TLDR: I’m not saying that the shatter traits are bad. They are anything but. However, I do not see how they are in the least related to the concept of “Chronomancy.” I would prefer to see this intense shatter playstyle as it’s own elite spec… named Mind Flayer(?). Instead, focus on the time/support abilities seemingly intended to be the focus of the new ‘playstyle’ brought to mesmer with Chronomancer.
Even though they are very strong traits, I personally feel like all of the shatter traits are very misplaced in the Chronomancer elite spec. I don’t get what time-manipulation has to do with shattering the crap out of illusions. It is basically like just taking mesmer’s base gameplay and amplifying it. We know mesmers shatter. That’s their profession mechanic. I find it a very uninteresting way to advance the elite spec when there could be so many other new and exciting options. Plus the well trait is just plain horrible. My alternatives are below.
I would really prefer to see some kind of trait that causes conditions on you or allies to perhaps tick slower or simply shorten in duration. Sort of like a reverse alacrity for condi’s giving you more time to cleanse them or regen while they tick down. Maybe a trait that lets you rally a nearby ally if you shatter Diversion quickly enough while they are in downed state or maybe even when your continuum shift ends and ‘resets’ time.
As for the well trait, maybe wells could grant stability instead of condi removal making it easier to stay useful while standing in them. Standing in an alacrity well doesn’t do much if you spend that whole time on your kiester. Nobody is going to stand in your well simply to have condi’s removed, and there is no guaranteeing that they will even have condis on to remove in the first place. And if they DO, by the time the well has finished ticking down in its entirety they may have already lived out their duration.
As a bit of an extreme idea, we could use some sort of new stasis locking condition that prevents boons from being applied, sort of, in a way, like resistance but anti-boons? Perhaps this could be applied when struck by a phantasm or when afflicted with torment or something similar.
All of these would be more interesting than… let’s see what happens if mesmers could shatter everything twice, then get new things to shatter to replace the ones you just shattered, and then lets use mirror images and shatter again and possibly continuum shift and shatter, shatter, shatter, shatter.
I love pretty much all the other elite specs (though I didn’t try Dragon Hunter). I was disappointed by Chrono. It just doesn’t feel like a cohesive design in some ways. It feels like trying to take the base mesmer, make its shatters more powerful, and give some significant cooldown reduction abilities. Even continuum shifting, while interesting and a great idea, seems to be nothing more strategic that a more powerful version of the mimic utility we already have.
Contniuum shift can stay as it is core to the spec, but I really think the traits need to be more thematically tied. The shatters have amazing synergy with other trait lines, yes, but it just doesn’t feel like a Chronomancer to me or even one single elite spec. It feels like at least two.
(edited by soakman.7539)