Bags- Clean Inventory

Bags- Clean Inventory

in Guild Wars 2: Heart of Thorns

Posted by: Horus.9685

Horus.9685

Why aren`t ther bags for soul or accountbound equipment? That would make so many things so much easier. At the moment i have a 20 slot invisible bag at all my charakters, either in the first, or last bag slot, but neither works really. When it is placed in the first slot, the bag quickly gets filled with random stuff (I am using all the specific bags ther are ) and since i main an elementalist i can`t just switch 2h weapons for another 2h weapon and so on to make my inventory space stay the same. And when the bag isin the last bag spot my off-hand dagger is allways somewhere in my inventory the moment i switch to staff. I can`t be the only one with this problem so i hoped for advise.

The meta is dead, long live the meta.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

This should probably be in general discussion, not HoT.
But yeah that kind of thing would be nice. Maybe make things that are account/soul bound go to invis bags by default?

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: roamzero.9486

roamzero.9486

I’d be happy with just a smart sort button.

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Posted by: Mizuki Kusanagi.6584

Mizuki Kusanagi.6584

How about:
When double clicking an item to equip it, if it’s replacing an already equipped item, the two merely swap around (so the old item moves into the vacated inventory slot)

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Posted by: Horus.9685

Horus.9685

Oh, yeah sorry about the not HoT related post. I hope they add something like this in Heart of Thorns… now its fine, right? No, all the other suggestions would work perfectly too. And I can even understand that it is not the number one thing they are focusing on, my hope is something like that will be implemented in the next mayor update, and i expect that to be HoT.

EDIT:Can I even Move this Post away from HoT? Really wasn`paying attention while typing the post…

The meta is dead, long live the meta.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

How about:
When double clicking an item to equip it, if it’s replacing an already equipped item, the two merely swap around (so the old item moves into the vacated inventory slot)

Would be fine if you wanted to swap a 1 handed weapon for a 1 handed weapon. or two handed for two handed. It is also how it works already.

As op stated, the problem comes when switching from say: dagger/focus → staff.
The focus ends up in the first empty slot. Which sucks if you want to keep your gear in an invisible bag.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: Nick.7259

Nick.7259

In original Guild Wars we had slots for weapon sets and then could change between weapon sets. That was a great solution for this.

And while we are at it …. templates would be great too when switching between builds :-)

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Posted by: darkace.8925

darkace.8925

I have a dream that they’ll one day introduce Player Housing, and when they do they’ll also introduce a Carpentry crafting discipline that makes furniture for said housing. Now obviously such a discipline wouldn’t make combat consumables (stones, oils, crystals), so it would instead make bags like the armor crafts do. Their unique bag would be chests into which account and soul-bound equipment are automatically sorted, space permitting. It’s a beautiful dream, and I hope it one day comes true.

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Posted by: DeamonSamurai.6504

DeamonSamurai.6504

Why don’t we have level 80 runes and sigils or “Ascended” Runes or sigils?

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Posted by: cyst.3108

cyst.3108

Why don’t we have level 80 runes and sigils or “Ascended” Runes or sigils?

Because from history they would do:
1. Nerf all runes and sigils (again)
2. Make new ascended ones with same old stats +5 stas on the 5th stat (if runes) + 0 (if sigil).
3. Profit.

The game wasnt prepared to Exotic+ Stats, thats why they made the Ferosity Nerf in first place. And thats why the game isnt balanced in Attack/Defence, basically you get better results gearing with tank stats than DPS. (PVP wise)

After June 25 im like… 90% happier