When making these considerations, I mostly focus on game systems that make sense to me. Or in some cases don’t make sense as might be the case with the train of thought that comes with giving Necromancers a Greatsword and Rangers a Staff.
Obviously “Specializations” don’t make sense if there aren’t more than one of them to choose from and there are a lot of things to consider when looking at what each class is capable of currently, or in some cases incapable of.
A lot of people seem concerned with what comes of these classes based on what they were used to in Guild Wars 1. (Which I didn’t play) But I would offer that I expect that if there are a lot of relative things to the current class options that you could very well see a return of those classes in the form of specializations if they make the most sense.
(Also obviously some of these are not serious. ;P)
Even if my speculations get drowned out or ignored I would be interested in hearing what other people think of the broad possibilities. :D
Guardian
(1) (Some holy name?, Firestarter)
-Access to Main Hand Torch.
-Condition focus capabilities on the Guardian in the form of a main hand torch for consistent burn application.
-Maybe some kind of purge skill that cleanses burn on a target, but deals damage based on the duration of burn they have stacked up. :3
(2) (Some other holy name?, Priest, Bishop?)
-Access Off-hand Scepter
-Focus on long range control capabilities, I figure if Hodgins is useless and he can dual wield scepters we may as well end up with a class that can make an art form of it.
-Crazy-cool upgrades to Virtues or something.
(3) (Crusader?)
-Access Off-hand Sword/Mace?
-Heavier focus on offensive and damage capabilities where as a lot of the Guardian is utility/support.
Thief
(1) (Sniper)
-Access to Rifle?
-Heavy focus on ranged capabilities of the Thief, hopefully including improvements to pistol skills.
(2) (Assassin/Swashbuckler)
-Access to off-hand Sword?
-Heavy focus on melee/stealth damage capabilities.
(3) (Trickster)
-Access to…???? (Glaive if it exists?)
-Heavy focus on utility aspects of the thief, traps, stealth,
Necromancer
(1) (Some Threatening Name, Deathlord, Ravager)
-So we know that the Necromancer is getting the greatsword and a lot of speculation is on the skills that are available, but my best estimation is that it will be a power oriented weapon. That is not to say that like any other Necromancer weapon that it wont have conditions, but the Staff itself is a better condition oriented long range weapon. Running a power build means you get mostly Dagger and some flavor of off-hand, (You could use axe… I guess. Pretty sure the min-maxers consider it a DPS Loss)
-Not saying it couldn’t be a Condi weapon, but if you consider that the Staff is already a long range weapon with a focus on AoE application of conditions, I don’t hold much hope of it being a copy-paste capability condi weapon.
-Possibly some focus of usage with Lifestealing capabilities that are usually more tame on other weapons.
(2) (Some other threatening name, Tyrant)
-Off hand Axe, maybe tied in with minion summoning. Since I would honestly consider the main hand Axe to be a best case scenario Minion summoner weapon for its mid-range and vulnerability applications….
(3) ?
-The Necromancer already has such a focus for conditions I’m not sure what you might do to add another level of focus or variety to their capabilities with them.
-It might be cool if there was a second form of Deathshroud that you could only charge up while in the first Deathshroud.
Warrior
(1) (Gunzerker?)
-Access to Dual Pistols
-Uhh…. Mobility and Control skills that pair well with high damage focus?
(2) (Bardzerker)
-Access to Main hand Warhorn.
-Uhhh… Focus on Metal capabilities, bleeds, mid range, more conditions for the Warrior to work with. (As Brutal as possible.)
(3) (Weapon-master)
-No new weapon? (although that art had a warrior with a Battle-axe… O.o)
-Third weapon slot for mad-switching skills, possibly a system for combo-ing adrenaline skills.
(I broke the text in half because it wouldnt let me fit it all in one post 3:)