Best & Worst case Runes and Sigils

Best & Worst case Runes and Sigils

in Guild Wars 2: Heart of Thorns

Posted by: Miroe.2054

Miroe.2054

Really, Anet can throw out any amount of new runes. Most of them aren’t used anyway. There are people out there that couldnt live without their Runes of the Grove that root enemies or Golemancer Runes that summon a Golem. Weird or mostly unused Runes dont harm anyones experience.

Now the same applies to the new Runes that will be added in HoT so let’s make some Runes. What would you like to see as a best case and where would you just roll your eyes as a worst case scenario?

Best Case:

Rune of the Nuoch
(1) +25 Toughness
(2) 3% Toughness is converted into Power
(3) +50 Toughness
(4) 5% Toughness is converted into Power
(5) +100 Toughness
(6) Give Protection to narby allies when downed. You lose no health and deal 25% more damage while downed.

Rune of the Itzl
(1) +25 Precision
(2) 3% Precision is converted into Condition damage
(3) +50 Precision
(4) 5% Precision is converted into Condition damage
(5) +100 Precision
(6) Take 50% Less falling damage (doesn’t stack with traits)

Rune of the Dinosaur
(Stats dont matter, its just about the name)

Sigil of the Weaponmaster
10% cooldown reduction on skills of the upgraded weapon.

Sigil of Greed
60% chance to steal a boon from your foe on a critical hit (Cooldown: 9 Seconds)

Worst case:

Rune of the Maguuma Mushroom
(1) +25 Vitality
(2) +10% Regeneration Duration
(3) +50 Vitality
(4) +15% Regeneration Duration
(5) +100 Vitality
(6) Whenever you interact with a Mushroom you heal yourself by 200 and gain Regeneration (6s) (cooldown 50s)

Sigil of Chak Slaying
+10% damage versus Chak

Sigil of Bulk
Gain a charge of +10 vitality each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.) (Only one attribute-stacking sigil can be active at a time.)

Best & Worst case Runes and Sigils

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So basically you want to give anything that necro does into a rune so you don’t have to take necros with you into raids?

Sounds about right…

Also those runes are grossly OP…

Best & Worst case Runes and Sigils

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

So basically you want to give anything that necro does into a rune so you don’t have to take necros with you into raids?

Sounds about right…

Also those runes are grossly OP…

xD That was exactly what I was thinking when i read it

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Best & Worst case Runes and Sigils

in Guild Wars 2: Heart of Thorns

Posted by: Miroe.2054

Miroe.2054

Here’s what I thought: Downed damage buff is something most classes do. The damage loss negation is something Necro gives to his entire group so this is strictly worse. And you’d have to use this instead of any other rune you could possibly have.

However, make a better one ;D

EDIT: And you won’t stop me from getting me some sweet Nekros into my raids!

Best & Worst case Runes and Sigils

in Guild Wars 2: Heart of Thorns

Posted by: frayon.3984

frayon.3984

Sorry, but I honestly doubt your best case are going to make into the game. They really are op. While the “worst” case are also a little op in certain situations… I can see them being a little more likely in the last sigil but I think we will just have to wait and see what they do come HoT.

Best & Worst case Runes and Sigils

in Guild Wars 2: Heart of Thorns

Posted by: Miroe.2054

Miroe.2054

Most people would frown when facing a downed state rune or a fall damage rune. When you are downed most times you will be finished within seconds. When you take falling damage, most times you wont even be in fight most times. What exactly makes them op for you? I assume you dont mean the stat bonusses because they already exist just like that in the game.

(edited by Miroe.2054)