Chronomancer: Predicting the Future

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

I just wanted to speculate on the Mesmer’s specialization given the news about the new condition “Slow.”

I’m gonna call it right now. New mesmer/chronomancer elite skill:

Time Dilation – Create an area that dilates time, slowing enemies.
Range 1200
Radius 360
Pulses 11
Duration 10
Combo Field Ethereal (sadface, but you know it’s true)
Number of Targets 5

This replaces Time Warp. Phantasms and illusions will get replaced by skills which slow enemies and grant quickness to allies. The shatter mechanic will get replaced with some kind of Fast Casting system like the original GW1 mesmer. Fast Casting will allow the chronomancer to build up speed, meaning the longer the fight goes on, the faster and stronger the chronomancer gets (to a point).

That’s my theory anyway. What do you guys think?

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I believe your title meant, “going into the future”

Get it?
Lol

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

The GW1 time warp made you and your allies act faster, with your enemies acting slower. The new time bla bla could do the same – not only quickness, but quickness and slow.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

The GW1 time warp made you and your allies act faster, with your enemies acting slower. The new time bla bla could do the same – not only quickness, but quickness and slow.

There was Time Warp in GW1?

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

I’m kinda betting the existing Elite skill with be gaining Slow.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

I’m kinda betting the existing Elite skill with be gaining Slow.

I’m hoping it doesn’t because I think it would be too OP in pvp. I mean… I’ll be right there next to you casting it in pvp if it happens, but I won’t bet on it beforehand. Besides, the specializations are supposed to change things and make you give up certain mechanics in favor of new ones. It’s not just a straight upgrade.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

Oh, I’m not saying the duration or the cooldown won’t change to offset the gain, I’m just saying it’ll be there.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

Oh, I’m not saying the duration or the cooldown won’t change to offset the gain, I’m just saying it’ll be there.

Meh… I’m not feelin it. Adjusting the cooldown won’t make that much of a difference in pvp where it would matter, and lowering the duration would really suck in pve. Now that I’m thinking about it, I wonder if they will do anything fun with Moa Morph. :O

By the way, is Time Warp the only thing people care about? What about Fast Casting and replacing illusions? :C

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

that’s what i’d love to see, but i’m not sure it’s going to be what we will actually see. illusion-less mesmer… one day.

LegendaryMythril/Zihark Darshell

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

I’m kinda betting the existing Elite skill with be gaining Slow.

I’m hoping it doesn’t because I think it would be too OP in pvp. I mean… I’ll be right there next to you casting it in pvp if it happens, but I won’t bet on it beforehand. Besides, the specializations are supposed to change things and make you give up certain mechanics in favor of new ones. It’s not just a straight upgrade.

Maybe, but if not the Mesmer then who? I doubt Revenant will be the only class with Slow.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

I’m kinda betting the existing Elite skill with be gaining Slow.

I’m hoping it doesn’t because I think it would be too OP in pvp. I mean… I’ll be right there next to you casting it in pvp if it happens, but I won’t bet on it beforehand. Besides, the specializations are supposed to change things and make you give up certain mechanics in favor of new ones. It’s not just a straight upgrade.

Maybe, but if not the Mesmer then who? I doubt Revenant will be the only class with Slow.

That was my whole point in making this thread lol. I’m saying I think the mesmer (chronomancer spec) will get “slow” by having their Time Warp swapped out for the opposite effect. I was just arguing that I doubt they will simply duct-tape it onto the existing Time Warp.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Dondagora.9645

Dondagora.9645

Here’s a completely out-of-the-world hope: a Chronomancer skill that can freeze time without interrupting anything. Like, for a brief second, we can pause the game in a certain around of effect. This could be an elite or our F4 mechanic, but I’m thinking if done in a small AoE of, lets say, 240 Radius around the mesmer it could work in a really cool way.

Another idea is a “Rewind” ability where you fear an enemy, then taunt them a second after, making them run back and forth.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Torsailr.8456

Torsailr.8456

I’m probably in the minority here, but I’m kinda hoping the specialization will put more emphasis on mantras instead of phantasms/clones.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Here’s a completely out-of-the-world hope: a Chronomancer skill that can freeze time without interrupting anything. Like, for a brief second, we can pause the game in a certain around of effect. This could be an elite or our F4 mechanic, but I’m thinking if done in a small AoE of, lets say, 240 Radius around the mesmer it could work in a really cool way.

Another idea is a “Rewind” ability where you fear an enemy, then taunt them a second after, making them run back and forth.

if they could pause the game like that, we wouldn’t have such problems with DC’s in PvP :P

LegendaryMythril/Zihark Darshell

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

I like the idea of rewind, but I would do it differently. I would make it an elite skill that does something like absorb everything for 5 seconds, then for 5 seconds reverse everything. For example if you had 3 people shooting arrows at you, you take the damage for 5 seconds while taking their arrows. Then (if you are still alive) you heal the damage you took and send the arrows back to the source. This would work for any projectile, and potentially any melee attack so long as you remain in melee range during the effect.

The stop time idea sounds like an aoe stun which would be pretty OP. You could treat it like the guardian Sanctuary spell (long cooldown, small aoe) and it could be countered by stability at least. I like it, but I think a lot of people would cry about it lol.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I’m probably in the minority here, but I’m kinda hoping the specialization will put more emphasis on mantras instead of phantasms/clones.

not necessarily mantras, but i want more emphasis on shutdown mesmer play. more emphasis on manipulating the enemy and less on creating butterfly explosions. in fact, if they somehow scrapped illusions entirely (really doubt it), i’d love them forever.

LegendaryMythril/Zihark Darshell

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

Here’s a completely out-of-the-world hope: a Chronomancer skill that can freeze time without interrupting anything. Like, for a brief second, we can pause the game in a certain around of effect. This could be an elite or our F4 mechanic, but I’m thinking if done in a small AoE of, lets say, 240 Radius around the mesmer it could work in a really cool way.

Another idea is a “Rewind” ability where you fear an enemy, then taunt them a second after, making them run back and forth.

if they could pause the game like that, we wouldn’t have such problems with DC’s in PvP :P

I think he was talking about stopping people from being able to move or do anything while inside it, but the rest of the game world would be unaffected. That is basically just the stun effect which is already in game. The only thing is I think it would be hard or impossible to get out of the aoe even with stunbreakers (unless the stunbreaker moves you like Blink) because you would be immediately stunned again from the aoe. Stability would work too.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

I’m probably in the minority here, but I’m kinda hoping the specialization will put more emphasis on mantras instead of phantasms/clones.

not necessarily mantras, but i want more emphasis on shutdown mesmer play. more emphasis on manipulating the enemy and less on creating butterfly explosions. in fact, if they somehow scrapped illusions entirely (really doubt it), i’d love them forever.

I’m totally on board with this sentiment. I want a mesmer that deals in sabotaging and punishing enemies and controlling the flow of combat. The purple butterfly explosions were fun for a while but I’m bored now.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Lalainnia.3598

Lalainnia.3598

I wouldn’t be surprised if every class gets some level of access to slow I can see warriors getting it with a shout or banner, thieves with some sort of poison or trap, eng so many possibilities. Ranger most likely a pet move, Necro just yes. Ele and guardian are prob the only two I personally don’t see getting slow, but definitely resistance. As for getting rid of illusions I really don’t think that should happen if anything it should all be combined imo and stick illusions into the dueling tree and combine or movesome of the traits like deceptive evasion is beyond fundamental to the way Mesmer works and should become the first point for dueling or illusions. Chronomancer is a great idea I just think illusions should stay with Mesmers no matter the course they take. As for mantras to be more effective they could use some sorta of trait to give stability while channeling aegis retaliation something better than toughness otherwise mantras are nice its just Mesmers need to sacrifice a lot of something to get there currently they can have 3 charges instead of the normal 2 and give 4% damage for each readied mantra, and cleanse a condition with each heal of the healing manta in 1 build. Not to mention there are other mantra builds to boot.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Dondagora.9645

Dondagora.9645

Oh, something close to my idea but not quite would be an AoE effect around the mesmer which applied both Slow and Chill for 1 second, thus slowing the attack speed of the enemies by 83%.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Tman.6349

Tman.6349

Chill affects skill cooldowns and movement speed. Slow affects cast/aftercast speed.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Tman.6349

Tman.6349

What I would really like to see is fore the Chronomancer to be able to caste Quickness on enemies. Strategic use of this in combination with the use of Slow would have some epic, outside the box control potential for PvP and could, at the same time, solve the uselessness of Confusion in PvE. Not to mention the sweetness of their applications of Torment if they also get access to Taunt. This would be more similar-ish to Mesmer’s combat control in GW1 without shoehorning anything that goes against GW2’s design for them, ie. getting rid of Illusions. Although, that could still happen, but something major would have to take their place for survival. I don’t see spamming interrupts, Shutdown style, as a path that the Devs would want to get tangled up in.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

What I would really like to see is fore the Chronomancer to be able to caste Quickness on enemies. Strategic use of this in combination with the use of Slow would have some epic, outside the box control potential for PvP and could, at the same time, solve the uselessness of Confusion in PvE. Not to mention the sweetness of their applications of Torment if they also get access to Taunt. This would be more similar-ish to Mesmer’s combat control in GW1 without shoehorning anything that goes against GW2’s design for them, ie. getting rid of Illusions. Although, that could still happen, but something major would have to take their place for survival. I don’t see spamming interrupts, Shutdown style, as a path that the Devs would want to get tangled up in.

i wanna see warriors getting an AoE taunt shout, that you then combo with defiant stance and just suck all that damage in while your party wipes the enemy team.

LegendaryMythril/Zihark Darshell

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Tman.6349

Tman.6349

yeah i already though of that one too. make sure you pop stability first though. we’re having mesmer speculation though ;p

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

What I would really like to see is fore the Chronomancer to be able to caste Quickness on enemies. Strategic use of this in combination with the use of Slow would have some epic, outside the box control potential for PvP and could, at the same time, solve the uselessness of Confusion in PvE. Not to mention the sweetness of their applications of Torment if they also get access to Taunt. This would be more similar-ish to Mesmer’s combat control in GW1 without shoehorning anything that goes against GW2’s design for them, ie. getting rid of Illusions. Although, that could still happen, but something major would have to take their place for survival. I don’t see spamming interrupts, Shutdown style, as a path that the Devs would want to get tangled up in.

Reminds me of how SABway necros worked in GW1, which I like. In GW1 hard mode monsters attacked 33%-50% faster. On top of that you could use Reckless Haste to boost that a further 25%. This would allow things like Spiteful Spirit to trigger much more often, making enemies kill themselves up to 75% faster. It would go a long way toward making confusion/retal builds worth something.

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Mesmer will get slow, and ele will get perservence in that way they provide new condtion and counter, balance saved. I imagine Sub Zero skill of ele, your body temp decrease to -273,15 C so you can’t be slowed or chilled;)

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

yeah i already though of that one too. make sure you pop stability first though. we’re having mesmer speculation though ;p

well if the mesmer is caught in the taunt, they’d be AAing too (unless they stunbreak).

LegendaryMythril/Zihark Darshell