Certain adventures need reworks.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Nyter.1270

Nyter.1270

Shooting Gallery. Scrap Rifle Field test. Haywire Punch-o-Matic. Fallen masks.

What do these adventures have in common?
They are all too unproportionally difficult and/or time consuming to get a gold medal on.
Compared to most other adventures, these adventures I mentioned before are either too reliant on RNG, simply too strict in difficulty or are just no fun to play at all. I will go through each mentioned adventure, with suggestions on how to improve them

Shooting Gallery
To get gold on this adventure, you need to shoot 40 targets within the time limit.
The issue here is that the first 20 targets spawn according to a pattern, while the second 20 targets are pseudo-random. This means that in a lot of attempts, you will have to run across the field to one target, then run back for the next, meaning you can spend over 10 seconds just for two targets, while in the next run you can get lucky and clear 4 targets in less than 10 seconds.

Suggestions:
-Improve the max time by 10 seconds. If you actually look at the scoreboard, a lot of people are in the 36-39 range and this would make it a bit easier to get to the required 40 targets.
-Make no targets RNG. Make every target spawn according to a predetermined pattern. It might make it less fun, but definitely more manageable.

Scrap Rifle Field Test
The biggest issue on this adventure is, in my opinion, that there are not enough chak. I like the idea of managing the heat level of the rifle, which also means that sometimes you cannot damage enough chak as you would like. However, the timer is too strict and the amount of chak are too few to make any gold attempt reasonable and/or fun to acquire.

Suggestions:
-Increase the amount of Chak. Simple yet effective.
-Increase the timer, meaning you have more time to kill Chak, basically the same principle as the first suggestion except this solution will only make it more time-consuming.

Haywire Punch-o-Matic
Actually the only adventure that nobody has acquired gold on. It’s not hard to see that this adventure is fundamentally flawed, and it either needs a complete rework, or such significant nerfs that it won’t even be fun anymore. For those reasons, I will not give any suggestions, however I hope Arenanet takes this critique very seriously as it has been ‘broken’ like this since HoT release.

Fallen Masks
This is actually a fun adventure, however way too RNG reliant. You can practice this adventure by being fast, learning mushroom patterns and in general just play it a lot. However, every run is completely random, and in many runs it will be actually impossible to achieve gold.

Suggestions:
-Increase the timer allowed and/or lower the requirement of masks for a gold medal.
Simple, basic nerf that would make this adventure more managable.
-Remove the RNG aspect of it, make every mask spawn in a set pattern. Same logic as Shooting Gallery, it might make it less fun to play but definitely less frustrating as well.
-Spawn multiple masks at the same time. I think this would be a legit nerf because it would keep the core of the adventure the same, while improving the tactical decision making requirement, which rewards better, smarter players.

Thank you for reading and I’m sorry for any spelling mistakes I have made, English is not my native language.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: SgtWantCuddles.5284

SgtWantCuddles.5284

Shooting Gallery. Scrap Rifle Field test. Haywire Punch-o-Matic. Fallen masks.

What do these adventures have in common?
They are all too unproportionally difficult and/or time consuming to get a gold medal on.
Compared to most other adventures, these adventures I mentioned before are either too reliant on RNG, simply too strict in difficulty or are just no fun to play at all. I will go through each mentioned adventure, with suggestions on how to improve them

I like these suggestions and I am in complete agreement. It makes sense for loot to be RNG based, but adventures? Adventures that are necessary for collections and mastery points?

As of now, fewer than 313 people have gold on Fallen Masks in the Lifetime category. And if what you said is still accurate, nobody has Gold on Haywire? These are giant red flags that these adventures are not fun, or not skill based, or both.

I would hope that we can all agree that a good adventure should be challenging (to get Gold,) but fun. It should reward practice and improvement and I believe it should depend less on RNG and more on skill.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

The easiest way to fix Punch-O-Matic is to move gold to where silver is now (which is attainable, with effort) and put a new silver in between that and bronze.

Also shooting gallery needs a crosshair you can actually see against the background.

Also, Sanctum Scramble needs a way more generous timer, at least for the silver reward. It’s probably the single worst adventure required for the specialization collections (Punch-O-Matic is a close second).

There is no parity in the difficulty of adventures whatsoever and it’s the most bizarre thing.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: HiggsBoson.1976

HiggsBoson.1976

The easiest way to fix Punch-O-Matic is to move gold to where silver is now (which is attainable, with effort) and put a new silver in between that and bronze.

Also shooting gallery needs a crosshair you can actually see against the background.

Also, Sanctum Scramble needs a way more generous timer, at least for the silver reward. It’s probably the single worst adventure required for the specialization collections (Punch-O-Matic is a close second).

There is no parity in the difficulty of adventures whatsoever and it’s the most bizarre thing.

The trick to Sanctum Scramble is to think of it not as a jumping puzzle, but a gliding puzzle. You have to combine the 1, 2, and 3 skills together with gliding and jumping, not use them alone.

Plenty of people push closer to 2:00, and if ANet looks at the data 2:30 is probably a good Gold target. Obvious standard remarks about lag/latency/computer quality apply.

I’ve been writing a Guide to Adventures, and will publish it later today. Also I’m surprised the OP didn’t include A Fungus Among Us on the list, everyone always complains about how cutthroat that one is lol.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

If they nerf those adventures because they’re too difficult to get gold then there’s a bunch of other adventures that should be buffed because they’re way to easy. Why should some adventures be disproportionately easier than others?

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Rezzet.3614

Rezzet.3614

they are required to unlock masteries and collections

i think there needs to be a threshold when it comes to designing challenges
if it requires extreme precision and timing and mastery you cannot make said challenge be reliant in RNG

(edited by Rezzet.3614)

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

they are called Adventures not Challenges
and they are required to unlock masteries and collections
and i think there needs to be a threshold when it comes to designing challenges
if it requires extreme precision and timing and mastery you cannot make said challenge be reliant in RNG

No collection requires gold. Gold is not required to unlock any masteries and definitely not those few.

Adventures are meant to challenge players. Since they are meant to challenge players, they are challenges.

Adventures are a new feature in Guild Wars 2: Heart of Thorns, set to challenge level 80 players.

https://wiki.guildwars2.com/wiki/Adventure

Also read:

https://www.guildwars2.com/en/news/adventuring-forth/

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Rezzet.3614

Rezzet.3614

they are called Adventures not Challenges
and they are required to unlock masteries and collections
and i think there needs to be a threshold when it comes to designing challenges
if it requires extreme precision and timing and mastery you cannot make said challenge be reliant in RNG

No collection requires gold. Gold is not required to unlock any masteries and definitely not those few.

Adventures are meant to challenge players. Since they are meant to challenge players, they are challenges.

Adventures are a new feature in Guild Wars 2: Heart of Thorns, set to challenge level 80 players.

https://wiki.guildwars2.com/wiki/Adventure

Also read:

https://www.guildwars2.com/en/news/adventuring-forth/

gold does give a mastery point unless they changed that in a patch and i missed it

but yes i was wrong about collections those can be done with silver

Attachments:

(edited by Rezzet.3614)

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

they are called Adventures not Challenges
and they are required to unlock masteries and collections
and i think there needs to be a threshold when it comes to designing challenges
if it requires extreme precision and timing and mastery you cannot make said challenge be reliant in RNG

No collection requires gold. Gold is not required to unlock any masteries and definitely not those few.

Adventures are meant to challenge players. Since they are meant to challenge players, they are challenges.

Adventures are a new feature in Guild Wars 2: Heart of Thorns, set to challenge level 80 players.

https://wiki.guildwars2.com/wiki/Adventure

Also read:

https://www.guildwars2.com/en/news/adventuring-forth/

gold does give a mastery point unless they changed that in a patch and i missed it

but yes i was wrong about collections those can be done with silver

Yes, gold does. However, it is not required to get gold in any of the adventures to max your masteries. It is most definitely not required to get gold in those ones mentioned in this thread to max masteries either.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Rezzet.3614

Rezzet.3614

they are called Adventures not Challenges
and they are required to unlock masteries and collections
and i think there needs to be a threshold when it comes to designing challenges
if it requires extreme precision and timing and mastery you cannot make said challenge be reliant in RNG

No collection requires gold. Gold is not required to unlock any masteries and definitely not those few.

Adventures are meant to challenge players. Since they are meant to challenge players, they are challenges.

Adventures are a new feature in Guild Wars 2: Heart of Thorns, set to challenge level 80 players.

https://wiki.guildwars2.com/wiki/Adventure

Also read:

https://www.guildwars2.com/en/news/adventuring-forth/

gold does give a mastery point unless they changed that in a patch and i missed it

but yes i was wrong about collections those can be done with silver

Yes, gold does. However, it is not required to get gold in any of the adventures to max your masteries. It is most definitely not required to get gold in those ones mentioned in this thread to max masteries either.

alrite , doesnt really change the fact some need adjusting though for example i still havent seen anyone get gold in punch o matic my closest i believe was 194 and it was because of a bugged spawn

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

they are called Adventures not Challenges
and they are required to unlock masteries and collections
and i think there needs to be a threshold when it comes to designing challenges
if it requires extreme precision and timing and mastery you cannot make said challenge be reliant in RNG

No collection requires gold. Gold is not required to unlock any masteries and definitely not those few.

Adventures are meant to challenge players. Since they are meant to challenge players, they are challenges.

Adventures are a new feature in Guild Wars 2: Heart of Thorns, set to challenge level 80 players.

https://wiki.guildwars2.com/wiki/Adventure

Also read:

https://www.guildwars2.com/en/news/adventuring-forth/

gold does give a mastery point unless they changed that in a patch and i missed it

but yes i was wrong about collections those can be done with silver

Yes, gold does. However, it is not required to get gold in any of the adventures to max your masteries. It is most definitely not required to get gold in those ones mentioned in this thread to max masteries either.

alrite , doesnt really change the fact some need adjusting though for example i still havent seen anyone get gold in punch o matic my closest i believe was 194 and it was because of a bugged spawn

Yes. That adventure is one that I agree with that needs an adjustment.

Certain adventures need reworks.

in Guild Wars 2: Heart of Thorns

Posted by: MithranArkanere.8957

MithranArkanere.8957

They need to introduce Platinum rewards, and greatly decrease the requirements for gold, silver and bronze to adjust them to reality.

Bronze should be given for minimum completion. Getting to the end of a race even if the timer runs out, shooting every target even after the time runs out, surviving against enemies until the timer runs out, etc.

Silver and gold would be recalculated based on the current leaderboards. Those considered easy by looking at the leaderboards would remain the same, those considered hard reduced. Those considered impossible would be greatly decreased to make them possible.

Then there would be a fourth reward, Platinum, for those that go way past gold. Getting platinum gives no AP or Mastery points, but would give greater rewards weekly. For example, depending on the map at the adventure’s risk, the first 100 players on each leaderboard would get in the mail next week: +250-1000 of the map’s currency for the first one, 125-500 for the next 9, 50-250 for the next 90.

That way we maintain rewards for effort, but those having trouble because of bugs and latency issues won’t be left out of getting their mastery points and achievements because of something out of their control.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!