Changes HoT will bring to WvW?

Changes HoT will bring to WvW?

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Posted by: grifflyman.8102

grifflyman.8102

HoT is going to being some changes to WvW but they haven’t really explained what they will be in detail.

What we know:

A new borderlands map is coming.

They want WvW to feel like a massive strategy game.

They are going to make holding objectives more important.

Now I’m really hoping that they’ve reworked the scoring mechanics for WvW. The Points per tick system is flawed in so many ways, and it’s really not very interesting. It rewards servers with high populations who can zerg a map, leave and come back again in an hour.

Changes HoT will bring to WvW?

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Posted by: Lethal Njection.8741

Lethal Njection.8741

I just want to glide in WvW ;D

I save Ascalon against another Charr invasion, and my father trifles with doors!

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

They could change the entire design of WvW but unless they change the problems causing massive imbalances in the number of WvW players each server has then many players will likely not return for long.

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Posted by: Terrahero.9358

Terrahero.9358

As far as im concerned they can do away with the score system entirely. Run it in the background to determine the next week matchup, but hide it from the players.

Your victories are no longer in need of being validated by score ticks that are almost always determined by nightcapping and pvdooring, which has nothing to do with actually fighting. The opposite is true, most score is accumulated while there is the least fighting going on.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I just want to glide in WvW ;D

I want you to glide in there too:)
As does my longbow:)

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Posted by: Vissarion.6509

Vissarion.6509

I hope that they change WvW to something like other games with siege mechanics have:

For example, taking a castle/keep makes it immune to capping for 12 hours (+- according) and unlocking you with lots of benefits, like mini dungeons or some specials.
That way people will want to hold them and make defence actually something important, we will see more organization through the maps that way, instead of blobs everywhere.
While you are at it, u can ofcourse make it like players will want to do some things to reduce the enemy defence before the immunity comes down.

etc. etc.

Just look at Lineage2 even though sieges are every 2 weeks, the system is so awesome, cause loosing a castle will make u unable to take it for the duration and u loose on many things like gold (from taxes).

Aion is another example of good sieges with defencing needed, u actually want to hold the fortresses for the dungeons they unlock.

etc. etc.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Gryph.8237

Gryph.8237

One thing that has always bothered me is that it is easier to take a fort that defend and that height plays no factor in this game. I have always thought that height should give and advantage with regard to distance/range spells and skills.

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Posted by: Andred.1087

Andred.1087

One thing that has always bothered me is that it is easier to take a fort that defend and that height plays no factor in this game. I have always thought that height should give and advantage with regard to distance/range spells and skills.

Yeah, it’s really annoying to me playing on my Ranger when I’m up on a tower trying to defend, and my range is still what it would be on the ground. Just doesn’t feel right.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Gryph.8237

Gryph.8237

Think of it this way. You can position siege outside their range that has an advantage to the siege inside the castle in part do to range issues and the annoying obstruction. It’s not advantageous at all to be up on a wall. It’s almost better to be below launching air on the walls. Ridiculous. Also hugely ridiculous that messmer skills ignore obstruction line of sight