Can we talk about map closing?

Can we talk about map closing?

in Guild Wars 2: Heart of Thorns

Posted by: Cirdane.7318

Cirdane.7318

Seriously, I have no idea how the current iteration of the map closing mechanics ever made it off the drawing table, it’s such a terrible system and a major issue especially in the new HoT maps with their zone-wide meta events.

For people who are unaware of the mechanics: If an instance of a map falls under a specific population threshold, a timer starts which will the close the map instance after 1 hour REGARDLESS of how many people join the map after this threshold has been reached once.

This mechanic of not “updating” the map with the current population is simply put, catastrophic especially in Tangled Depths, which has a long period of downtime between the outpost events and the Chak Gerant event, meaning lots of people leave & join during that downtime and people joining it have no idea if the threshold has been reached earlier at some point because there will be few, if any, people left on the map who have been there from the start.

Tonight was the 5th time since HoT launch that a map has closed on me, my party, and everyone else on the map right in the middle of a meta boss fight, with the map instance at the population cap. 3 times it has happened in Tangled Depths in the middle of the Chak Gerant fight, 1 time in Verdant Brink just as night started with lots of people and commanders on the map, and 1 time in Dragon’s Stand during the 3 bosses fight, again in a map filled to the brim with people.

This NEEDS to be changed.

Can we talk about map closing?

in Guild Wars 2: Heart of Thorns

Posted by: Monk Tank.5897

Monk Tank.5897

Agreed. The whole idea of a map closing is absurd.