scale well at all for a single player (I was the only one around). It summoned one of those giant Vet frogs and a few little ones, and I couldn’t really keep up. I survived for a bit, but could not defend the tower effectively so the event failed. It would probably have worked better with more people around, but should have scaled down for only one, as this is a very big and complex map, and I imagine there will be a lot of these events with only one person around. There was also a bouncing mushroom in this area that I believe was intended to launch me only a cliff about 50ft up, but instead I ricocheted off the edge of the cliff and bounced into the abyss. I landed on a vine way below where I was, with no way back up. I tried to glide to a visible sandstone ruin, but ran out of steam.
Overall combat in the new area was not terribly fun. The giant frogs had a lot of interesting moves, but also a LOT of HP. They were marked as Veterans, but even when I was fighting with 3-4 other players, it would take as long to wear them down as a Champ typically would, and there were a ton of these guys around. I can’t imagine soloing them alongside their adds. It seems like almost every random enemy you see is designed to be a fair fight with you solo which can be fun in small doses, but there’s no “stomping” minion enemies, which can get exhausting. I mostly just ignore most enemies completely because actually fighting them is more hassle than it’s worth. I think there needs to be better “pacing” of the enemies, spread the “even fight” enemies out more, and have a lot more “beneath you” enemies in between.
Daredevil:
I really like the DD so far. Lots of fun. I was running staff/SB (never used the SB much though), with a combo of zerker and soldier stats, Trick/Acro/DD traiting, and Signet of Malice, Fist Flurry, Shadow Refuge, Impairing Daggers, and Impact Strike. I tried Distracting Daggers but found that the “loading” mechanic was too distracting, and Dandit’s Defense didn’t much appeal to me.
Fist Flurry was fun, although I kind of wish that the finishing blow was automatic. Having to jam on that attack was kind of annoying. I also grew to like Impact Strike, but would also kind of like it to be an automatic three-hit combo. Having to hit utility keys multiple times while in combat is just a hassle. And don’t tell me I should rebind them, they should be designed based on the default key bindings.
Staff was a hoot and a half. It’s kind of hard to judge how good it is when fighting the new content, since the new content seems harder than I’m used to in the rest of the game, but it seems at least “strong enough.” It’s highly mobile, and has useful effects to it, but I’m sure I don’t have the best combat flow down for it yet. The #5 skill is super useful. It lets you cross flat gaps with ease, and even carries you up a bit, not higher than you can standing jump, but higher than you can make on a horizontal jump. It also seems a bit safer than a normal jump. The only downside as a mobility power is that you can’t jump off cliffs with it, but that’s fine.
The dodge powers seemed fun. I went with Lotus most of the time, although I wish the thrown daggers were more visible, I often couldn’t tell who or what I was hitting with them. I like the mechanic on dash, but miss the flippy animation my Asura. Bound seemed a bit clunky, since you seemed to jump so big but not go very far. All the new dodges actually seemed a bit clunky, they seemed to react a bit slower than I was used to, a bit less fluid.
The new three-bar energy was interesting, but regenerated way too slowly, especially out of combat. I was even using all the possible +Vigor traits, and yet never had as much energy as I wanted. I do not believe that the new Daredevil mechanic is a fair substitute for the old Feline Grace trait, and would like to see that returned. At the very least there need to be better ways to regain energy that do not require you to actually “Evade” an attack.
More to follow.
you spend complaining about it on the forums, you’d be
done by now.”