Belated Beta Thoughts (on everything)

Belated Beta Thoughts (on everything)

in Guild Wars 2: Heart of Thorns

Posted by: Ezeriel.9574

Ezeriel.9574

Reaper, awesome. For the love of gawd don’t fix what ain’t broken.
(oh yeah, scepter #1’s chain attack is broken, and once started can’t be stopped, but since pet AI works quite well now, I totally ain’t complaining)

Herald; it’s a bit too good? The only thing that makes herald “too good” is the total lack of swiftness for the other builds. Anything without swiftness, in-my-opinion, is not viable, and they don’t even have 25% runspeed.

Dragon Hunter… where to start… the arrow animation, alone, makes you feel weak. DH is a slow as molasses (when running), ranged dps, that can’t kite? no thanks.

Opps! did I say “dps” my mistake, cause this is not a dps class. The F1 burning tether thing…. why? I think I do more burning by just auto attacking…

the traps don’t have any umph, DH offers no support, and the dev team is taking the burning off the symbol in the next build… the only thing I found that worked was a burn-build that used the #4 symbol…

DH Fails Hard. The build is bad, and you should feel bad.

…and so does zerker. Again, what’s with the lack of runspeed? Runes are too good to give up, I say this, as a guy, with too many traveler’s runes in the bank.

The torch needs buffs. With traveler runes it’s weak, with something like flame legion it’s OP… I have no idea how to fix it…

the zerker stance, if you can call it that, is overly complicated, and it’s really hard to press the edge of the itty-bitty icon.

One trait line for bleeding, one for arrows that burn, and one for berserk, if Snow White stuck her foot in these slippers she’d be pigeon-toed.

…worst condi build ever. (admittedly a mild exaggeration)

Best condi build ever; the tempest! Ok, that’s a total exaggeration but it’s nice to do something different with my ele. I really don’t like this class anymore. Rotations just aren’t my thing. I was never very good at doing them with the old weapons, and I have no desire to learn new rotations…

Chrono; didn’t play it, but it has runspeed so kudos to this one…

DareDevil; a pleasant surprise. A lot of people are hating on this one, but myself, and a few others tested this with soldiers, and clerics, and knights, and as a tank, this really shines, and it’s a lot of fun.

The #1 staff skill locks you down, and makes the #3 dodge skill fairly pointless. The #4 blind skill is a bit too slow to use…. but it’s a lot of fun… DD could do with a bit more group support. Perhaps a heal for the #5 skill, or a protection buff for allies. Something for an “I’ll save you” feel

…in pve it’s fun. I assume in pvp a backstab thief would kill you in 1 hit.

So reaper, herald, or daredevil will be my choices for a main. (so far)


The zone itself is awesome. I enjoy being killed by tough mobs. The challenge is real, but it can feel pointless, and cheap, with some of the constant stuns, and one-shot kills the mobs can do.

Severely restricted, almost pointless, gliding would be much appreciated for the old world content. If only to prevent me from jumping off cliff in the future… (Oh Sh!!)

…and the traits for an effect when landing should work when you land while gliding.

…and I can only assume seeing someone gliding would be good for HoT’s sales.

And that’s all I have to say…. I think… yeah that’s everything….

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

(edited by Ezeriel.9574)