(edited by Miroe.2054)
Chronomancer Feedback BW2
I have a concern regarding the healing well and others.
I tried chronomancer in WvW on reset and my initial thought is that the 3 second delay before it heals allies is too long. Even as a self heal alone, I have to stand still and wait while everyone else is moving around (I know I can cast ahead of me but it’s sometimes hard to predict where we’re moving next). I’d much rather have the final burst be divided into 3 ticks along with the vigor, or just reduce duration to 2s.
Similar to the healing well, the end of well effects like alacrity on allies or other effects is abit unreliable and I’d much rather see those effects divided into the pulses themselves to make these skills more consistent.
Well of Precognition has kitten cd to give allies unblockable and blur at the end. Like I said above the unconsistent nature of the final burst makes this skill in my opinion, not worth taking in any situation (also due to the long cooldown).
As for our elite well, Gravity well, I’d like the field to be a bit bigger, maybe increase from 240 to 300.
If I’m not mistaken necro wells do more damage, so one has to wonder why you would prefer to have a mesmer well bomb over a necro well bomb (they can follow up with death shroud and staff marks, we kinda flop around)
Anyway just my opinion I’ve mostly only played mesmer in gw2 so take it as you’d like. Don’t forget my opinion was purely from a WvW standpoint (blob vs blob, no experience in organized fights yet)
EDIT: Also the #5 shield ability sometimes doesn’t return back, like for example near a gate in WvW structures which is kinda annoying if I’m trying to give quickness when attacking a gate
(edited by Eremoo.2785)
EDIT: Also the #5 shield ability sometimes doesn’t return back, like for example near a gate in WvW structures which is kinda annoying if I’m trying to give quickness when attacking a gate
This is something I noticed as well. Sometimes especially at a downed enemy, I will just get a “invulnerable” displayed and the shieldwall disappears entirely mid-flight. When being used from a higher ground, it will travel throught the air until it hits my target, then follow the ground and return to me along the floor until it hits the wall below. Then it disappears as well without giving me the cooldown reduction.