Balance classes for raids
Engi can’t do enough condi DPS? Really?
I was under the impression that their Condi-DPS is pretty strong… Hmm…
it will depend if you pug or not raid. When i raid with my guild, someone likes engi, so he brings it (power or condi), and we got no problem (because engi dps is really fine, just difficult to master compared to other classes). So if you pug, they won’t trust you and will prefer a condi ranger for example, easier to play and with comparable dps…
yeah, pugs don’t trust engi
Engi is one of the 2 best condi classes right now, we’ve even taken power engy on KC and did fine so it’s damage isn’t even bad.
Just keep trying, maybe the groups you ran into were just uninformed players.
Engi is a great class, just inconsistent. It’s difficult to play well compared to the other classes, so it’kitten or miss whether you find a person who can do it right or not. PUGS don’t trust engi’s because of that rather than engi’s being weaker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
There are two active threads on this subject in the raids subforum.
https://forum-en.gw2archive.eu/forum/game/dungeons/An-issue-raids-and-their-accesibility/
https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-Diversity-is-now-Dead/
the problem is it still requires too much min maxing rather than actual player skill
Viper gear is mandatory , otherwise you might as well not even bother .
the problem is it still requires too much min maxing rather than actual player skill
Viper gear is mandatory , otherwise you might as well not even bother .
On the other side, power builds are depending on sigil of strength, scholar runes, seaweed salad, netting a 1,10*1,10*1,05= 27% damage increase through itemization only. So, yes gearing is somewhat quite important for raids. Too much ? It is open to debate but the discussion is worth to be held.
Coming back to OP, if you look at the qT benchmark and compile the power builds(for Ele, guard, Thief, Engi and Rev… which are now the 4 available slots in the mirror comp) for small hitbox (large hitbox is not the majority) for full buffs (cause it is the inly column with all numbers) you get an average DPS of 33,7 k DPS +/- 2,1. Basically the power builds right now are all around 6% of the average, which is a pretty small difference.
On the condi builds, the difference is much more pronounced but for now the power builds are quite OK and I think the only players who can realistically complain about the state of their profession are Necro players. But again testing the condi build on golem is not really reliable, and they have no melee condi build….
(edited by Ranael.6423)
I also run pug groups, the 2 guilds i was trying to run with run into all sorts of issues.
This is a screen shot pre-patch of a pug group using 2 power engy for gors.
It could be done and we had great success in Vg/Gors and got sab to about 20% before the fire wall owned us.
But pug groups are toxic, usually ruled by 1-2 people who call for kicks among other stuff really fast.
Ive done raids twice in the last week never got the kill either time. Simply put the last patch made it harder for those pugs who were just getting by. These people are no longer getting the kills and the more experienced groups are still fine but the kills are just closer or come with struggle. There are a few groups who still dominate but thats a huge minority.
Im sorry im in the same boat when it comes to pugging but this is what the game is about now.
HOT is about raids and zergs, you are either running the meta build with mirror comp or in the meta map getting the rewards. Or your in the small group either just getting by or not getting anything.
I personally have started to move on.
It’s not the balance team that sets the meta, it’s the players. Doesn’t matter how much you balance, eventually the community is going to find out what’s the most efficient way to run the raid.
It’s not the balance team that sets the meta, it’s the players. Doesn’t matter how much you balance, eventually the community is going to find out what’s the most efficient way to run the raid.
The main issue with the balance in Raids is exclusive mechanics tied to builds. It’s “get all stack-able dps boosters, then everyone else goes full dps”. Basically the meta is about getting full Might, Fury, Quickness, Alacrity, Banners and other dps boosters and the rest of the slots are filled with the best damage.
There are two choices for the balance team to make more choices viable:
a) give the party buffs to more builds so there is more choice
b) make sure there is a comparable build (in dps) for each profession
The alternative is to remove party buffs completely and that would make balancing and having the same dps much much easier (but boring)
It’s not the balance team that sets the meta, it’s the players. Doesn’t matter how much you balance, eventually the community is going to find out what’s the most efficient way to run the raid.
There’s difference between “being suboptimal becouse I deel 5% less damage” and “being completely unviable becouse other classes outdamage me by 30-50%”
#necroLifeSucks
Engi is a great class, just inconsistent. It’s difficult to play well compared to the other classes, so it’kitten or miss whether you find a person who can do it right or not. PUGS don’t trust engi’s because of that rather than engi’s being weaker
Well Solution would be to make playing Engi good, less complicated but quite a lot of Engis I have seen don’t want this because of the “Flavour” of their Class and just demanding more Damage.
It seems that Gorseval has 21,600,000HP (source dulfy.net)
If I remember rightly then to kill him you need just 12,000dps average per person damage to reduce his health by 1/3rd in 60 secs which will trigger the invulnerability stage and avoid the platform wipe entirely – no airborne stage.
10 people doing 15Kdps average should be more than capable of wiping his kitten for him. Which is why 5 people can kill him.