Creating your own custom class

Creating your own custom class

in Guild Wars 2: Heart of Thorns

Posted by: Kronos.2560

Kronos.2560

So I was bored and thinking about how it could be fun to mix and match some classes. I came up with one that I think would be fun, what would you do?

If you could create a class with any traits you want from any of the classes(but have to keep in correct tier) and have to pick 1 class mechanic/skills (adrenaline,shroud,pet,legends,virtues,initiative/steal,clones, attunements, or tool belt) and 1 classes weapon set. What would they be?

Mine would be

Weapon set:
Engineers hammer – Cause it looks amazingly fun.
Would occasionally use rifle as well.

Mechanic/utility skills:
Revenant Legends – I like the others but I feel like this one bring a little more fun variety to the table.

Traits:
Minor Adept:Mutilate Defenses – Striking a foe gives you a chance to apply vulnerability. (revenant)
Major Adept:Dogged March – Incoming movement-impeding conditions have their duration’s reduced. Gain regeneration when you are affected by one of these conditions. (warrior)
Minor Master:Vampiric – You siphon health with your attacks. Your minions siphon health and give it to you. (necro)
Major Master:Vampiric Presence – You and your nearby allies siphon health with attacks. (necro)
Minor Grandmaster:Focused Siphoning – When you strike foes that have vulnerability, siphon life from them. (revenant)
Major Grandmaster:Heightened Focus – Gain Quickness when you strike a foe that is below the health threshold. (warrior)

Minor Adept:Valorous Defense – Gain aegis when you are struck while below the health threshold. (guardian)
Major Adept:Retaliatory Subconscious – Gain retaliation and aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear. (guard)
Minor Master:Fast Hands – Weapon-swapping recharges faster. (warrior)
Major Master:Communal Defenses – Grant aegis to allies when you block an attack. (guard)
Minor Grandmaster:Envoy of Sustenance – Increased boon duration. (revenant)
Major Grandmaster: Altruistic Healing – Applying a boon to allies heals you. (guard)

Minor Adept:Crystal Harbinger – You can now equip a shield, use legendary dragon stance skills, and gain access to the facet of nature. (revenant)
Major Adept: Spiteful Renewal – Consume conditions to gain health when you strike a foe below the health threshold. (necro)
Minor Master:Transmute – Incoming conditions have a chance to convert into boons. (engineer)
Major Master:Shared Empowerment – When you apply a boon to an ally, also apply might to nearby allies. (revenant)
Minor Grandmaster: Siphoned Power – Gain might when you strike a foe below the health threshold. (necro)
Major Grandmaster:Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. (warrior)

Granted this would probably be very overpowered (but at the same time extremely susceptible to conditions). But I think it would still be fun to play =). What kind of ideas for builds would you have if anything goes?

Creating your own custom class

in Guild Wars 2: Heart of Thorns

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Well GW1 had the capability to take a backup class, making build diversity even further.

Like Warrior/Monk for a common example.

Angelina is free game again.
Crystal Desert

Creating your own custom class

in Guild Wars 2: Heart of Thorns

Posted by: Kronos.2560

Kronos.2560

True I did very much enjoy that aspect of GW 1. It was nice being able to have your class mechanic but be able to have a huge amount of diversity if you wanted it.

Also I’m not trying to get them to change gw2* I just thought it was an entertaining thought is all.

Creating your own custom class

in Guild Wars 2: Heart of Thorns

Posted by: Basaltface.2786

Basaltface.2786

Mine is easy… The “engineer a-net gives a darn about”. Basically the same like a regular engineer just with proper balance, bugfixes and specialisations that take all 3 game modes in account, nice looking visuals and a few armors fitting for the profession. But alas.. “busy with druid” seems to be the new slogan for the engineer forums.

Creating your own custom class

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

Hmm, if ever something like Class Mixing comes back as a form of “Hybrid Classes” as a unique form of Elite Specialization, I would mix together the Thief with the Mesmer and bring the “Rogue”

Utility Skill: Mantras
Basically a Thief Spec, that is kind of feeling more like a mixture between Melee Combat and Shadow Magic with mixed in Illusions and Shadow Clones.
Steal improved to 4 different Skills
- Thievery
- Mugging
- Pilferage
- Exploitation

which have all their own unique effects

Traits

Minor Adept: Lord of Shadows
Gain access to the Longbow Weapon, your Steal Skill gets advanced to four more professional forms of Steal Skills with different specialized effects and receive 6 Mantras

Major Adept: Shadow Phantoms – When you Shadow Step, create at your location a Shadow Phantoms that will mimic you and fight against nearby foes with exactly your same build, while having lesser health.
Major Adept: Dark Assailant – Reduces Mantra Cooldowns by 20% and lets you gain Initiative when you activate Mantras from Stealth
Major Adept: Deceiving Swiftness – Increases the Evade Frames of your Evades and Dodge Rolls by 100% longer Duration and blinds nearby foes on successful dodge.

Minor Master Foray
Whenever you use one of your Steal Abilities, will gain your nearby allies a random Boon and you convert Condition for every affected Ally into a Boon (Max 5)

Major Master Shadow Runner Create periodically Shadow Clones, while you are affected by either Swiftness or Super Speed while being in combat. When you are effected by Super Speed, you will periodically create Shadow Clones faster.
Major Master Illusion of Haste Whenever you gain Swiftness, will all nearby foes get crippled. When the cripple of a foe near you ends, you will gain Quickness.
Major Master Sham > Give nearby foes when you use your Healing Skill for 2 seconds Regeneration, Protection and Stability. After those 2 seconds do these Conditions turn into high stacks of Vulnerability, Torment and Fear for 2 seconds.

Minor Grandmaster Rule of the Outlaws
When you use your Stealing Skills, you have a chance to instantly recharge Skills of your nearby Allies

Major Grandmaster Inspired Initiative Whenever you use your Mantras, do gain nearby Allies Alacrity, Swiftness and if your Initiative was full, you gain Quickness for 0,5 seconds per Initiative Point you had at that moment.
Major Grandmaster Mirror Edge Whenever your Shadow Clones/Phantoms deal damage, you get healed for a part of their damage they deal. Whenever they receive damage, will a part of that damage get reflected to all nearby foes of them.
Major Grandmaster Twilight Eclipse Perform whenever you do a Shadow Step a Twilight Sphere Attack that will cause massive AoE damage to nearby foes at your Shadow Step Location, causing Blindness, Confusion, Burning and Chill at that place and steal a Boon from your target.
—-

Mantras

Heal
Mantra of Betrayal
Charge a Shadow Spell that turns Conditions into Healings and Stat Buffs in case of non damaging Conditions.
> Deceitful Swap Gain Health and for the next 5 seconds are all your damaging conditions healing you instead and non damaging conditions boost all your Stats by 2%

Mantra of Darkness
Charge a Shadow Spell that lets you Shadow Step on demand to a Target Area and return.
> Shadow Walk Shadow Step to you Target Area. You blind all foes in your line of sight while you evade in that state attacks. Flips to the Skill “Shadow Robbery”
> Shadow Robbery > Return to your old position, having caught the Shadow of your enemy, causing immobilization first, then tethering the shadow to you for the next 10 seconds. While the Shadow of your foe is tethered with you, will you gain all profitable effects from your foe too. Means, if the enemy heals itself, you get the heal too. 2 charges means, you can practicalls tether yourself with 2 enemies at the same time.

Mantra of Cunning
Charge a Shadow Spell, which poisons foes and grants random Venoms.
> Venom Splasher > Throw a Toxic Powder Grenade, which poisons foes on impact, creatign a Poison Field and grants nearby allies and you random Venom Effects while standing in that field periodically for 1 Charges.

Mantra of Fears
Charge a Shadow Spell that stuns foes and calls for Shadow Phantoms
> Reflection of Nightmares > Lets your enemy see hallucinations that fear them. When you attack a feared, stunned, dazed or knocked downed enemy, it will create a Shadow Phantom while you have this Skill in your Skill Bar.

Mantra of Retreat
Charges a Shadow Spell that lets you gain Stealth, Protection Stability and Resistance.
> Dark Sanctuary > Gain for 3 seconds Stealth, Protection, Stability and Resistance

Elite
Mantra of Nightshades
Charge a Shadow Spell, which lets you turn into a Shadow, where your body becomes one with the shadows completely
> Shadow Form > Transform into a Shadow, completely exchanging your Weapon Skilsl out with Shadow Skills based in which Weapon(s) you use.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside