Bring Back (a little) Race Specific Dialogue
in Guild Wars 2: Heart of Thorns
Posted by: Helequin.2608
I did do a search, didn’t see any threads here with the PC Gamer interview at: http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/
The main part of that interview I want to look at is this answer from Colin (spoilers).
PCG: One of the big revelations at the end of episode eight was that the Sylvari were from Mordremoth. They’re corruptible. How are you progressing that given that they’re also a playable race?
Colin Johanson: You know, I think that’s a great question that we are looking forward to showing people when they get in and play the game. We don’t want to give away too much of that right now, other than to say that if people don’t have a Sylvari character yet, it’s a great time to make one and have one ready to go for Heart of Thorns. It’s really going to be an interesting experience, and a twist that a lot of players are really excited about what it could mean for the game.
Now, it’s difficult to know exactly what Colin is getting at here, and I don’t believe he is saying “Re-roll your main as a Sylvari if you want to enjoy HoT.” If that is in any way the design ethos for HoT, there are more alarm bells going off than I can even describe. So, we’ll leave that theory aside.
But it does bring up a central point. HoT will have an obvious focus on Sylvari lore. That’s fine, it makes sense given the plot we know of. But tbh, I’m getting sick of the all-Salad-all the time story. Let me try to give examples (beyond the obvious Trahearne, Scarlet, Caithe, Pale Tree why are all the most influential NPCs Sylvari while we see almost nothing of people like Whitebear, Smodur etcetera?):
ANet decided all races should be involved with HoT, so we had the World Summit. IMHO, it failed miserably because it turned out to be a 10 minute meeting with some pretty weak dialogue. While my character has reason to be coming after Mordremoth with the Pact via the PS and LS1, the Summit felt like a quickly made excuse, rather than a real reason to get everyone else in on Mordremoth, especially the Norn.
Now, I think there are a few reasons for this. Number 1, LS2 felt rushed, like it tried to cover too much story in too few instances. It’s like all the details which made the plot make sense were cut to save time. The World Summit would have benefited a lot from an extra 5 minutes of dialogue, a little back and forth between the assembled characters rather than near boiler plate responses from each of the 4 racial representatives.
Two, and the big one. My main, Hael, is a norn. When she goes to the Summit and Whitebear doesn’t recognize that she is norn, or when Eir won’t talk to her at all after the defence in Pact Assaulted while every one else does, it’s a complete immersion breaker. Why are Logan and the Pale Tree greeting Hael like long lost friends while Eir only gives a casual line? In Hael’s case, Eir is her oldest friend of the entire group, and the one who should naturally be greeting her most warmly.
To be honest, playing through the back half of LS2 felt like the game was constantly twatting me over the head with a stick because I was not playing a Sylvari or at other times a Human. This should absolutely not happen, no matter where the plot’s focus is going.
So my question is then – can we start to get some race separated dialogue back into the game with HoT? The PS before level 50 remains the most compelling bit of story telling in GW2 to date simply because the dialogue was written with each race in mind, rather than trying to make something work word-for-word across all 5.
I’m not talking sweeping changes, but the little details which make the characters and dialogue feel natural and like my main is a norn woman rather than a cardboard cut-out labelled hero.
TL:DR – NPCs need to react more naturally to the player character, and race specific dialogue with slight tweaks for each race is a big part of that (think PS pre level 50 verses after level 50, where your character suddenly talks differently so all races can use the same lines). Little details mean a lot in terms of immersion, and the player should never feel like they are being punished because they aren’t on a Sylvari or Human toon.