Shooting Gallery. Scrap Rifle Field test. Haywire Punch-o-Matic. Fallen masks.
What do these adventures have in common?
They are all too unproportionally difficult and/or time consuming to get a gold medal on.
Compared to most other adventures, these adventures I mentioned before are either too reliant on RNG, simply too strict in difficulty or are just no fun to play at all. I will go through each mentioned adventure, with suggestions on how to improve them
Shooting Gallery
To get gold on this adventure, you need to shoot 40 targets within the time limit.
The issue here is that the first 20 targets spawn according to a pattern, while the second 20 targets are pseudo-random. This means that in a lot of attempts, you will have to run across the field to one target, then run back for the next, meaning you can spend over 10 seconds just for two targets, while in the next run you can get lucky and clear 4 targets in less than 10 seconds.
Suggestions:
-Improve the max time by 10 seconds. If you actually look at the scoreboard, a lot of people are in the 36-39 range and this would make it a bit easier to get to the required 40 targets.
-Make no targets RNG. Make every target spawn according to a predetermined pattern. It might make it less fun, but definitely more manageable.
Scrap Rifle Field Test
The biggest issue on this adventure is, in my opinion, that there are not enough chak. I like the idea of managing the heat level of the rifle, which also means that sometimes you cannot damage enough chak as you would like. However, the timer is too strict and the amount of chak are too few to make any gold attempt reasonable and/or fun to acquire.
Suggestions:
-Increase the amount of Chak. Simple yet effective.
-Increase the timer, meaning you have more time to kill Chak, basically the same principle as the first suggestion except this solution will only make it more time-consuming.
Haywire Punch-o-Matic
Actually the only adventure that nobody has acquired gold on. It’s not hard to see that this adventure is fundamentally flawed, and it either needs a complete rework, or such significant nerfs that it won’t even be fun anymore. For those reasons, I will not give any suggestions, however I hope Arenanet takes this critique very seriously as it has been ‘broken’ like this since HoT release.
Fallen Masks
This is actually a fun adventure, however way too RNG reliant. You can practice this adventure by being fast, learning mushroom patterns and in general just play it a lot. However, every run is completely random, and in many runs it will be actually impossible to achieve gold.
Suggestions:
-Increase the timer allowed and/or lower the requirement of masks for a gold medal.
Simple, basic nerf that would make this adventure more managable.
-Remove the RNG aspect of it, make every mask spawn in a set pattern. Same logic as Shooting Gallery, it might make it less fun to play but definitely less frustrating as well.
-Spawn multiple masks at the same time. I think this would be a legit nerf because it would keep the core of the adventure the same, while improving the tactical decision making requirement, which rewards better, smarter players.
Thank you for reading and I’m sorry for any spelling mistakes I have made, English is not my native language.