(edited by holychampion.7386)
Can we get a Via Infinitum?
I’ve never played the other game, but would this be a group activity or something you could solo? Does it pause when you leave and you come back on the same floor as you left off?
I think I get the sense that you want either an unlimited tower/dungeon where you just fight wave after wave of random monsters, and I’ll assume that loot tables are turned off until you get to whatever chest at the end? Like Black Iris, I think we need a bit more details in your desire.
1) Is it solo-able, or designed for a party of 5? It could also be balanced for 10 in theory, if it launches from the aerodrome. If it is designed for a party, are there more rewards for doing it solo?
2) What determines failure? Is it you die, you get kicked? Or only when the party wipes? Can people get revived in between floors? Is the healing mysteriously turned off in between battles? Maybe the next wave spawns as soon as the previous one is defeated.
3) As Black Iris Flowers asked, how is progress recorded? Does it have to be all done in one go? Maybe it’s incremental like fractals, where you can later choose to resume at checkpoints but only get rewarded if you reach a new milestone.
4) How frequent a cooldown were you initially thinking? Once a day? A set hour reset? Once a week, even?
Ok more details here:
A) Playing Style
We could have categories
-solo run
-5 run
-10 run
-random run (if you decide to 2 man you get encaged in the 5 men categorie, if you decide to go in 7 you get caged in 10).
B) Progression
Once you clear a lvl 2 portals will open, one where you can go forward and one where you could go back to town.
The idea would be to make it reset every time in order to get the rewards. You’d have to do all 50 floors again for the item.
We could add some checkpoints for example every 50 levels. Once you clear lvl 50. Next time you enter you could start from level 50.
However rewards would have to be in based in the amount of floors you clear yet it would have to take into account that crossing from 51-100 is not the same as going from 1-50.
C) are there more rewards for doing it solo?
It would have to be discussed. Probably not. You could get rewards on your own but you’d go slower and it would promote teamplay. It would have to be discussed though.
D)2) What determines failure? Is it you die, you get kicked? Or only when the party wipes? Can people get revived in between floors? Is the healing mysteriously turned off in between battles? Maybe the next wave spawns as soon as the previous one is defeated.
Failure is achieved when the full party wipes. If someone dies he can get ressed. Ppl can get revived inbetween floors since after a wave has been cleared you’d enter a “mini checkpoint where you can breathe”.
Healing works fine. But in order to not abuse it I suggested a soft timer as not to have 1 kiting the last mob indifinetly while the others heal the tanker.
The idea is not a wave after wave after wave, but a paused progression.
The Rampart idea would be cool for a hardcore mode where there’s no rest and the theme is more of a Survival. It would give more rewards.
E)3) As Black Iris Flowers asked, how is progress recorded? Does it have to be all done in one go? Maybe it’s incremental like fractals, where you can later choose to resume at checkpoints but only get rewarded if you reach a new milestone.
It would have to be further analyzed. The idea would be having to do it in one go but I know a lot of people myself included have time limitations so a progress save after an X amount of levels would be nice. I wouldn’t want it to be like fractals, at least not 1 by 1. Maybe a checkpoint after 50 levels, maybe 100.
F)4) How frequent a cooldown were you initially thinking? Once a day? A set hour reset? Once a week, even?
You can enter as many times as you want, like fractals. Rewards would be daily or max 3 times per week (similar to raids if a legendary insight would be in play). Then again further analysis and the impact on the economy would have to be made.
All I can say is:
Taimi’s Game.
that it makes every other class in the game boring to play.”
Hawks
Assuming each floor gets harder, and every ten floors is a boss, wouldn’t the 100th floor (the one that rewards the legendary inscription) essentially be a raid battle?
The only difference would be the elongated ramp-up time getting to that floor, whereas a raid is near-instant.
Raids are 10 people, this idea is 5 or solo. The difference is enormous.
that it makes every other class in the game boring to play.”
Hawks
Sounds like a more advanced version of the Tower of Nightmares from Season 1
All I can say is:
Taimi’s Game.
Instant +1
It would fit perfectly – even lore wise, because we have to train to take on 2 dragons at once.
All I can say is:
Taimi’s Game.
I had thought of that myself. It fits perfectly…
I would love to see this taking into the game by devs or at least have them look at this post.
Another add on would be having different set of levels focused on one type of mobs, for example:
lvls 1-50: zhaitan
lvl 51-100: mordremoth
101-150: primordius, etc etc.
This tower/basement would offer so much versatility in terms of builds and content. Hope the devs see this