Canopy Bosses

Canopy Bosses

in Guild Wars 2: Heart of Thorns

Posted by: Brimstar.9036

Brimstar.9036

Constructive feedback Boss #1
The design of these bosses were amazing, they looked SICK and overall you feel they’re something special. The Axemaster had a great mechanic where he puts this timed spell on you that if you didn’t break his bar in time, it would instantly downed you. The first time I came across this guy, it was like wtf, OP right? No, just learn the fight and read his info underneath his name. After the first few times, Im not sure its the scaling but the break bar IMHO can be fined tuned in bigger groups to be harder to break. Other then that, it was great design, I just felt like he needed to be more punishing in bigger group scaled times (especially that breakbar).

Constructive feedback Boss #2
The 3 bosses ontop of the island of the canopy (where Mordremoth has no vines there at all, need a updraft or mushroom to get up there) I don’t know if it was just me but these 3 felt a bit lackluster in damage and perhaps a bug? But they wouldn’t fight you until you CCed them, it was very odd. I still don’t know the full mechanics intended for these 3 but after you killed them (really great animations, character design!) A hammer Legendary Mordrem spawned (probably 3x times bigger then any regular mordrem mob) he literally looked like the juggernaut, swinging his hammer to knock you off the island (great design doing this) once you got to a certain point there were is a giant AOE ring that pushes you outside and off the island (like the molten duo + firestorm absorbing the berserkers power). It was the most fun encounter I’ve had in the BWE3. I just wanted his breakbar to be a little harder to take down.

His mechanics were such as follow, swing hammer continuously at a mob until they get knocked off or pushed off by the AOE outside ring then ports back into the middle with a giant stomp, a few other basic swings and rinse+repeat.

Whats everyones experiences with these Canopy bosses? Anyone else got feedback or other bosses to add to the list?

Canopy Bosses

in Guild Wars 2: Heart of Thorns

Posted by: Zok.4956

Zok.4956

Constructive feedback Boss #2
The 3 bosses ontop of the island of the canopy (where Mordremoth has no vines there at all, need a updraft or mushroom to get up there) I don’t know if it was just me but these 3 felt a bit lackluster in damage and perhaps a bug?
(…)
Whats everyones experiences with these Canopy bosses? Anyone else got feedback or other bosses to add to the list?

The platform with the Champion Mordrem tetrad and the Legendary Spellmaster Macsen is at the POI Ascendant’s Ring.

The visual design of the bosses, the platform and the fight were really great. But the fight itself felt too easy.

Canopy Bosses

in Guild Wars 2: Heart of Thorns

Posted by: Brimstar.9036

Brimstar.9036

Constructive feedback Boss #2
The 3 bosses ontop of the island of the canopy (where Mordremoth has no vines there at all, need a updraft or mushroom to get up there) I don’t know if it was just me but these 3 felt a bit lackluster in damage and perhaps a bug?
(…)
Whats everyones experiences with these Canopy bosses? Anyone else got feedback or other bosses to add to the list?

The platform with the Champion Mordrem tetrad and the Legendary Spellmaster Macsen is at the POI Ascendant’s Ring.

The visual design of the bosses, the platform and the fight were really great. But the fight itself felt too easy.

Yeah, there they are! Thanks for the video man, I agree the fight is really great but it felt to easy indeed. Do you agree they needed to be buffed? Perhaps at a higher scale of people he does much more? We’ll have to see but it was a sight to see.