C/D - Ascended gear important for raids
It’s recommended. You can still beat them in exotics but you have less room for error. Fortunately armor provides such a small boost relative to the rest which means you shouldn’t stress out over ascended armor.
And since there always seems to be that one person who makes the inevitable mistake about percentages, I’ll correct them now. A 2% DPS loss for each of the 10 players on an individual level does not equate to a 20% DPS loss for the group.
(edited by Ayrilana.1396)
Ascended is recommended was what they said. They are not designed so that you must have them though, just expect them to be more balanced towards ascended as the raids progress.
Cool, thanks guys
It’s recommended. You can still beat them in exotics but you have less room for error. Fortunately armor provides such a small boost relative to the rest which means you shouldn’t stress out over ascended armor.
And since there always seems to be that one person who makes the inevitable mistake about percentages, I’ll correct them now. A 2% DPS loss for each of the 10 players on an individual level does not equate to a 20% DPS loss for the group.
This. Everyone gets 2% income increase does not means a country of 1 million population gets a 2000000% incoming increase. Each player getting 2% more dps means the team is getting 2% more dps.
It’s recommended. You can still beat them in exotics but you have less room for error. Fortunately armor provides such a small boost relative to the rest which means you shouldn’t stress out over ascended armor.
And since there always seems to be that one person who makes the inevitable mistake about percentages, I’ll correct them now. A 2% DPS loss for each of the 10 players on an individual level does not equate to a 20% DPS loss for the group.
True, but the equivalent over 10 people is like having 10.2 people doing damage instead of 10 people. Basically like having 1/5th an extra person total if everyone did 2% more damage. Its definitely not game changing by any means. its basically the equivalent of 20% more damage for ONE person total over 10 people.
Regardless, I’m glad Ascended armor isn’t that big of a deal. Now we just need better drop rates from fractals on weapons (15% like before the patch would be nice).
It’s recommended. You can still beat them in exotics but you have less room for error. Fortunately armor provides such a small boost relative to the rest which means you shouldn’t stress out over ascended armor.
And since there always seems to be that one person who makes the inevitable mistake about percentages, I’ll correct them now. A 2% DPS loss for each of the 10 players on an individual level does not equate to a 20% DPS loss for the group.
True, but the equivalent over 10 people is like having 10.2 people doing damage instead of 10 people. Basically like having 1/5th an extra person total if everyone did 2% more damage. Its definitely not game changing by any means. its basically the equivalent of 20% more damage for ONE person total over 10 people.
Regardless, I’m glad Ascended armor isn’t that big of a deal. Now we just need better drop rates from fractals on weapons (15% like before the patch would be nice).
Show me how you went from 2% to 20%.
Without Ascended Armor, just Ascended Weapons and Trinkets (obv catered to the stats you want to provide DPS-wise) the difference was a negligible 2% from fully ascended.
This is for one person. If everyone in the raid ran without ascended armor, in a perfect vacuum they would be 2% less efficient than a raid with full ascended. You can conclude each person not wearing ascended armor is affecting the raid group’s overall potential by 0.2%.
There haven’t been any raids since…very few and specific WoW Encounters that were tightly tuned to the point where one person being 2% less effective than the rest WIPED THE ENTIRE GROUP.
There is certainly no way Arenanet would tune these encounters to such a regard, it would be absurd and a failure. Given what we saw from the Raid beta, the chances you will absolutely need ascended armor on-top of your weapons and trinkets is even less so.
So essentially, it’s recommended and probably wise to get an Ascended Weapon and a couple of trinkets, but if you don’t get the Ascended Armor which many would say is where most of the cost for full ascended comes from it should never be a problem.
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C/D - Ascended gear important for raids
in Guild Wars 2: Heart of Thorns
Posted by: LezardValeth.9453
Without Ascended Armor, just Ascended Weapons and Trinkets (obv catered to the stats you want to provide DPS-wise) the difference was a negligible 2% from fully ascended.
This is for one person. If everyone in the raid ran without ascended armor, in a perfect vacuum they would be 2% less efficient than a raid with full ascended. You can conclude each person not wearing ascended armor is affecting the raid group’s overall potential by 0.2%.
There haven’t been any raids since…very few and specific WoW Encounters that were tightly tuned to the point where one person being 2% less effective than the rest WIPED THE ENTIRE GROUP.
There is certainly no way Arenanet would tune these encounters to such a regard, it would be absurd and a failure. Given what we saw from the Raid beta, the chances you will absolutely need ascended armor on-top of your weapons and trinkets is even less so.
So essentially, it’s recommended and probably wise to get an Ascended Weapon and a couple of trinkets, but if you don’t get the Ascended Armor which many would say is where most of the cost for full ascended comes from it should never be a problem.
Good. I have all ascended trinkets sans a backpack. I was going to build ascended armor but I find the economy turning against my favor. Perhaps raids will turn things around.