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Posted by: Rentapest.6503

Rentapest.6503

I think this zone needs a HUGE nerf on the range of how far mobs on the ground can hit you when gliding!

I am sick and tired of being turned into a moa, pelted with rocks, being pushed off a ledge with knockbacks/explosions and falling to my death! Honestly, it was fun and laughable for the first 10 minutes of exploring and is just stupid now.

I hate this zone simply because of the deaths and not being able to glide porperly! Also, you cannot move places without being swept in the opposite direction by a stupid ley-line current! Give the option to press a key and ‘ignore’ ley lines for gliding please!

Lastly, the time-gated ascended loot from Bloodstone rocks is rediculous. The Ember Bay wood is very obtainable compared to Bloodstone.

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Posted by: Redfeather.6401

Redfeather.6401

Yeah, I stopped going there altogether. It was fun for a time because it was new. But then all the things I hated took the spotlight over it’s ‘newness’ and I put it on ignore.

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Posted by: Black Iris Flowers.3418

Black Iris Flowers.3418

This is why I don’t hang around Bloodstone Fen >.<

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Posted by: nagr.1593

nagr.1593

This seems like just a QoL problem to me lol.

1. yeh mobs can hit hard when gliding it’s not fair, I still fall to death cos stunned but look on plus side.. wp always nearby and small map

2. I agree ely line is problem so just can drop (hit spacebar) and redeploy after short delay to get urself outta there.. work for me not as much nuisance that way lol

3. until they change it which I’m not sure they would, event/map dr only applies per char. easy fix to this: portal scroll → swap char → redo jade event

Arun Kar

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Posted by: Sir Alric.5078

Sir Alric.5078

Give the option to press a key and ‘ignore’ ley lines for gliding please!

You have that already. It’s your space bar.

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Posted by: AliamRationem.5172

AliamRationem.5172

With a few simple strategies the projectiles and random deaths while gliding can be easily avoided.

Your best defense by far is to trait a passive stun break. When struck by a projectile that would normally send you falling to your death, you’ll completely ignore it and keep gliding.

Your next defense is glider skill 5. You evade for the entire animation and it covers you with stability for a short time as well. It also greatly increases your flight speed, allowing you to quickly get out of range of new projectiles. IMPORTANT: You can extend the range of this skill by holding down the button!

Finally, you have the stealth mastery option. This is less useful because it doesn’t prevent projectiles in flight from tracking and striking you. However, you can use it to cover yourself when entering projectile range or following glider 5 to cover the cooldown if needed.

Try these strategies out. You should find projectiles are no longer an issue in BF.

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Posted by: Vayne.8563

Vayne.8563

With a few simple strategies the projectiles and random deaths while gliding can be easily avoided.

Your best defense by far is to trait a passive stun break. When struck by a projectile that would normally send you falling to your death, you’ll completely ignore it and keep gliding.

Your next defense is glider skill 5. You evade for the entire animation and it covers you with stability for a short time as well. It also greatly increases your flight speed, allowing you to quickly get out of range of new projectiles. IMPORTANT: You can extend the range of this skill by holding down the button!

Finally, you have the stealth mastery option. This is less useful because it doesn’t prevent projectiles in flight from tracking and striking you. However, you can use it to cover yourself when entering projectile range or following glider 5 to cover the cooldown if needed.

Try these strategies out. You should find projectiles are no longer an issue in BF.

I agree with you on everything but stealth. Seems to me a lot of mobs in Bloodstone Fen ignore stealth. I’ve tested it a few time and I’ve been hit while stealthed.

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Posted by: Ashen.2907

Ashen.2907

With a few simple strategies the projectiles and random deaths while gliding can be easily avoided.

Your best defense by far is to trait a passive stun break. When struck by a projectile that would normally send you falling to your death, you’ll completely ignore it and keep gliding.

Your next defense is glider skill 5. You evade for the entire animation and it covers you with stability for a short time as well. It also greatly increases your flight speed, allowing you to quickly get out of range of new projectiles. IMPORTANT: You can extend the range of this skill by holding down the button!

Finally, you have the stealth mastery option. This is less useful because it doesn’t prevent projectiles in flight from tracking and striking you. However, you can use it to cover yourself when entering projectile range or following glider 5 to cover the cooldown if needed.

Try these strategies out. You should find projectiles are no longer an issue in BF.

I agree with you on everything but stealth. Seems to me a lot of mobs in Bloodstone Fen ignore stealth. I’ve tested it a few time and I’ve been hit while stealthed.

Were the attacks already en route when you stealthed? An attack that the AI has already assigned to you will not be negated by stealth.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The range of (some) attacks is staggeringly farther than what we are used to. It’s not enough to stealth; you also have to take evasive action.

I agree with you on everything but stealth. Seems to me a lot of mobs in Bloodstone Fen ignore stealth. I’ve tested it a few time and I’ve been hit while stealthed.

Were the attacks already en route when you stealthed? An attack that the AI has already assigned to you will not be negated by stealth.

Indeed. I’m 95% positive that I’ve never been attacked while stealthed. I have been hit while stealthed, because there are several ways that can happen:

  • The projectile was in motion before going into stealth and I didn’t change my course.
  • I got hit by a projectile heading towards some other hapless adventurer gliding blissfully unaware of the dangers.
  • I was hit by AoE from above or unrelated foes.

tl;dr I doubt very much if any foes ignore stealth as much as it’s not enough to become invisible; you also have to change your course (and avoid projectiles heading towards other people in the area, people that you might not see).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: AliamRationem.5172

AliamRationem.5172

Right. As I mentioned, stealth is somewhat less useful because it will not prevent projectiles already en route from tracking and striking you. So, for instance, leaping off a ledge in range of white mantle knights, deploying your glider, and then engaging stealth will not produce the results you want.

It’s not that stealth doesn’t work. It’s that players tend to want it to work in a way that it simply doesn’t in this scenario. Trait a passive stun break as a safety net and glider 5 to evade the vast majority of projectiles. Stealth can cover your entry into enemy projectile range or cut down on new projectiles while glider 5 is on cooldown.

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Posted by: Khisanth.2948

Khisanth.2948

The range of (some) attacks is staggeringly farther than what we are used to. It’s not enough to stealth; you also have to take evasive action.

I agree with you on everything but stealth. Seems to me a lot of mobs in Bloodstone Fen ignore stealth. I’ve tested it a few time and I’ve been hit while stealthed.

Were the attacks already en route when you stealthed? An attack that the AI has already assigned to you will not be negated by stealth.

Indeed. I’m 95% positive that I’ve never been attacked while stealthed. I have been hit while stealthed, because there are several ways that can happen:

  • The projectile was in motion before going into stealth and I didn’t change my course.
  • I got hit by a projectile heading towards some other hapless adventurer gliding blissfully unaware of the dangers.
  • I was hit by AoE from above or unrelated foes.

tl;dr I doubt very much if any foes ignore stealth as much as it’s not enough to become invisible; you also have to change your course (and avoid projectiles heading towards other people in the area, people that you might not see).

changing course doesn’t matter since the projectiles will change to match

Edit: Oh hey … more BS in BF. White Mantle Elementalist fireballs also changes direction mid flight if you dodge.

(edited by Khisanth.2948)