Bouncing Mushrooms + Fall Dmg...
Falling trait? i know it’s not the best solution but it’s A solution.
I have to say I agree, after some unfortunate experience, especially since I know exactly one of ones in the village that’s a culprit. I died once from it, but not it usually just leaves me at really low health.
On another occasion, I was in the ruins area trying to get to the top and decided to take the mushroom, which usually lands me on a bridge. What happened instead? I completely arced around it and slam into the ground, dead.
So yeah, I definitely agree that it should negate fall damage.
Must Agree that i would want fall damage removed when using mushrooms (like the teq jumping platforms) – not only for when it seems to throw you off the side of the cliff to a certain death
but i don’t like losing 4000 health, being put straight into combat, and seeing i have been flung into Veteran foes, i also felt that mordrem foes would start preparing to attack while still animation locked
i also noticed that the bug happens more if you rush to interact stood still for a sec 9/10 times seem to be fine, i would like it to be faster even if it came in the form of a mastery (like wvw supply exp were your not animation locked)
(evil mordrem snipers <3 them)