Changes HoT will bring to WvW?
I just want to glide in WvW ;D
They could change the entire design of WvW but unless they change the problems causing massive imbalances in the number of WvW players each server has then many players will likely not return for long.
As far as im concerned they can do away with the score system entirely. Run it in the background to determine the next week matchup, but hide it from the players.
Your victories are no longer in need of being validated by score ticks that are almost always determined by nightcapping and pvdooring, which has nothing to do with actually fighting. The opposite is true, most score is accumulated while there is the least fighting going on.
I just want to glide in WvW ;D
I want you to glide in there too:)
As does my longbow:)
I hope that they change WvW to something like other games with siege mechanics have:
For example, taking a castle/keep makes it immune to capping for 12 hours (+- according) and unlocking you with lots of benefits, like mini dungeons or some specials.
That way people will want to hold them and make defence actually something important, we will see more organization through the maps that way, instead of blobs everywhere.
While you are at it, u can ofcourse make it like players will want to do some things to reduce the enemy defence before the immunity comes down.
etc. etc.
Just look at Lineage2 even though sieges are every 2 weeks, the system is so awesome, cause loosing a castle will make u unable to take it for the duration and u loose on many things like gold (from taxes).
Aion is another example of good sieges with defencing needed, u actually want to hold the fortresses for the dungeons they unlock.
etc. etc.
One thing that has always bothered me is that it is easier to take a fort that defend and that height plays no factor in this game. I have always thought that height should give and advantage with regard to distance/range spells and skills.
One thing that has always bothered me is that it is easier to take a fort that defend and that height plays no factor in this game. I have always thought that height should give and advantage with regard to distance/range spells and skills.
Yeah, it’s really annoying to me playing on my Ranger when I’m up on a tower trying to defend, and my range is still what it would be on the ground. Just doesn’t feel right.
Think of it this way. You can position siege outside their range that has an advantage to the siege inside the castle in part do to range issues and the annoying obstruction. It’s not advantageous at all to be up on a wall. It’s almost better to be below launching air on the walls. Ridiculous. Also hugely ridiculous that messmer skills ignore obstruction line of sight