Beta feedback - solo explo / story instance

Beta feedback - solo explo / story instance

in Guild Wars 2: Heart of Thorns

Posted by: juniterio.1245

juniterio.1245

1) The lack of solo exploration content in the beta (except adventures but come on, it’s not much)

Right so I know the intention was to test events but from what we’ve seen in Dry Top bosses (Notchli, Three Toed Tootsie, Inquest confusion guy from the electic bridge event etc etc etc) are spawned in events too and actually some of them can be soloed with a good build. It was a really cool experience soloing Notchli with a stability heavy build. I’m wondering if we’ll see more encounters like that in the jungle as… I haven’t seen any in the beta. I think those bosses should have some achievements attached to them so they’re actually worth killing. That could be considered challenging exploration. I really liked the bristleback from chronomancer preview and I hope killing those bosses will have a purpose and that there will be plenty of them.

2) The story instance – wayyy tooo easyyyy.
I expected it to be at least as hard as LS2 Ep 5. I was very disappointed.

  • The first boss was very hard to interrupt (2 dazes = break) which is a GOOD thing, but… it was pointless to do so. It was easier to dodge the damage or just range him. He had much hp and no intresting mechanics – not a good thing, the only good thing was the cool looking vine, but it’s just cool looking. That’s all.
  • Now the second boss… After I red the description ‘interrupt this guy to knock him down from the dinosaur and make him voulnerable’ I smirked. But after seeing that he can actually take damage from me while on the dinosaur I got disappointed again. I couldn’t even interrupt him – the breakbar was locked all the time, and then Rytlock appeared and knocked that guy down. Not. Fun. At. All.

So that’s it, I guess. What do you guys think?

Beta feedback - solo explo / story instance

in Guild Wars 2: Heart of Thorns

Posted by: Gustavef.6730

Gustavef.6730

As a “gateway/area intro” story, I think its difficulty was ok. It is more to show the story of the area and to provide context for (spoiler)