Can this be adjusted?

Can this be adjusted?

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Posted by: Oogabooga.3812

Oogabooga.3812

This has happened more than once to me (and others), but I will just explain what happened last night:

Auric Basin Tarir defense meta event. We taxied people in and organized groups. The event started and all 4 walls were broken. 2 minutes into the event, the map CLOSED, and people were put into different instances without the warning, mind you.

The new instance most of us were put into had none of the walls broken while the timer was still going. After the usual cursing and rage in map chat, we tried to reorganize (people had to join our instances and leave the city to hit the walls again) and finish. We failed with about 30 secs left, which was amazing considering the time we lost, but it still was followed up with map chat rage directed at everybody.

So, my question is, especially during meta events, can ALL instances be locked into place so that none of them close without warning?

If not, a different question: can you WARN players again about an instance closing with 30, 15, and 5 min left on the instance?

Don’t let this be more of a reason for players to hate HoT!

(edited by Oogabooga.3812)

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Posted by: Ayrilana.1396

Ayrilana.1396

This problem as existed for some time. Essentially filling up a map after you get the timer has zero effect and the timer still ticks down in the background.

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Posted by: Conncept.7638

Conncept.7638

This problem as existed for some time. Essentially filling up a map after you get the timer has zero effect and the timer still ticks down in the background.

Must be a HoT thing because I know this doesn’t happen in the base game. I’ve been on may maps in vanilla GW2 where it asks me to leave, I say no, and then a little while later the little door symbol in the corner disappears because the map filled enough to maintain the instance.

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Posted by: Ayrilana.1396

Ayrilana.1396

This problem as existed for some time. Essentially filling up a map after you get the timer has zero effect and the timer still ticks down in the background.

Must be a HoT thing because I know this doesn’t happen in the base game. I’ve been on may maps in vanilla GW2 where it asks me to leave, I say no, and then a little while later the little door symbol in the corner disappears because the map filled enough to maintain the instance.

It may have except that people tend to not stay on those maps for a considerable amount of time. One way to check this is to ferry people onto a map after you get the notification and then see what happens when the timer elapses. You’ll likely have to run your own timer as it will likely disappear into the background.

Edit: Also found this right off the bat:

https://forum-en.gw2archive.eu/forum/game/gw2/Bug-Map-Closing-System-Poorly-Implemented
https://forum-en.gw2archive.eu/forum/game/gw2/Map-closed-mid-Teq-fight/first#post4484415

(edited by Ayrilana.1396)

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Posted by: rrusse.7058

rrusse.7058

I would love to see something done about this. Is this something that Arenanet knows about or even has a way to change this. I of course do no know if there are any technical limitations to this, but this sort of issue would be perfect for the April HoT update.

Can we also get an idea of what the HoT update includes? As far as I have seen and read it just includes bringing the HoT maps more in line with the core game. What does that mean? What does that change? In what way does it change the maps and the way they play?

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Posted by: Vayne.8563

Vayne.8563

Anet is aware of the problems with the megaserver and they’re working on it. They’ve said as much. They also said it wasn’t a quick fix. Apparently they’ve already been at it for a couple of months.

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Posted by: Ashen.2907

Ashen.2907

Anet is aware of the problems with the megaserver and they’re working on it. They’ve said as much. They also said it wasn’t a quick fix. Apparently they’ve already been at it for a couple of months.

Agreed.

Sad really.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Anet is aware of the problems with the megaserver and they’re working on it. They’ve said as much. They also said it wasn’t a quick fix. Apparently they’ve already been at it for a couple of months.

Agreed.

Sad really.

Also agreed. So very many things that are wrong with this game seem to be “not a quick fix.” However, it would seem to me that if my game were designed mainly to feature large-scale PvE events in shards of maps, it would have been better to design infrastructure that supported those events in the best way possible, and which would allow for quick fixes if things go awry.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Hindsight is always 20/20. I’m sure if we could all see how things would turn out, we might make some different decisions.

Hopefully, we will see some improvements next month.