Can we get a Via Infinitum?

Can we get a Via Infinitum?

in Guild Wars 2: Heart of Thorns

Posted by: holychampion.7386

holychampion.7386

Hello this is an idea I’ve been munching in my head for a while. While it has been placed in different games such as Final Fantasy and other online games like Rusty Hearts I wondered if it could be placed in here.

The idea is:
You start at Floor 1. You face a certain amount of mobs. You clear them all and you go to Floor 2.
Floor 2 is harder than floor 1. Clear them all and go to Floor 3 which is harder than floor 2.
Every 10 floors there’s a boss and after clearing it a basic merchant appears so at to clear inv space from loot.

And so on and on and on and on…. (either to lvl 100 or to level infinite which would be the best choice)

After an X amount of levels you get an item (An example could be after clearing lvl 50, you get an ascended crafting mat).
It would also have some leaderboards so as to promote competition and see which team got the furthest.
Maybe after a big amount of floors you could get a Legendary Insight so as to allow ppl who don’t go to raids to get a chance at the legendary armor (time gated obtention of course) (I did raids, don’t hate on me because of that).

To prevent easy farming a soft timer should be applied to every floor or to boss floors (NOT THE RAID TIMER which only makes it possible if everyone is wearing MAX dps gear). In that way we would prevent teams of bunkers from going slowly but till the end. Though diminishing build choices, it’s still better than making everyone go full zerker/maruder.

The idea of making this would be to create another 5 ppl party options aside from fractals (which thank you Anet have become slightly harder now) with difficult content. If your party is awesome you’ll get to deeper floors and get access to better items/more rewards.

Let’s be honest. 10 ppl parties are cool but raids created a hard to aproach content for a lot of ppl. Not mentioning you have to have a commander in there too and that’s 300g.

All in all what I’m requesting is:
Bring harder content with 5 ppl parties (for more accesibility). I want something difficult with rewards compensating that difficulty and that allows for different compositions (for example being able to clear it without a druid or a mesmer).

Anyway, say if you agree/disgagree (and why you disagree). Maybe this could lead to something good.

P.S: Obsiously titles should be included:
100th floor legend
200 stairs taken
300 steps and counting
400 magnanimous stepclimber
half a thousand slayer
etc

(edited by holychampion.7386)

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Posted by: Black Iris Flowers.3418

Black Iris Flowers.3418

I’ve never played the other game, but would this be a group activity or something you could solo? Does it pause when you leave and you come back on the same floor as you left off?

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Posted by: Rognik.2579

Rognik.2579

I think I get the sense that you want either an unlimited tower/dungeon where you just fight wave after wave of random monsters, and I’ll assume that loot tables are turned off until you get to whatever chest at the end? Like Black Iris, I think we need a bit more details in your desire.

1) Is it solo-able, or designed for a party of 5? It could also be balanced for 10 in theory, if it launches from the aerodrome. If it is designed for a party, are there more rewards for doing it solo?

2) What determines failure? Is it you die, you get kicked? Or only when the party wipes? Can people get revived in between floors? Is the healing mysteriously turned off in between battles? Maybe the next wave spawns as soon as the previous one is defeated.

3) As Black Iris Flowers asked, how is progress recorded? Does it have to be all done in one go? Maybe it’s incremental like fractals, where you can later choose to resume at checkpoints but only get rewarded if you reach a new milestone.

4) How frequent a cooldown were you initially thinking? Once a day? A set hour reset? Once a week, even?

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Posted by: holychampion.7386

holychampion.7386

Ok more details here:

A) Playing Style
We could have categories
-solo run
-5 run
-10 run
-random run (if you decide to 2 man you get encaged in the 5 men categorie, if you decide to go in 7 you get caged in 10).

B) Progression
Once you clear a lvl 2 portals will open, one where you can go forward and one where you could go back to town.
The idea would be to make it reset every time in order to get the rewards. You’d have to do all 50 floors again for the item.
We could add some checkpoints for example every 50 levels. Once you clear lvl 50. Next time you enter you could start from level 50.
However rewards would have to be in based in the amount of floors you clear yet it would have to take into account that crossing from 51-100 is not the same as going from 1-50.

C) are there more rewards for doing it solo?
It would have to be discussed. Probably not. You could get rewards on your own but you’d go slower and it would promote teamplay. It would have to be discussed though.

D)2) What determines failure? Is it you die, you get kicked? Or only when the party wipes? Can people get revived in between floors? Is the healing mysteriously turned off in between battles? Maybe the next wave spawns as soon as the previous one is defeated.
Failure is achieved when the full party wipes. If someone dies he can get ressed. Ppl can get revived inbetween floors since after a wave has been cleared you’d enter a “mini checkpoint where you can breathe”.
Healing works fine. But in order to not abuse it I suggested a soft timer as not to have 1 kiting the last mob indifinetly while the others heal the tanker.
The idea is not a wave after wave after wave, but a paused progression.
The Rampart idea would be cool for a hardcore mode where there’s no rest and the theme is more of a Survival. It would give more rewards.

E)3) As Black Iris Flowers asked, how is progress recorded? Does it have to be all done in one go? Maybe it’s incremental like fractals, where you can later choose to resume at checkpoints but only get rewarded if you reach a new milestone.

It would have to be further analyzed. The idea would be having to do it in one go but I know a lot of people myself included have time limitations so a progress save after an X amount of levels would be nice. I wouldn’t want it to be like fractals, at least not 1 by 1. Maybe a checkpoint after 50 levels, maybe 100.

F)4) How frequent a cooldown were you initially thinking? Once a day? A set hour reset? Once a week, even?

You can enter as many times as you want, like fractals. Rewards would be daily or max 3 times per week (similar to raids if a legendary insight would be in play). Then again further analysis and the impact on the economy would have to be made.

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Posted by: Ardid.7203

Ardid.7203

All I can say is:
Taimi’s Game.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Razor.9872

Razor.9872

Assuming each floor gets harder, and every ten floors is a boss, wouldn’t the 100th floor (the one that rewards the legendary inscription) essentially be a raid battle?

The only difference would be the elongated ramp-up time getting to that floor, whereas a raid is near-instant.

NSPride <3

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Posted by: Ardid.7203

Ardid.7203

Raids are 10 people, this idea is 5 or solo. The difference is enormous.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Randulf.7614

Randulf.7614

Sounds like a more advanced version of the Tower of Nightmares from Season 1

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Posted by: hornswroggle.8023

hornswroggle.8023

All I can say is:
Taimi’s Game.

Instant +1
It would fit perfectly – even lore wise, because we have to train to take on 2 dragons at once.

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Posted by: holychampion.7386

holychampion.7386

All I can say is:
Taimi’s Game.

I had thought of that myself. It fits perfectly…
I would love to see this taking into the game by devs or at least have them look at this post.

Another add on would be having different set of levels focused on one type of mobs, for example:

lvls 1-50: zhaitan
lvl 51-100: mordremoth
101-150: primordius, etc etc.

This tower/basement would offer so much versatility in terms of builds and content. Hope the devs see this