Confusion and Retaliation in PvE.
Not saying confusion is all that great, but cool video
Not saying confusion is all that great, but cool video
That’s a bug exploit. And even with an exploit it’s slower than some zerker solo kill.
(edited by Zenith.7301)
Not saying confusion is all that great, but cool video
That’s a bug exploit. And even with an exploit it’s slower than some zerker solo kill.
lol?
So confusion is an exploit now? ok then…
Advocate of learning and being a useful party member.
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Not saying confusion is all that great, but cool video
That’s a bug exploit. And even with an exploit it’s slower than some zerker solo kill.
lol?
So confusion is an exploit now? ok then…
I think he was referring to the “not even dodging, moving, or using any defensive skills, but taking no damage” part, not the “I killed the boss using only Confusion” part.
Not saying confusion is all that great, but cool video
That’s a bug exploit. And even with an exploit it’s slower than some zerker solo kill.
lol?
So confusion is an exploit now? ok then…
I think he was referring to the “not even dodging, moving, or using any defensive skills, but taking no damage” part, not the “I killed the boss using only Confusion” part.
I had thought of that.
That is how alpha was designed though.
So my reply has to be:
Working as intended is now an exploit? ok then..
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I laughed when they talked about buffing confusion by 33%!
Until mobs attack with the same speed players do, then confusion won’t be a big hit….
And they will never attack at the same speed players do because mobs in things like fractals autoattack for as much as 4k+ a hit. Player healthpools are too small to support the whole “do damage to the mob for hitting you for 1/4 to 1/3 of your health”.
They just need to retool the way confusion works. Make it like the GW1 mesmer hexes where when you attempt the skill it interrupts you and detonates for a chunk of damage. Retaliation needs to reflect back a set percentage of the damage back at the target (balanced separately for pvp and pve of course). That way it’s not broken against mesmer greatsword and ranger bows but it’s useful against all attacks.
Not saying confusion is all that great, but cool video
That’s a bug exploit. And even with an exploit it’s slower than some zerker solo kill.
lol?
So confusion is an exploit now? ok then…
I think he was referring to the “not even dodging, moving, or using any defensive skills, but taking no damage” part, not the “I killed the boss using only Confusion” part.
I had thought of that.
That is how alpha was designed though.
So my reply has to be:
Working as intended is now an exploit? ok then..
Don’t be stupid, that’s about as intended as abusing the hitbox on lupicus for the projectiles to not hit you or not trigger his p3 attacks.
The point is with that bug he was able to also reliably channel scepter 3 for confusion upkeep, whereas in any encounter where you can’t channel it reliably since you need to dodge, a mesmer confusion build does not have good confusion upkeep as in the video — which is pitiful because even by cheesing the encounter to easily have 25 stacks of confusion the kill speed is miserable.
(edited by Zenith.7301)
And they will never attack at the same speed players do because mobs in things like fractals autoattack for as much as 4k+ a hit.
You think they can’t change that?
Wait, you really think the ranged projectiles on lupi are intended to hit you in melee? I mean holy hell that’s a HUGE oversight if so, I can’t remeber ever seeing anyone make that assertion before, thought it was pretty obvious that it was a ranged attack meant to be avoidable in melee.
As for interrupts from confusion, how would that work with the new defiance system? How would the damage differ if it was still triggers on skill activation?
@thefantasticg confusion is nothing to scoff at, I can get quite a bit of extra dmage out of it on Lupi when I do my Engi Solos with p/s + toolkit. Great no, but it’s something and with lupi attacking pretty consistently in the later phases (you know that ranged projectile that we’re exploiting by avoiding in melee )
And that’s the problem with confusion, the variable attack speeds really make it hard to balance, make it high damage to scale for a boss that attacks every 3s, now put it on a boss that attacks every 1s, well now you have 3X the power. It’s simply bad design for PVE
The buffs to those conditions are more of a buff for the creature to use against the players than the other way around.
Which could be a ‘buff’ to condition removal and boon stripe in the pve side of things.
And they will never attack at the same speed players do because mobs in things like fractals autoattack for as much as 4k+ a hit.
So change some mobs to do many fast attacks, each of which do little damage. Ta-da, confusion and retaliation become useful in PvE.
The issue with those two isn’t that they’re weak. It’s that PvE is poorly designed and has the same kind of enemy over and over – enemies with very slow and very high damage attacks.