1.PVP
It’s been a long time since new PVP maps have came out and only seeing one made me very upset. I loved PVP, and having to experience the same ones I’ve been playing for the past two years, was incredibly sad for me. I was honestly hoping for at least 3 new maps, even if they were the size of Courtyard.
2. PVP League
Solo players have been hurt with this league. It’s obvious from the numerous post on the forums and on reddit. But, how?
I honestly don’t think it’s because of people in different brackets getting in lower tiers. Obviously this is an issue for some and it’s understandable. You wouldn’t want to be playing someone in a higher tier than you.
I do, however, think that a lot of frustration comes from losing experience in your bracket for things out of your control (read: other players). Even if you get 250 points in a round and your team loses, you’re punished. You may have got the most kills, top skirmisher, and whatnot, but it meant absolutely nothing. Excellent players, even though they went solo and not in a pre-made group, lose.
3. New Maps
Lots of people vent that they don’t like the maps because they are extremely grindy. It’s not what GW2 has been about until HoT. While I agree, I think it’s because it’s missing something we’ve been used to for so long: heart quests.
Heart quests give us a time to learn the area and explore many different parts and stay in parts for longer than expected. You get to learn things about the areas. You get to explore. You have something to do that’s not just the same event, over, and over.
I think this was a missed opportunity. There could have been so much lore and stories about the area through heart quests. Sure, not many people like them, but getting down to it, quests are a part of our overall gaming experience no matter what genre.
4. Raids
I love when bosses are challenging. So many bosses in GW2 are just damage sponges. You sit there, clicking 1-5, not even thinking of whats going on around you. When I saw the first video of Vale Guardian, I was hooked.
You have to move, watch whats going on around you, AND kill a boss. This is what fun is all about.
But, getting into those raids is an entirely different story. Players have made raids meta, and if you’re not one of 4 specialties, you’re basically thrown out. Sure, you can try, but it makes me sad that I can’t experience Gors or Sabetha unless I join a guild.
5 .Masteries
Masteries have been amazing. They’ve been a grind to get, but they’re uniqueness has been a great addition to Guild Wars.
My only complaint is that you shouldn’t be subjected to constantly doing the same events and killing the same monster for mastery experience. We should be able to level maguma masteries outside of it. Why? Because there’s just not that much content in the expansion to warrant only leveling in this zone. Tyria is massive, Maguma Jungle is not.
6. Fractals
There were no new fractals. Something that I figured casual/intermediate players would get since raids were supposed to be for high-level players. That didn’t happen and it’s something that’s sorely need. A lot of HoT isn’t made for casuals, and that needs to be something you think about going forward. Not casual in the sense it needs to be dumbed down to oblivion, but something that’s approachable and achievable by a team of random 5 players.
7. Inventory
Since so many new items have come into play, and old items have been moved out of inventory, you really should have thought about player inventory. This should be addressed without the requirement of purchasing more space since it was known that more new items will equal the need for them. Maybe if you bought the expansion, you automatically got a new bank slot or something.
(edited by Vulcan.7035)