But why no Build Saver?
Because it is an awesome feature which everyone would love to have. Especially with new ability to swap from main class to specialization at any time. Build templates are requested since release and will be really needed when hot will come out. That’s why it is so low on priority list.
Because, apparently, it’s hard to implement properly.
Kind of interested in what’s “hard” about it.
Because they don’t know how to do it easily and don’t want to invest any resources into developing it. It is a great QoL improvement, but isn’t shiney and eye catching. They are currently only working on the latter.
In a recent interview, Colin even said it would be cool, but currently they are not working on it at all.
yeah, I love GW but this is almost as strange as Blizzard and their reasoning why you can’t save more then 9 decks in hearthstone.
I mean, if a skillbuilderwebsite can save stuff like this, it is really not difficult, especially since they kind of have the system already, after all, the game saves a different trait and skillbuild for PvP and the rest of the game.
but there are many strange desicions going on in all the big gamingcompanys, I kind of have gotten used to it, it was always a mystery why we couldn’t have an egozoomperspective even though gw-1 had one.
Still no confirmation if there will be a build saver or not as far as I am aware.
One could of course point out that we have clearly survived for almost 2,5 year without one, so it is probably not that high on the priority list.
Krall Peterson – Warrior
Piken Square
it got confirmed that they are not working on one in one of the HoT interviews.
And we kind of managed for several years with many things, like no lfg-tool, no ego zoom(which is hopefully a thing of the past soon), no miniaturegarderobe, having to carry our dungeontookens around manually, having to bring gold to the bank and pick it up with another character and so on and so forth.
But just because we manage without doesn’t mean it wouldn be a good adition to the game, it is more of a “quality of gaming life” issue, like more inventory space for example, or endless mining tools, you can manage without those things, but it is just more comfortable with them, and there is no reason for it not to be there(well except for the fact they wouldn’t be able to charge money for it, unlike for the examples I just named, guess that is all the reason there is to it).
They already gave a reason, that they are focusing on Heart of Thorns. Making more and more threads about it is not going to make it come any faster.
(edited by Lazaar.9123)
Here’s a theory as to why a build saver isn’t feasible, or at the very least difficult. Builds in this game aren’t based just on your chosen traits, but also on at least 12-14 pieces of gear (armor/weapons/trinkets) and associated utility skills. Assuming you’re even willing to carry half a bag’s worth of extra gear in your inventory, coming up with a mechanic that switches all that around with a click or two when out of combat seems like it would be difficult in the extreme.
Yak’s Bend Server
Crimethink [ct]
Here’s a theory as to why a build saver isn’t feasible, or at the very least difficult. Builds in this game aren’t based just on your chosen traits, but also on at least 12-14 pieces of gear (armor/weapons/trinkets) and associated utility skills. Assuming you’re even willing to carry half a bag’s worth of extra gear in your inventory, coming up with a mechanic that switches all that around with a click or two when out of combat seems like it would be difficult in the extreme.
Wow and Rift both do that. Thats standard now.
Here’s a theory as to why a build saver isn’t feasible, or at the very least difficult. Builds in this game aren’t based just on your chosen traits, but also on at least 12-14 pieces of gear (armor/weapons/trinkets) and associated utility skills. Assuming you’re even willing to carry half a bag’s worth of extra gear in your inventory, coming up with a mechanic that switches all that around with a click or two when out of combat seems like it would be difficult in the extreme.
Wow and Rift both do that. Thats standard now.
Not only that but… First there could be a functionality for traits and utilities, then there could be functionality for gear switching.
Here’s a theory as to why a build saver isn’t feasible, or at the very least difficult. Builds in this game aren’t based just on your chosen traits, but also on at least 12-14 pieces of gear (armor/weapons/trinkets) and associated utility skills. Assuming you’re even willing to carry half a bag’s worth of extra gear in your inventory, coming up with a mechanic that switches all that around with a click or two when out of combat seems like it would be difficult in the extreme.
Wow and Rift both do that. Thats standard now.
Wow is over 10 years old, with a sub model, you can’t really compare the amount of resources it has had available to it, to what anet has. I’ll refrain from commenting on Rift because i know jack about it or about how complex its system is. Either way, there is no guideline of Holy features mmos need to follow to meet the standard requirements
All the mmos i’ve played never cared much for templates tbh, the only one i remember having one was Tera(glyph build templates), so i never really understood the bashing for gw2 not having one. I mean sure it seems like a nice QoL improvement, changing things on the spot and all, but i’d rather seem ascended equips being able to swap between prefixes through some upgrade, and i can perfectly live with how trait swapping works rn, but i wouldn’t complain if we were to get a quick time-saver like templates.
survived for almost 2,5 year
Survived is a good word.
Do people remember when you had to make a trip to LA to see a specialist and pay them to reset your traits and rebuild.
By god things didn’t start well.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Still no confirmation if there will be a build saver or not as far as I am aware.
One could of course point out that we have clearly survived for almost 2,5 year without one, so it is probably not that high on the priority list.
In an interview during Pax East Colin specifically said they weren’t working on a build saver right now. He thinks it is cool, but currently they aren’t diverting any resources to it.
Still no confirmation if there will be a build saver or not as far as I am aware.
One could of course point out that we have clearly survived for almost 2,5 year without one, so it is probably not that high on the priority list.
In an interview during Pax East Colin specifically said they weren’t working on a build saver right now. He thinks it is cool, but currently they aren’t diverting any resources to it.
It was in the interview with Angry Joe.