With the expansion there have been things stated that worry me, they could be good or bad.
Zones
With every expansion in every MMO there are new zones opened up. Looking at the map in GW2 currently I would think the some places we can’t go will just be unlocked. Dry top and the Silver Waste are tiny compared to other zones in the game I worry that this is a trend and the new zones will be smaller. I hope that both the Magumma Falls and Waste are opened up with expansion, and maybe even the sea to the north of them. One thing that worries me is how the everything stated about the new zone say that they are huge vertically. I worry that to much was put into that instead of opening up more of the map.
Hang Gliding
While hang gliding could be fun it could cause major issues in the game down the road. Really hang gliding sounds a lot like flying mounts. Flying mounts always end up breaking game in that they are designed for one region, expansion, zone, or area , but down the road all the game becomes open to them. This ends up breaking the game in that most of the game wasn’t designed for flying, and much of the fun of exploration is removed from the game. This part of the expansion worries me the most.
Guild Halls
It sounds great and I’m very excited about guild halls. But will my smaller guild be able to make one? I have also seen this promised in many games, but never realized. Please don’t do that to us.
Mastery
The mastery system sounds great on the surface, but I really don’t understand why GW2 refuses to use one of the best things that GW did. In GW bosses didn’t just drop loot, but skills too. You had a skill that allowed the player to take or steal a skill from a boss. When I first came across this in GW I was like “Wow!!! That is an awesome way to do progression! I love it!” This was to me the one thing that gave GW an edge over WoW. But this has never been used in GW2, like I was hoping it would. With the announcement of masteries I’m hoping that I’ll be blowing away again.
But I’m worried that the mastery system will make me do stuff (much in the way that the new daily system does) that I don’t want to. Will I have to do a jumping puzzle I don’t want to do to open up a skill, unlock all the achievements on a boss fight to unlock a skill I need, and/or finish a collection that I need tickets from the Black Loin chests to unlock a skill or finish my precurser? Now I unlock achievements and I’m rewarded for it; I’m worried that the mastery system will make it so that to progress in the game have to unlock achievements.
If we are still gaining experience why not use that to unlock new skills?
And please tell me Trehern is dead.