[Beta] PVE/Map Tidbits of Feedback

[Beta] PVE/Map Tidbits of Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Arys.5193

Arys.5193

Just going to give bullet points of feedback so it is easy and quick for a dev to (hopefully) read.

- Bouncing mushrooms should not cause fall damage from the bounce.

- Add a ‘reset’ button to adventures if you want to start over half way through rather than waiting for timer (maybe I missed this?).

- Don’t put away glider when running into something, usually I want to keep gliding unless landing on flat ground or pressing space.

- The bouncing mushroom in wyvern cliffs half way up the steep steps is pointless; make it take you to the top, not just like 4 steps further up.

- Show up or down markers on the map for events, I never know what level vertically the event is on.

- Tell us our high-score on adventures and medal when hovering over the icon on the map. Or even better, let us click it and open up the leaderboard.

- The “only-take-damage-from-(front/back/side)” mobs is not a very fun mechanic to me, but that is just my opinion.

- PLEASE make sure you cannot portal people to mastery points they haven’t ‘unlocked’ the ability to reach yet. Defeats the purpose..

I’ll add more as I come across them. Thanks.