Noticed there wasn’t much feedback on adventures yet. I made time to unbug the events and check out all 3 of the adventures in the beta, thoughts below. Feel free to use this thread for your own feedback too.
Bugs in the Branches — Video from Lekyii
“I can’t see the one right in front of me!” — 7/10
This adventure becomes available after the Itzel hylek have completed their hunting events in the Outpost: Jaka Itzel chain. It involves collecting bugs around the landscape (or gliding and catching them from the air). To catch a bug you need to touch it.
- Getting silver on this adventure is moderately tricky.
- Getting gold on this adventure is overly difficult, because bugs are hard to see when close but might be OK otherwise.
This adventure is hard to test because the event chain breaks too easily, meaning the adventure never unlocks.
- There is no NPC near this adventure to explain it to you, or to explain why is is unavailable. An NPC should be added to this adventure to explain why the adventure cannot be started, or the message when you attempt to interact with the flag should tell you why the adventure is unavailable (the Itzel village must be secured first).
- When getting near to bugs their name disappears, which means they can be really hard to spot, epsecially if you are in mid-air and your body/glider is obscuring the bug. The names should not disappear when close OR the bugs should be changed to be ‘fireflies’ and have a visible glow on them.
- One of the branches has a bug sitting on it does not have collision, so attempting to get that bug makes you fall through the branch down to the bottom (it is the branch that strecthed the furthest out into the map).
- If you hit the updraft at the bottom it does not take you high enough to land on a platform.
The updraft gives you more height the higher you hit it, but there is no indication where the updraft area starts.
- The updraft should be changed to take you to a certain height no matter where you start in it OR the updraft should give you more height OR the updraft should be moved upwards.
- The lower set of branches can be tricky to walk across.
- If you are doing this adventure as day turns into night, mordrem tendrils will spawn and throw AoEs at you while you attempt to collect bugs.
Tendril Torcher — Video from Lekyii
“139 seems impossible even if my flamethrower was working” — 7/10
This adventure becomes available after completing the first set of the Laranthir event chain during daytime. It involves burning tendrils with a flamethrower while avoiding the knockback from bombs.
- Getting silver on this adventure is moderately tricky.
- Getting gold on this adventure is overly difficult to impossible, because the flamethrower misses tendrils too easily.
- This adventure is easy to test. It is somewhat clear why it is not available, but sometimes it is not available even when there are no active evnts or defences nearby.
- The NPC should tell you why the adventure cannot be started, or the message when you attempt to interact with the flag should tell you why the adventure is unavailable (the Itzel village must be secured first), or the adventure should be disconnected from the event chain.
- The flamethrower is really hit-and-miss. It appears there is a sweet-spot that you need the tendrils to be in for the flamethrower to count, but its non-obvious. Sometimes tendrils get burned when they don’t appear to be in range, sometimes tendrils stay alive when it looks like they are getting a good torching. The aear-of-effect of the flmaethrower should be increased to match it’s visible area, maybe make it a bit wider.
- The bouncing mushroom on the lowest level of this adventure has a habit of bouncing you straight up in the air rather than onto the top of the cliff above. As a result you fall back down to your death and the adventure ends.
- Players doing this adventure should be immune to boons, movement speed bonuses and portals from anything other than speed msuhrooms. Currently the best way to achieve a high score on this adventure is to have a guardian and a mesmer run along side you stacking speed and portalling you.
- If you are doing this adventure as day turns into night, mordrem tendrils will spawn and throw AoEs at you while you.
(edited by famfamfam.9137)