Constant damage tick
Was doing just fine with no healer before raids crashed with water fields, everyone was pretty much in z/a or rampagers
1k damage ticks, mmm yeah.
clearly missed the point
you can do all of this in 0 defense gear
water fields blast finishers
frost aura
protection
There you go, no defense gear required. Nothing to see here folks, move along.
clearly missed the point
you can do all of this in 0 defense gear
water fields blast finishers
frost aura
protectionThere you go, no defense gear required. Nothing to see here folks, move along.
What are you talking about? Who said anything about defense gear? This is about the blatant dedicated healer requirement. Whether that be a water Ele or a Druid you need a healer because the constant damage tick cannot be avoided no matter how skilled you are. It is removing skill play in favor of cheap gimmicks and removing the ability to form a party with anybody you encounter and clear content.
I am perfectly fine with the concept of challenging content but if challenging content comes with an inflexible requirement for 1 of only 2 classes that can fulfill a role than the path that anet had set forth at launch is about 3 miles in the other direction.
Now you might mention that in the dungeon meta that certain classes are left out, and while that is true I’d like to mention that just because a class wasn’t meta doesn’t mean they couldn’t do the content. But in this case that is exactly what this means, it means that unless you’re a water Ele or a Druid you simply cannot heal the raid group through the constant damage ticking of 1,000 damage a tick. No other class has the sustained healing ability of those two classes. Maybe Revenant(I admittedly haven’t tried it myself), but from what I hear their healing stance isn’t up to par.
In any case, if this is the direction anet is going then fine I will have no choice but to accept that. But I can’t imagine they thought it would be a good idea to institute a hard requirement that is limited to only a quarter of their classes.
It is removing skill play
Yeah, as we all know the old meta was very skillful and deep.
You don’t need a dedicated healer. Plenty of classes have AoE heals and there’s water fields. All of which has been mentioned.
It is removing skill play
Yeah, as we all know the old meta was very skillful and deep.
rip learning to dodge?
Graduated top of class esports academy
#1 on fractal leaderboards
Just as a heads up, regardless of how I feel on the matter: Guardian and Revenant can heal/mitigate too.
Yeehaw.
It is removing skill play
Yeah, as we all know the old meta was very skillful and deep.
rip learning to dodge?
rip trivial content
I have yet to experience it, but constant damage over time sounds like the cheapest possible way to implement ‘challenging content’.
I have yet to experience it, but constant damage over time sounds like the cheapest possible way to implement ‘challenging content’.
Haven’t seen it yet, either. If it’s so, I agree.
constant dmg tick … mmmh reminds me on something, what was it again it started with Frac and end with ale..
cant remember where in gw2 it was ….
jokes beside if really so that’s lazy design.
Okay, I’m not understanding the argument here.
In GW1 there was a dedicated healing class: the monk. All character classes had skills to heal themselves, however, when in larger groups, having 1 or 2 extra healers was a boon. Their presence allowed the other 6 characters (largest group was 8, not counting pets/minions/spirits/summoning stones) to max out on damage and not worry much about healing themselves. Even among the other 6, if those were heros, their builds could be modified to keep the main character (player directed) healthy while still doing max damage. So, I don’t understand the problem of certain classes having greater group healing ability. Stop your whining and learn to play in the group. And for those classes with greater healing – stop being one-side. Your party is depending on you. Keep the tank healthy. Heal the supports. Supports, make certain the healer(s) don’t go down. They should be to the rear of the action. Don’t let anything get to them.
Now, for the experienced players, that sounds like a reiteration of what you already know. So, go with it. You know what needs be done. For those who have never played where they are dependent on the rest of the group – that’s the basic group tactic.
Don’t shoot the messenger.
By-the-by, this was also the tactic employed in WoW. Still is as far as I know.
Oh, and if you’re in too much of a hurry to wait for a healer, better examine why you’re playing the game. Entertainment, enjoyment and relaxation is the key. NOT grinding, shoving, pushing, hassling, harassing, trolling, intimidating, demeaning, etc.
Nothin’ but Love.
You dont get it. Some dev (who probably doesnt work at anet anymore) said in a brief statement 3 months before launch that there will be no “trinity” like in other mmos (seems he meant that every class will be able to do every role, so you wont have to wait for a specific healing class to log on, but thats not how people take it).
Anyway since then that statement has been taken as meaing there will never be any use for healing or tanking at any point in the game no matter what. And as these people spent a whole $50 on this game 3 years ago that makes them shareholders, so the devs better not make them mad!
Okay, I’m not understanding the argument here.
In GW1 there was a dedicated healing class: the monk. All character classes had skills to heal themselves, however, when in larger groups, having 1 or 2 extra healers was a boon. Their presence allowed the other 6 characters (largest group was 8, not counting pets/minions/spirits/summoning stones) to max out on damage and not worry much about healing themselves. Even among the other 6, if those were heros, their builds could be modified to keep the main character (player directed) healthy while still doing max damage. So, I don’t understand the problem of certain classes having greater group healing ability. Stop your whining and learn to play in the group. And for those classes with greater healing – stop being one-side. Your party is depending on you. Keep the tank healthy. Heal the supports. Supports, make certain the healer(s) don’t go down. They should be to the rear of the action. Don’t let anything get to them.
Now, for the experienced players, that sounds like a reiteration of what you already know. So, go with it. You know what needs be done. For those who have never played where they are dependent on the rest of the group – that’s the basic group tactic.
Don’t shoot the messenger.
By-the-by, this was also the tactic employed in WoW. Still is as far as I know.
Oh, and if you’re in too much of a hurry to wait for a healer, better examine why you’re playing the game. Entertainment, enjoyment and relaxation is the key. NOT grinding, shoving, pushing, hassling, harassing, trolling, intimidating, demeaning, etc.
Nothin’ but Love.You dont get it. Some dev (who probably doesnt work at anet anymore) said in a brief statement 3 months before launch that there will be no “trinity” like in other mmos (seems he meant that every class will be able to do every role, so you wont have to wait for a specific healing class to log on, but thats not how people take it).
Anyway since then that statement has been taken as meaing there will never be any use for healing or tanking at any point in the game no matter what. And as these people spent a whole $50 on this game 3 years ago that makes them shareholders, so the devs better not make them mad!
I don’t think either of you are getting the point. And I certainly don’t appreciate your ridiculous strawman.
“seems he meant that every class will be able to do every role, so you wont have to wait for a specific healing class to log on, but thats not how people take it” Even this isn’t true as only 2/9 classes are able to be healers.
No, we didn’t pay $50 3 years ago, we paid $50+ dollars a few months ago, with the promise of challenging raids. Not the promise of cheap content that doesn’t require any skill just a hard class requirement for druid.