Beetle Mounts confirmed for HoT?

Beetle Mounts confirmed for HoT?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Q:

I was reading the latest Anet blog post, and came across this juicy bit of information:

Led by charismatic demagogues and mounted on giant beetles, the Zintl fanatics have begun a brutal campaign of terror and manipulation to force the Itzel and the Nuhoch into recanting their faith in Ameyalli in favor of Zintl.

Is this a secret that Anet has been working on for years? Might we finally have mounts added to GW2? Does anyone know if this is true?

https://www.guildwars2.com/en/news/hylek-in-the-heart-of-thorns/

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Posted by: Orpheal.8263

Orpheal.8263

A:

The point in this thread clearly is…

What do we learn out of the information we all receive out of the blogpost?

Brief Answer:

ANet is further testing out mechanics and gameplay systems that make it possible for them to introduce game content related to “mounts”
That just to the point, that they think its needed to clearly show people via a footnote, that the mechanic they describe is not what alot of people want.
So they want clearly to prevent people to think of that infomation, that players will be able to do the same, that its just an enemy mechanism.

However, when you read the blogpost and after that the footnote, one important no brainer question will automatically just shoot in your mind, that is:

What stops Anet from doing what they did there in regard of animations with NPCs with our Player Characters also too??

When Anet is clearly able to merge animations of a NPC Character together with another NPC Model of a giant beetle to make basically out of 2 seperate models one merged character model that has also a merged health pool for both creatures at the same time, what in the hell does stop then Anet to do just the same also with Player Character Models and Mount Models, to merge them together at the moment, making out of both models one merged body model with merged animations and a shared health pool/skill bar.

This kind of gameplay mechanics is EXACLY that kind of game design, which would favor greatly all kinds of gameplay mechanics based around MOUNTED COMBAT SYSTEMS, because of the game merging your character with your mount and making out of the mount basically a “part of your character”, while you ride it, where all of your combat skills gets changed for the time you ride your mode and where you health pool gets increased (Siege Golem exactly also works like this, just with the difference, that the Siege Golem is no Animation Merger, but instead is an Animation Replacer!!, because usign them completely replaces your characters body model and animations with that of the Siege Golem, because Siege Golems are nothing else than mobile battle suits, where it makes sense that threy are animation replacers and not mergers.

Anet is clearly testing out again more and more very sublte the boundaries of how far they can go with mount mechanics, this time implementing them first into enemy gameplay.
Serious, theres nothign what would hold off Anet to do the same mechanics with our playable characters, when they are willing to implement mounts with animation merging mechanics into the game for some enemies in the upcomimg expansion so that we will see there the first mounted enemies that will use mounted combat skills against us that will have alot more health than the usual normal unmounted enemies of the same type, due to the game merging the enemy with the mount together as if you would basicalyl fight against 2 creatures at the same time, when it is actually by its animations just 1 body model that the game has to calculate.

Thats exactly also that kind of mechanic, that would solve the problem that many mount naysayers have with, that mounts would increase the screen clutter/lags of the game by increasing the workload for the game to claculate thigns due to an increased amoutn of body models…
If bodymodels get just merged and the mount becomes just a part of your own body model of your character in regard of mounted combat mechanics that exchange all your skills out with completely different mounted skills, the workload for the game would stay untouched, because the game woudl still have to calculate the exact same amount of skills in the game and there would be no increase of body models that could create more thigns that would have to be calculated at the same time, because due to the merged animations, its still just only 1 body model, just that one with a different body shape then while you ride your mount.

I wouldn’t be surprised, if mounted enemies with merged body models and shared health pools will be just the beginning and the final door openers, that we might see finally somewhen sooner or later when the time and the moment in the games story is right for anet to also introduce player mounts with the same gameplay mechanics, or similar ones, that ANet uses with HoT now for mounted enemy combat mechanics and animation systems.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Yargesh.4965

Yargesh.4965

They specifically say in the write up that the bugs are not mounts, it is one thing rider/bug as a target.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Read the very bottom:

Zintl fanatics and their beetles do not use a proper mount system but instead share animations and a single health pool.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Always read the footnotes.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Sad Penguin is sad. As soon as I read the blog post, I pretty much stopped right there. I had that feeling like when I saw the new trailer for Star Wars, and Han Solo says “Chewie, we’re home.”

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

They put that footnote in specifically to make sure people understood what they meant by mount.

Just a designed mob with a mount as part of its entity. not a system.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Ranatoa.4869

Ranatoa.4869

Half of the posts on this forum would be unnecessary if people would read…

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Posted by: TheDaiBish.9735

TheDaiBish.9735

The point in this thread clearly is…

What do we learn out of the information we all receive out of the blogpost?

That, despite being told to the contrary, players will always latch onto something and jump to conclusions?

What stops Anet from doing what they did there in regard of animations with NPCs with our Player Characters also too??

When Anet is clearly able to merge animations of a NPC Character together with another NPC Model of a giant beetle to make basically out of 2 seperate models one merged character model that has also a merged health pool for both creatures at the same time, what in the hell does stop then Anet to do just the same also with Player Character Models and Mount Models, to merge them together at the moment, making out of both models one merged body model with merged animations and a shared health pool/skill bar.

This kind of gameplay mechanics is EXACLY that kind of game design, which would favor greatly all kinds of gameplay mechanics based around MOUNTED COMBAT SYSTEMS, because of the game merging your character with your mount and making out of the mount basically a “part of your character”, while you ride it, where all of your combat skills gets changed for the time you ride your mode and where you health pool gets increased (Siege Golem exactly also works like this, just with the difference, that the Siege Golem is no Animation Merger, but instead is an Animation Replacer!!, because usign them completely replaces your characters body model and animations with that of the Siege Golem, because Siege Golems are nothing else than mobile battle suits, where it makes sense that threy are animation replacers and not mergers.

Anet is clearly testing out again more and more very sublte the boundaries of how far they can go with mount mechanics, this time implementing them first into enemy gameplay.
Serious, theres nothign what would hold off Anet to do the same mechanics with our playable characters, when they are willing to implement mounts with animation merging mechanics into the game for some enemies in the upcomimg expansion so that we will see there the first mounted enemies that will use mounted combat skills against us that will have alot more health than the usual normal unmounted enemies of the same type, due to the game merging the enemy with the mount together as if you would basicalyl fight against 2 creatures at the same time, when it is actually by its animations just 1 body model that the game has to calculate.

Thats exactly also that kind of mechanic, that would solve the problem that many mount naysayers have with, that mounts would increase the screen clutter/lags of the game by increasing the workload for the game to claculate thigns due to an increased amoutn of body models…
If bodymodels get just merged and the mount becomes just a part of your own body model of your character in regard of mounted combat mechanics that exchange all your skills out with completely different mounted skills, the workload for the game would stay untouched, because the game woudl still have to calculate the exact same amount of skills in the game and there would be no increase of body models that could create more thigns that would have to be calculated at the same time, because due to the merged animations, its still just only 1 body model, just that one with a different body shape then while you ride your mount.

I wouldn’t be surprised, if mounted enemies with merged body models and shared health pools will be just the beginning and the final door openers, that we might see finally somewhen sooner or later when the time and the moment in the games story is right for anet to also introduce player mounts with the same gameplay mechanics, or similar ones, that ANet uses with HoT now for mounted enemy combat mechanics and animation systems.

We have no idea how the animations work.

Are these actually two entities that merge or they one entity right from the get go? Do the actual Hylek dismount from the beetles and wander off or are they simply NPC’s that stay on their mounts because they are one model? (Kind of like Necrid Horsemen in GW).

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: CureForLiving.5360

CureForLiving.5360

Half of the posts on this forum would be unnecessary if people would read…

The forums aren’t unnecessary!
;p

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Posted by: maddoctor.2738

maddoctor.2738

We have no idea how the animations work.

Are these actually two entities that merge or they one entity right from the get go? Do the actual Hylek dismount from the beetles and wander off or are they simply NPC’s that stay on their mounts because they are one model? (Kind of like Necrid Horsemen in GW).

It will be like the Necrid Horsemen and Stone Summit Herders of GW1.

On the “mount” part: It’s easy to make one package of animations with fixed skins, textures and models combining two different models. It’s not as simple to take a player model with so many different types of armors and combine them with another model to created a mounted character. Anyone who even thinks they have anything in common isn’t thinking very clearly.

The two things are completely different and adding mounted foes does NOT mean in any way and for no reason that mounted combat, or mounts in general, are EVEN being considered to be added in the game.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

So from the recent posts here, we can speculate that Anet might be testing a new Mount system, where our avatars are replaced by a new model, akin to how Golem mounts work in WvW?

I approve of this testing!

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Posted by: maddoctor.2738

maddoctor.2738

So from the recent posts here, we can speculate that Anet might be testing a new Mount system, where our avatars are replaced by a new model, akin to how Golem mounts work in WvW?

I approve of this testing!

Golems do not use player models

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

So from the recent posts here, we can speculate that Anet might be testing a new Mount system, where our avatars are replaced by a new model, akin to how Golem mounts work in WvW?

I approve of this testing!

Golems do not use player models

I mentioned that our avatars are replaced, similar to how mounting a Golem works in WvW. That mechanic is already in the game for WvW, so moving it to PvE is only a few codes away from happening.

Edit – It worked that way in GW1 too, when you mounted a Siege Devourer or Rollerbeetle.

Edit 2 – I would love to mount a quaggan, and ride it like a dolphin.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Insect mounts, just what we needed. Here is a picture of a lovely larvae mount, soon to be yours in the HoT.

Attachments:

Be careful what you ask for
ANet may give it to you.

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Posted by: Saint.5647

Saint.5647

They actually made a point to specify that it was not a mount just to avoid misunderstandings like this haha. The power of reading comprehension is an elusive one.

One True God
Fashion Forward!
Guild Wars Dinosaur

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Posted by: Astralporing.1957

Astralporing.1957

So from the recent posts here, we can speculate that Anet might be testing a new Mount system, where our avatars are replaced by a new model, akin to how Golem mounts work in WvW?

You can speculate all you want, but in reality there was nothing in recent (or not so recent) dev posts that could hint at anything like that.

All they have said is that there will be creature models in HoT that will look like hylek riding on a beetle (so, just like Necrid Horsemen and stone summit riders from GW1).

Mind you, the mechanic for riding inside things already exists (not only WvW golems, but the asura mecha suit elite, as well as transformation potions) so there’s no need to test anything or introduce any new mechanics if they ever wanted to use it in PvE in greater variety. Which they don’t seem to at the moment.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Gern.2978

Gern.2978

It’s just A-net taunting us.
“Oh, you wan’t mounts in the game? Ok, sure thing. ……What, you never specified that you wanted them for your characters……”

Hi, my name is Gern, and I’m an altoholic….

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Posted by: maddoctor.2738

maddoctor.2738

So from the recent posts here, we can speculate that Anet might be testing a new Mount system, where our avatars are replaced by a new model, akin to how Golem mounts work in WvW?

I approve of this testing!

Golems do not use player models

I mentioned that our avatars are replaced, similar to how mounting a Golem works in WvW. That mechanic is already in the game for WvW, so moving it to PvE is only a few codes away from happening.

Edit – It worked that way in GW1 too, when you mounted a Siege Devourer or Rollerbeetle.

Edit 2 – I would love to mount a quaggan, and ride it like a dolphin.

Those are call transformations and they exist in various places in PVE too. That’s not a new “system” at all.

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Posted by: Deli.1302

Deli.1302

This might be useful for some of you: http://www.wikihow.com/Improve-Your-Reading-Comprehension

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Posted by: Olvendred.3027

Olvendred.3027

So from the recent posts here, we can speculate that Anet might be testing a new Mount system, where our avatars are replaced by a new model, akin to how Golem mounts work in WvW?

I approve of this testing!

We have this system in PvE already. It’s called tonics.

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Posted by: witcher.3197

witcher.3197

It’s just A-net taunting us.
“Oh, you wan’t mounts in the game? Ok, sure thing. ……What, you never specified that you wanted them for your characters……”

FYI GW1’s very 1st campaign had Stone Summit dwarves riding dolyaks and snow beasts. This is the same thing and was never intended to mock players.

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Posted by: Pockethole.5031

Pockethole.5031

Half of the posts on this forum would be unnecessary if people would read…

I feel you.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

It’s just A-net taunting us.
“Oh, you wan’t mounts in the game? Ok, sure thing. ……What, you never specified that you wanted them for your characters……”

FYI GW1’s very 1st campaign had Stone Summit dwarves riding dolyaks and snow beasts. This is the same thing and was never intended to mock players.

Not to mention Necrid Horsemen.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I mentioned that our avatars are replaced, similar to how mounting a Golem works in WvW. That mechanic is already in the game for WvW, so moving it to PvE is only a few codes away from happening.

Edit – It worked that way in GW1 too, when you mounted a Siege Devourer or Rollerbeetle.

Yeah, siege devourers, rollerbeetles, junundu, etc. were all disguises or forms. The effect was the same as using any transformation tonic (ie. the Everlasting Prince Rurik tonic) or any other forms. There are also already transformation tonics in GW2. Nothing new there, dude.

Windmills, not giants.

(edited by RoseofGilead.8907)

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Posted by: Mo Mo.1947

Mo Mo.1947

When you see an asterisk right next to a word, it means there’s a footnote, usually at the bottom of the article or lower down, that clarifies a statement that could be misunderstood.

If you read those footnotes before creating useless threads, you can avoid misunderstanding and the creation of useless threads.

The more you know,..