(edited by Thobek.1730)
Contested Waypoints = annoying.
Possibly they don’t want people waypointing to a place a few feet away after dying in an event and making dying irrelevant?
ANet may give it to you.
Mastery levels solves the contested waypoint problem which may be by design. I know it’s not the solution a lot of people like but Wallows, Mushrooms and Advanced Gliding makes traveling quick and easy.
Most Waypoints in Verdant Brink are open unless the area isn’t progressed yet (Day) and those few blocked areas can be reached in less than 30 seconds from the nearest waypoint.
Auric Basin has portals at the start to reach areas around the city (Exalted Markings needed?). The Wallows here are also very useful and allow quick travel from one side of the map to the other. There are also wallows that bypass large packs of irritating mobs. Even contested waypoints can be reached very very quickly with mastery levels.
Tangled Depths is mainly wallows. I use wallows here far more than waypoints. Most of the waypoints are open here anyways unless an event is right on top of it. The Leyline hub room leads everywhere via wallows.
Dragon’s Stand waypoints open as you go so there’s no issue here.
Here’s something I read yesterday. It requires losing your map completion in HoT though and you may lose the map shard you were on but it saves a long run back. When you die, open up your map and waypoint to your guild. Then Leave Guild. You’ll reappear where you died.
ANet may give it to you.
Possibly they don’t want people waypointing to a place a few feet away after dying in an event and making dying irrelevant?
There’s death penalty and armor damage for that matter
Possibly they don’t want people waypointing to a place a few feet away after dying in an event and making dying irrelevant?
There’s death penalty and armor damage for that matter
Armor damage doesn’t even count until you die 8 times, and if you use an armor repair canister at that point, not even then. Not really relevant.
Death penalty, I guess I don’t die often enough to even notice it. It’s slow to revive right? Not that big a deal as compared to being able to waypoint a couple of feet away and charge back into the fight without having to run back or wait for a rez. Again, not really relevant to the point of this thread which is not having contested waypoints, allowing people to get back to a fight right after dying without the costs of running back or waiting to be rezzed.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Possibly they don’t want people waypointing to a place a few feet away after dying in an event and making dying irrelevant?
You don’t think it’s possible to actually do that without blocking the waypoint for everyone? In any case, dying in an event IS irrelevant.
I agree with the OP, it’s a pointless annoyance especially on the mega-server where zergs can smash down open-world bosses in seconds and you spend most of your time chasing one completed event after another, especially if trying to do the daily 4 zone events.
Contested Waypoints = annoying.
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I disagree with the OP: I think it adds a lot of flavor to the game. Sure, I don’t relish having to run back or go the long way around to get to my destination. I do, however, like the sense that some spots are dangerous and take more effort to get through or around.
Possibly they don’t want people waypointing to a place a few feet away after dying in an event and making dying irrelevant?
You don’t think it’s possible to actually do that without blocking the waypoint for everyone? In any case, dying in an event IS irrelevant.
I agree with the OP, it’s a pointless annoyance especially on the mega-server where zergs can smash down open-world bosses in seconds and you spend most of your time chasing one completed event after another, especially if trying to do the daily 4 zone events.
Wasn’t the reason they removed the ability in dungeons to waypoint while your party is in combat was to remove the tactics of [dps, die, waypoint, run back in, dps, die, waypoint, run back in,] line zerging of the bosses until they killed it, since this tactic removed all chance of failure?
Having zergs mass land into the middle of an event and then start a [dps, die, waypoint, dps, die, waypoint] cycle, removing all chance of losing and removing the current punishments of dying (waiting for a rez or running back from further away) might seem an improvement to you but I see many negatives to it, most especially the fact that it removes the need for skillful play since death is no longer a penalty or needs to be avoided.
Even if they blocked waypoints to people already there, it still allows people to zerg in from outside and swamp the events. To get around locked waypoints for people there, people could waypoint out at death and then waypoint back in.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Contested waypoints is due to the ongoing war in HoT and the area. You need to drive the mordrem back to regain it. Dying in this game has zero impact on your character, lets not make things easier than they are.
I used to be a power ranger, now not sure anymore
I wonder which kitten’s brilliant idea was to make 4/7 only waypoints on the map contested during a map wide meta to create engaging and fun gameplay, in which one of those was due to players dragging a HP champ to the waypoint itself.
Coming to the gem store at the nearest holiday season: Bunny Outfit bundle which includes the New Year Glider, and with Royal Waypoint Pass which allows you to teleport to any waypoint in the game without restrictions and five Item boosters. All for just 2000 gem!
Wait what? paid advantages? Just hope the new policy is not pay per win -_-
I understand the OP’s frustration, and actually agree with it. I also see the gameplay (death) side of contested waypoints.
I think it all comes down to the waypoint density. The newer maps seem to be very lean in terms of waypoints (compared to old GW2 maps) and indeed a lot can be contested at the same time. In the Case of Farens Waypoint in VB this is extra anoyuing because it is both a cental point and a high point. You have to navigate quite a bit of land to actually get back into the fight.
Orr sees a similar problem, but at least you can mostly run back in a straight line there.
Tarir cental waypoint on the other hand makes a lot of sense to block off. It would be weird to teleport in there during the octovine event.
In the Case of Farens Waypoint in VB this is extra anoyuing because it is both a cental point and a high point. You have to navigate quite a bit of land to actually get back into the fight.
Or you can do the event to unlock it.
It only take one person.
They should remove all waypoints that are not guarded by a settlement. If Mordremoth could destroy them, why isn’t everything else? Resurrection shrines should be brought back to compensate.
Disabling waypoints is the same concept. The area is under attack, so the waypoint has been disabled. In areas like Orr, you can imagine that the waypoints are being setup as the Pact progresses through the map.
Personally, I don’t use waypoints at all, except for when entering the zone, and I rarely die. I’d rather have mounts, but that would seem odd.
Since I’ve seen the waypoint mechanisms get busted in contested areas, I think it would be fun if you could use it but it teleports you random distance and direction from the waypoint, and when you teleport it drops random instability flavour debuffs on your character. lol
While i dont think contested waypoints are bad in general
there are some waypoint that anet should make uncontested because they are contested by events that noone ever does
mostly in zones that are rarely visited by now..
(for example some Waypoints in the water at Straits of devastation)
those Waypoints being basically permanently contested is just annoying and doesnt givve incentive to do the events…
26x lvl 80 Characters
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In the Case of Farens Waypoint in VB this is extra anoyuing because it is both a cental point and a high point. You have to navigate quite a bit of land to actually get back into the fight.
Or you can do the event to unlock it.
It only take one person.
Yes. And then I die in the attempt and have to spend a few minutes navigating mob spawns while running back to the top of the hill. Jolly…
So I won’t do it. I can spend my time in a better way.
Its at the top of hill, so ideally suited as a staging point for surrounding events with the glider. But no, it has to be contested.
Besides, the pact staging area WP is also right in the middle of an event. Why is that one free all the time?
Yes. And then I die in the attempt and have to spend a few minutes navigating mob spawns while running back to the top of the hill. Jolly…
So I won’t do it. I can spend my time in a better way.
You are just making excuse there: the event is very simple & scales fairly well.
Yes. And then I die in the attempt and have to spend a few minutes navigating mob spawns while running back to the top of the hill. Jolly…
So I won’t do it. I can spend my time in a better way.You are just making excuse there: the event is very simple & scales fairly well.
Maybe i am. But my question still stands why the Pacts Staging point WP is never contested, even though it can be overrun by events that are taking place on top of it.
Its not consistent, so why would Farens be blocked then?