Conditions in HoT , is the cap fixed?

Conditions in HoT , is the cap fixed?

in Guild Wars 2: Heart of Thorns

Posted by: Astewart.8415

Astewart.8415

New specialisations which focus on conditions are coming to the Heart of Thorns expansion.

But we have a problem with condition damage in PVE.

Is the Cap on condition damage per enemy fixed in Heart of Thorns? Or will all these condition builds still only be really effective for PVP/ WvW?

background:

Currently each creature has a max amount of conditions per type. Other players conditions overwrite your own conditions.

Therefore if the Condition Cap is 24 , and you put 14 stacks on a boss and a second stronger player comes after you and puts 24 stacks , The boss creature does not end up with 38 stacks of bleed. Instead, your 14 stacks are wiped out, and the boss creature just ends up with the cap of 24 stacks of bleed, always.

This of course has major implications for participation, DPS etc. for builds that rely on conditions to do their damage.

In the past I have read this was a technical limitation of the GW2 engine and would need a massive overhaul to be fixed.

Conditions in HoT , is the cap fixed?

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

There is a sticky about this in this very subforum: https://forum-en.gw2archive.eu/forum/game/hot/Increased-Bleeding-Stacks/first

Conditions in HoT , is the cap fixed?

in Guild Wars 2: Heart of Thorns

Posted by: Walhalla.5473

Walhalla.5473

The Condi Cap is something that is worked on. There are Pictures showing that one Boss had near to 100 Stacks of Bleeding. And Bleeding will not be the only Condition with a removed Cap ( or much higher Cap ), I think there was also Confusion with more than 25 Stacks.

Conditions in HoT , is the cap fixed?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The sticky addresses bleed and confusion, both having their cap removed.

Additionally, the twitch streams since that stress test have touched on condi changes and recently it’s been implied that burning and poison may be changing to stack intensity instead of duration and would also not have caps (as far as my understanding goes). It’s still a work in progress regarding final numbers though, so we’ll just have to wait a little longer til we know for certain how everything will function.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Conditions in HoT , is the cap fixed?

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Posted by: Valento.9852

Valento.9852

Check attachment. “Inner Fire” effect depends on number of burning stacks, so I guess burning is changing aswell.

Attachments:

Attempts at ele specs:
Shaman
Conjurer

Conditions in HoT , is the cap fixed?

in Guild Wars 2: Heart of Thorns

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Check attachment. “Inner Fire” effect depends on number of burning stacks, so I guess burning is changing aswell.

It does sound like that’s what they’ve settled on. Now it’s just a matter of balancing numbers. However, it is still possible that they completely scrap the fire stacking between now and implementation.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Conditions in HoT , is the cap fixed?

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

Check attachment. “Inner Fire” effect depends on number of burning stacks, so I guess burning is changing aswell.

It does sound like that’s what they’ve settled on. Now it’s just a matter of balancing numbers. However, it is still possible that they completely scrap the fire stacking between now and implementation.

That would be a shame… making burning stack intensity could allow for great condi builds, specially for elementalists.

Attempts at ele specs:
Shaman
Conjurer

Conditions in HoT , is the cap fixed?

in Guild Wars 2: Heart of Thorns

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Check attachment. “Inner Fire” effect depends on number of burning stacks, so I guess burning is changing aswell.

It does sound like that’s what they’ve settled on. Now it’s just a matter of balancing numbers. However, it is still possible that they completely scrap the fire stacking between now and implementation.

That would be a shame… making burning stack intensity could allow for great condi builds, specially for elementalists.

Agreed, it would a be a shame. Imo, from the way they talk about it in the streams, it doesn’t seem likely that it will go back to how it was originally, but I’m trying not to count the chickens before they hatch. Pray for the best, expect the worst is how the saying goes I believe.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.