Crafting experience doesn't move the XP bar
Mastery bar only increased by events/kills exp.
Archeage = Farmville with PK
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.
Ehmry Bay Guardian
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.
They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.
It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P
Ehmry Bay Guardian
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Mez Koo.9510
Leveling up scribe should give some mastery exp once (as to nofarm on multiple characters). Or have 400 scribe achievement reward a compendium of mastery.
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Psientist.6437
Rather than 2-3 threads about ‘why no xp for crafting’ with dozens of posts, there would be dozens of threads about ‘pay win(ish) with hundreds of posts. Whether or not to have crafting progress masteries isn’t a black or white, right or wrong decision, but a grey judgement call on balance. I think it was the right call.
What I don’t get is reviving xp not counting towards masteries.
They’re special! They got aspirations.”
Finn the human
XP should be XP regardless of the source. otherwise why even grant any XP for that activity ?
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
What I don’t get is reviving xp not counting towards masteries.
It doesn’t? I never noticed.
I guess I better stop wasting my time reviving people.
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Sheobix.8796
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.
It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P
obviously you have never used gw2crafts.net
it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.
By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.
This is why they did not include it, silly.
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.
It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P
obviously you have never used gw2crafts.net
it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.
By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.
This is why they did not include it, silly.
In addition to what you said, using the fireworks buff adds 10% to any XP from crafting. Which is a fair amount as when it speeds up you get XP after XP, each of those increased by 10%. (I use the fireworks buff to increase the speed of leveling my key runner by crafting).
And then take a second char already at level 80 and repeat the crafting as needed.
Rather than 2-3 threads about ‘why no xp for crafting’ with dozens of posts, there would be dozens of threads about ‘pay win(ish) with hundreds of posts. Whether or not to have crafting progress masteries isn’t a black or white, right or wrong decision, but a grey judgement call on balance. I think it was the right call.
What I don’t get is reviving xp not counting towards masteries.
When did pay-to-win (if you can even call it that for crafting) leave the table? Buy gold = buy anything (legendaries?) = win. Black lion chests = tomes of knowledge = “win”. The quotation marks are because I’m not really sure how XP counts as winning, but if you think that’s what it is, there are paid sources everywhere. Like… buy boosters = mastery XP = “win”. Masteries are just tiny tiny upgrades that we can only use in four maps – so what’s crafting XP going to do to make anything more or less pay-to-win?
I’m pretty sure that crafting is as much playing the game as is pressing 1-8 until mobs die.
Hmm… as far as I know, reviving still goes toward masteries (I got a bunch of my mastery XP from revives).
Ehmry Bay Guardian
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.
It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P
obviously you have never used gw2crafts.net
it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.
By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.
This is why they did not include it, silly.
In addition to what you said, using the fireworks buff adds 10% to any XP from crafting. Which is a fair amount as when it speeds up you get XP after XP, each of those increased by 10%. (I use the fireworks buff to increase the speed of leveling my key runner by crafting).
And then take a second char already at level 80 and repeat the crafting as needed.
Nope, I haven’t used crafting sites. I’m not a crafter – the most crafting I’ve done was to obtain a few ascended pieces of equipment (I think five in total).
Wow, that’s a lot of gold and a lot of XP. Anet wanted a gold/mat sink in their expansion, so crafting (alongside guilds and legendaries) would have been perfect.
And if you’re sinking that much time, money, and effort into crafting, then you’ve got just as much right to leveling as anyone else, really. If you still think it’s so easy, you do realize that mastery levels require significantly more experience points than level 80 (254,000 XP), don’t you?
Ehmry Bay Guardian
(edited by Swift.1930)
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Achrisos.1360
If crafting xp wasnt capped everyone would just max out cooking over and over again to max masteries…
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Axialbloom.8109
If crafting xp wasnt capped everyone would just max out cooking over and over again to max masteries…
That would be ridiculously inefficient.
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Achrisos.1360
If crafting xp wasnt capped everyone would just max out cooking over and over again to max masteries…
That would be ridiculously inefficient.
It cost about 4g to max cooking so if you got the money and dont want to run around grinding xp…..
If crafting xp wasnt capped everyone would just max out cooking over and over again to max masteries…
That would be ridiculously inefficient.
It cost about 4g to max cooking so if you got the money and dont want to run around grinding xp…..
Wait… seriously? (I’ve honestly no idea; I gave up on cooking about two years ago.)
Ehmry Bay Guardian
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Sheobix.8796
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.
It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P
obviously you have never used gw2crafts.net
it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.
By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.
This is why they did not include it, silly.
In addition to what you said, using the fireworks buff adds 10% to any XP from crafting. Which is a fair amount as when it speeds up you get XP after XP, each of those increased by 10%. (I use the fireworks buff to increase the speed of leveling my key runner by crafting).
And then take a second char already at level 80 and repeat the crafting as needed.
Nope, I haven’t used crafting sites. I’m not a crafter – the most crafting I’ve done was to obtain a few ascended pieces of equipment (I think five in total).
Wow, that’s a lot of gold and a lot of XP. Anet wanted a gold/mat sink in their expansion, so crafting (alongside guilds and legendaries) would have been perfect.
And if you’re sinking that much time, money, and effort into crafting, then you’ve got just as much right to leveling as anyone else, really. If you still think it’s so easy, you do realize that mastery levels require significantly more experience points than level 80 (254,000 XP), don’t you?
also, you do realize that 254k xp doesn’t bring you from 1-80? that’s going 79-80.
if you take all the xp given from capping all xp professions, its probably somewhere around 10-14 mil xp? that’s enough to flush out all your tier 1/2 maguuma masteries and pretty much un-gate the majority of HoT content.
Repeat this process on all your toons, which a lot of us have like 5+ alts on average…
Its kind of obvious why anet made xp not total into masteries when you think about for 1 minute
Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.
Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.
To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.
It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P
obviously you have never used gw2crafts.net
it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.
By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.
This is why they did not include it, silly.
In addition to what you said, using the fireworks buff adds 10% to any XP from crafting. Which is a fair amount as when it speeds up you get XP after XP, each of those increased by 10%. (I use the fireworks buff to increase the speed of leveling my key runner by crafting).
And then take a second char already at level 80 and repeat the crafting as needed.
Nope, I haven’t used crafting sites. I’m not a crafter – the most crafting I’ve done was to obtain a few ascended pieces of equipment (I think five in total).
Wow, that’s a lot of gold and a lot of XP. Anet wanted a gold/mat sink in their expansion, so crafting (alongside guilds and legendaries) would have been perfect.
And if you’re sinking that much time, money, and effort into crafting, then you’ve got just as much right to leveling as anyone else, really. If you still think it’s so easy, you do realize that mastery levels require significantly more experience points than level 80 (254,000 XP), don’t you?
also, you do realize that 254k xp doesn’t bring you from 1-80? that’s going 79-80.
if you take all the xp given from capping all xp professions, its probably somewhere around 10-14 mil xp? that’s enough to flush out all your tier 1/2 maguuma masteries and pretty much un-gate the majority of HoT content.
Repeat this process on all your toons, which a lot of us have like 5+ alts on average…
Its kind of obvious why anet made xp not total into masteries when you think about for 1 minute
The thing is, in a game of choices, this is still a valid option. I personally would not spend 20-30 hours on a crafting screen to level my masteries, but if someone else would, he might as well be allowed to. You’re still gated by mastery points themselves. Since you don’t actually have to do anything related to the masteries you unlock to unlock mastery levels (killing mobs doesn’t really give characters any practice at jumping on mushrooms), it’s a pure XP grind anyway.
But fear not, Sheobix, for Anet appears to agree with you. I’m merely curious about why. (As I said, I’m not a crafter.)
(Also, I did know that that was from 79 to 80.)
Edit: crafters would be gated from leveling masteries by mastery points. If you don’t have enough points, you can’t unlock the XP bar for the next level/tier. So if it’s about making them play the content, that alone still forces them to wander out into the world. Keeping in mind, of course, that when a mastery point is unlocked it is unlocked across all your characters.
Ehmry Bay Guardian
(edited by Swift.1930)