Complete write-up of demo masteries

Complete write-up of demo masteries

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Posted by: Diovid.9506

Diovid.9506

http://www.reddit.com/r/Guildwars2/comments/2xshqw/complete_text_guide_of_every_mastery_description/

I am quite excited about the mastery system, specifically the Exalted, Itzel and Nuhoch lines.

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Posted by: Venatorn.7619

Venatorn.7619

Oooh those look pretty cool … prob will focus on flight and exalted first

All proffesions 80

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

huh. interesting. so precursors are now tiers. i also like the racial lines as well, very interesting

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Interesting, seems like Masteries are mostly just a disguised “attunment” system.

Raid attunements were always the worst part of raids, sad to see them making a comeback into GW2. Locking content behind attunment walls just leaves people behind, and separates players into two groups.

They will eventually be nerfed because group one will quickly obtain the attunments and think the content is too easy, while group two will be composed of mostly casuals who can not complete the content and complain it must be nerfed.

Also i’m not liking the look of the tiers of precursors… since I highly doubt they made 4 new sets of legendary weapons, this means certain weapons will be much harder to get than others, screwing over certain classes… not sure why they would do that…

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

Interesting, seems like Masteries are mostly just a disguised “attunment” system.

Raid attunements were always the worst part of raids, sad to see them making a comeback into GW2. Locking content behind attunment walls just leaves people behind, and separates players into two groups.

They will eventually be nerfed because group one will quickly obtain the attunments and think the content is too easy, while group two will be composed of mostly casuals who can not complete the content and complain it must be nerfed.

and suppose certain levels are easy to get? for instance the lost coins/badges achievement was really easy to blast through the first few tiers, and then had a steady pace afterward. i imagine the racial masteries will be similar, with people getting to the middle ground while the more dedicated will actually reach the end. (not necessarily hardcore, casual players can just dedicate to one line for a while if they wanted to.)

Exalted – the artist formerly known as Mursaat. XD (my friends comment btw)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Interesting, seems like Masteries are mostly just a disguised “attunment” system.

Raid attunements were always the worst part of raids, sad to see them making a comeback into GW2. Locking content behind attunment walls just leaves people behind, and separates players into two groups.

They will eventually be nerfed because group one will quickly obtain the attunments and think the content is too easy, while group two will be composed of mostly casuals who can not complete the content and complain it must be nerfed.

and suppose certain levels are easy to get? for instance the lost coins/badges achievement was really easy to blast through the first few tiers, and then had a steady pace afterward. i imagine the racial masteries will be similar, with people getting to the middle ground while the more dedicated will actually reach the end. (not necessarily hardcore, casual players can just dedicate to one line for a while if they wanted to.)

Exalted – the artist formerly known as Mursaat. XD (my friends comment btw)

A mastery point is a mastery point. You don’t advance specific lines, you just earn points and then spend them on whatever you want. Dulfy’s write up has the number of points needed for each line.

For example you will need to have 8 mastery points invested in to the Exalted faction in order to be able to damage boss Morden. This means that until you invest those 8 mastery points you absolutely can not progress and kill certain things in the expansion.

For the Itzel faction, you will need to invest an impressive 39 mastery points in order to pull down Wyverns from the sky to fight. This means that at least one person in a group MUST have this if the group wants to fight a Wyvern. What this means is that this will become a requirement to join groups, because if you don’t have it then you will be considered a “noob” not worth carrying.

It could work out to be ok if mastery points are easy to get, or they are only needed for a few open world encounters. But if they are tied to any new dungeons/raids/story content, then I suspect they will become a problem.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Interesting, seems like Masteries are mostly just a disguised “attunment” system.

Raid attunements were always the worst part of raids, sad to see them making a comeback into GW2. Locking content behind attunment walls just leaves people behind, and separates players into two groups.

They will eventually be nerfed because group one will quickly obtain the attunments and think the content is too easy, while group two will be composed of mostly casuals who can not complete the content and complain it must be nerfed.

and suppose certain levels are easy to get? for instance the lost coins/badges achievement was really easy to blast through the first few tiers, and then had a steady pace afterward. i imagine the racial masteries will be similar, with people getting to the middle ground while the more dedicated will actually reach the end. (not necessarily hardcore, casual players can just dedicate to one line for a while if they wanted to.)

Exalted – the artist formerly known as Mursaat. XD (my friends comment btw)

A mastery point is a mastery point. You don’t advance specific lines, you just earn points and then spend them on whatever you want. Dulfy’s write up has the number of points needed for each line.

For example you will need to have 8 mastery points invested in to the Exalted faction in order to be able to damage boss Morden. This means that until you invest those 8 mastery points you absolutely can not progress and kill certain things in the expansion.

For the Itzel faction, you will need to invest an impressive 39 mastery points in order to pull down Wyverns from the sky to fight. This means that at least one person in a group MUST have this if the group wants to fight a Wyvern. What this means is that this will become a requirement to join groups, because if you don’t have it then you will be considered a “noob” not worth carrying.

It could work out to be ok if mastery points are easy to get, or they are only needed for a few open world encounters. But if they are tied to any new dungeons/raids/story content, then I suspect they will become a problem.

There is a limited number of ways to artificially produce the feeling of ‘progression’ in a video game. I guess I prefer this to chasing bigger stat numbers personally. Still though, this is no different than GW1 ‘LF R8+ Ursan’ ‘GLF 1 more, R8+ lB’ ‘GLF E/Mo, must have max BSoW’ etc etc.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Randulf.7614

Randulf.7614

All looks really good. The gating of attacking bosses who would be invulnerable sounds great on paper, but I can see situations with ppl w/o mastery leeching and blocking those with the mastery from entering a map.

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Posted by: Thanathos.2063

Thanathos.2063

Did I get it right – the “fractals” mastery line is still kind of censored? Or is that the actual description? oo

Also, what’s about those “exalted”? Another name or placeholder for Mursaat? Or is it in fact a different species/a special group of Mursaat (maybe the “good” ones, lol)?

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Posted by: SnubdubLuskon.1795

SnubdubLuskon.1795

A mastery point is a mastery point. You don’t advance specific lines, you just earn points and then spend them on whatever you want. Dulfy’s write up has the number of points needed for each line.

Actually, you can do it two ways. Earn points and then spend them, or similar to how the PVP tracks work you can specifically chose a line to level.

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

Interesting, seems like Masteries are mostly just a disguised “attunment” system.

Raid attunements were always the worst part of raids, sad to see them making a comeback into GW2. Locking content behind attunment walls just leaves people behind, and separates players into two groups.

They will eventually be nerfed because group one will quickly obtain the attunments and think the content is too easy, while group two will be composed of mostly casuals who can not complete the content and complain it must be nerfed.

and suppose certain levels are easy to get? for instance the lost coins/badges achievement was really easy to blast through the first few tiers, and then had a steady pace afterward. i imagine the racial masteries will be similar, with people getting to the middle ground while the more dedicated will actually reach the end. (not necessarily hardcore, casual players can just dedicate to one line for a while if they wanted to.)

Exalted – the artist formerly known as Mursaat. XD (my friends comment btw)

A mastery point is a mastery point. You don’t advance specific lines, you just earn points and then spend them on whatever you want. Dulfy’s write up has the number of points needed for each line.

For example you will need to have 8 mastery points invested in to the Exalted faction in order to be able to damage boss Morden. This means that until you invest those 8 mastery points you absolutely can not progress and kill certain things in the expansion.

For the Itzel faction, you will need to invest an impressive 39 mastery points in order to pull down Wyverns from the sky to fight. This means that at least one person in a group MUST have this if the group wants to fight a Wyvern. What this means is that this will become a requirement to join groups, because if you don’t have it then you will be considered a “noob” not worth carrying.

It could work out to be ok if mastery points are easy to get, or they are only needed for a few open world encounters. But if they are tied to any new dungeons/raids/story content, then I suspect they will become a problem.

given how mastery points will be tied over exp i’d say its safe to assume we’ll get plenty. SW has tons of events where we can just roam for exp. and my main discussion was regarding actually upping the specific masteries – roaming for glyphs and sigils and whatnot similar to lost coins – not to mention since it’s account bound, so it’s not like you need to grind every character to get to that level (like in GW1 and title tracks.)

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Posted by: Iason Evan.3806

Iason Evan.3806

It makes me wonder if this progression offers meaningful choice like different paths to get to the end or if it’s just arbitrary gating. I would love to be able to play one character and use mushrooms and gliding to get through the content and play another character and use the combat masteries etc. I know that you would probably at least need a few points in some for some places.

Oh wait, it’s account bound. It’s totally an arbitrary gating system.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Azrael.4960

Azrael.4960

Well, I’ve got 250 skill point scrolls already. Time to start working on another stack. I’ll need all of them to fill up my Revenant and then my masteries

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Posted by: insanemaniac.2456

insanemaniac.2456

Well, I’ve got 250 skill point scrolls already. Time to start working on another stack. I’ll need all of them to fill up my Revenant and then my masteries

those will most likely still give you skill points and not mastery points…

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