Burning will now stack intensity!

Burning will now stack intensity!

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

If this is a thing, I’ll be pretty much happy with my elementalist!

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Attempts at ele specs:
Shaman
Conjurer

Burning will now stack intensity!

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

Those are traits for guardian not elementalisy

Burning will now stack intensity!

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

Those are traits for guardian not elementalisy

You didn’t get it. Having a trait that has an effect depending on the number of burning stacks the target has is just a confirmation that the target can receive a number of stacks. This means it will be able to inflict stacks of burning, so any class having acess to burning skills can inflict stacks of burning as well.

Thought it was clear. lol

Attempts at ele specs:
Shaman
Conjurer

Burning will now stack intensity!

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

It’s only a buff if multiple people are applying burning. The damage will be reduced to compensate, making it the same as bleeding. How they rebalance the skills, whether they increase the duration, apply multiple stacks or simply nerf it, you can only guess. If you’re alone and relied on long duration burning for the damage bonus, it’ll probably be a nerf.

Burning will now stack intensity!

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Posted by: Obtena.7952

Obtena.7952

It’s a nerf to Guardians wanting to make condi builds … assuming they don’t get flooded with burning stacks on their skills, they will have to bulk up on traits and skills that apply burning. They are all over the place.

People asked for this without thought … now they will see the real consequences of it. I don’t see it being the great thing that people thought it would be.

Burning will now stack intensity!

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Posted by: Sagat.3285

Sagat.3285

It’s a nerf to Guardians wanting to make condi builds … assuming they don’t get flooded with burning stacks on their skills, they will have to bulk up on traits and skills that apply burning. They are all over the place.

People asked for this without thought … now they will see the real consequences of it. I don’t see it being the great thing that people thought it would be.

Main class that suffered was necro, I doubt condition guardian will not profit they drop Kindled Zeal to master and some traits can create great synergy for multiple constant applications. Celestial specs profited off burning it’s a possible slight nerf to them so yeah only a loss on necro.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Burning will now stack intensity!

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Posted by: Alaia Skyhawk.5064

Alaia Skyhawk.5064

I hardly see it as a nerf for guardian condi builds. Having already built a fully optimized condi-guard build (with decent regular dps) for my general PvE (and for laughs killing husks at Triple Trouble Wurm), I’m feeling like a kid in a sweet shop over the changes to burning and to the options I’ll have to play with.

Radiance – Right Hand Strength, Radiant Fire, Amplified Wrath + minors (+40% total crit vs burning foe while using my usual scepter + a “set things around you on fire” that’ll trigger every 6 seconds if you crit in addition to boosting burn duration by 20%, and then the 33% dmg boost to burning. Add in my usual torch offhand for even more “set things on fire”)

Zeal – Zealous Scepter, Kindled Zeal, Expeditious Spirit (might and burn every 5th attack which will boost above stat caps in downscaled areas, condi dmg boost, spirit weapons burn. With a 100% duration boost, the summoned sword will almost perma burn on its own due to attacking every 2.5 sec or so, never mind the burn stacks the player can pack out)

Honour – protective reviver, empowering might, force of will (prot reviver only one really worth taking in that tier, might on crit for you and ppl around you, and the health boost which at Triple Trouple wurm for condi guard, surviving with small health pool was an issue at times if you were unlucky on agro)

Note, previously Radiance and Zeal were the main two lines for the build, with the options for the 3rd line being limited really to “ok, what the heck I’ll just bring that because there’s nothing else can take that makes much difference”. Having access to an entire line instead of just the Adept tier of one, has added the additional source of might to boost condi dmg for the build + the survivability from the vitality boost.

But yeah, by this point there’s no exact information on how extactly the damage will scale with the number of burn stacks, so I can’t say how much the damage would be affected, but I can already gleefully see the possibilities. Especially once I add in the effects of the torment and earth sigils on my scepter/torch weapon set, and my sigils of doom and perception on my other set (typically staff or GS depending on situation). Add Krait runes and a elite with a 90 sec cooldown, and I’m going to have a LOOOOOOOOOOOT of fun at Triple Trouble and in general PvE >:D

Burning will now stack intensity!

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Posted by: Obtena.7952

Obtena.7952

I will reserve my glee when I see how many stacks of burning Guardians get on their skills that apply it. That will be the critical factor in how well a condition guardian will play out.

The current approach is simple … one or two skills give you all the burning you can muster, on demand, loaded up front. Once it changes to being stackable, it’s just a glorified-bleed, including an inevitable baseline damage reduction.