My thoughts on reaper traits after playing for many hours.
Minor Traits
1 Reaper’s shroud- Simply plagiarizes other trait tooltips that effect shroud. No additional benefit like you see on any other trait. Death shroud doesnt require a trait to activate so why does reaper?
2 Shivers of Dread- Pretty cool tie in’s to multiple builds and a slow to keep them fairy close, although kind of lackluster for a minor on the master line. I see this as an adept minor. Also why not try a fear immobilize instead if the idea is truely to keep enemies close. They still run off in all directions which means that its still a pain to attack in melee and makes it not viable STILL for pve grp fighting.
3 Cold Shoulder- 10% damage reduction component is good and in line with a grandmaster tier. 10% increase in chill duration is a joke.
Major Traits
Adept
1 Augury of Death- I’ve seen a few complaints on this. Personally I think this is a very cool trait idea. I think the reduction percentage is good. I think it’s powerful for an adept line trait. wouldn’t change a thing. I’m finding great synergy and timing with other skills.
2 Chilling Nova- Where to begin. Anet completely destroyed this b4 even the first prepurchase beta. This was supposed to be a test trait on a new concept of multiple proc in a given time. It was 3 procs within 10 sec, now its one proc every 15 sec. Problem I’ve always had with the single proc on long cd design is that its unreliable and a pain to manage. For this one you basicaly need to run around and try to group a few enemies together without engaging at all because once you get a crit on chilled target there goes your proc for the fight. It’s just a pain. The fact that it’s so lackluster now also means instead of 2 viable options for pve it’s now shout spec or shout spec, or i guess just the knowledge that I’m using a very underwhelming trait.
3 Relentless Pursuit- I’m not a big pvp guy in this game so I’ll leave the comments to those more passionate about it.
Major
1 Chilling Force- Should be renamed to “Chilling Force Kindof”. 5 sec might lol? So, if u manage to get 5 enemies chilled and then strike them all, you just get 5 stacks of might which is extremely short lived. Finding this one to be more trouble then its worth in testing. The latter element of life force generation i think may be beneficial with further experience.
2 Decimate Defenses- with so many ways to cause vulnerability and so few ways currently to additionally benefit from it, this trait is a welcomed addition. Wouldn’t change a thing. fits nicely in the master line.
3 Soul Eater- The reality of the cd reduction is maximally 9% reduction every few seconds on lower health targets. Since Gravedigger was changed to 80% self reduction as opposed to 100%, the reality is that you’ll be able to get perhaps a couple swings for 18% total reduction of other greatsword abilities, per mob pack, which i guess may be beneficial grabbing next pack if you can do so pretty much immediately. Life siphon is meh, but used in combo with other siphons adds up. not very exited by this trait in its current form.
Grandmaster
1 Blighter’s Boon- Don’t have access to sigil of strength in beta for some reason, so finding it hard to test accurately. With this its all about rapid fire boon creation. The second component to this trait seems interesting since it gives some health regain options for those not choosing to use blood.
2 Deathly Chill- This would be great as the Coup de gras of a chill build. Unfortunately I see alot of problems with the former, in this current iteration. most chill is extremely short lived, hard to stack and lackluster in effect. I’m annoyed that anet is forcing us to use chill through our minor traits that could have been more broad spec oriented.
3 Reaper’s Onslaught- attack speed increase as an idea is ok but only 15% for a grandmaster? wt…:on the second component, why would you need reduction on necrocopter? It’s only 6 sec cd to begin with (plz dont take that as an invitation to get clever increasing the cd since needed for mobility). The reality is I have to kill something every couple seconds just to have this do anything! Really bad grandmaster imo.