So I was bored and thinking about how it could be fun to mix and match some classes. I came up with one that I think would be fun, what would you do?
If you could create a class with any traits you want from any of the classes(but have to keep in correct tier) and have to pick 1 class mechanic/skills (adrenaline,shroud,pet,legends,virtues,initiative/steal,clones, attunements, or tool belt) and 1 classes weapon set. What would they be?
Mine would be
Weapon set:
Engineers hammer – Cause it looks amazingly fun.
Would occasionally use rifle as well.
Mechanic/utility skills:
Revenant Legends – I like the others but I feel like this one bring a little more fun variety to the table.
Traits:
Minor Adept:Mutilate Defenses – Striking a foe gives you a chance to apply vulnerability. (revenant)
Major Adept:Dogged March – Incoming movement-impeding conditions have their duration’s reduced. Gain regeneration when you are affected by one of these conditions. (warrior)
Minor Master:Vampiric – You siphon health with your attacks. Your minions siphon health and give it to you. (necro)
Major Master:Vampiric Presence – You and your nearby allies siphon health with attacks. (necro)
Minor Grandmaster:Focused Siphoning – When you strike foes that have vulnerability, siphon life from them. (revenant)
Major Grandmaster:Heightened Focus – Gain Quickness when you strike a foe that is below the health threshold. (warrior)
Minor Adept:Valorous Defense – Gain aegis when you are struck while below the health threshold. (guardian)
Major Adept:Retaliatory Subconscious – Gain retaliation and aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear. (guard)
Minor Master:Fast Hands – Weapon-swapping recharges faster. (warrior)
Major Master:Communal Defenses – Grant aegis to allies when you block an attack. (guard)
Minor Grandmaster:Envoy of Sustenance – Increased boon duration. (revenant)
Major Grandmaster: Altruistic Healing – Applying a boon to allies heals you. (guard)
Minor Adept:Crystal Harbinger – You can now equip a shield, use legendary dragon stance skills, and gain access to the facet of nature. (revenant)
Major Adept: Spiteful Renewal – Consume conditions to gain health when you strike a foe below the health threshold. (necro)
Minor Master:Transmute – Incoming conditions have a chance to convert into boons. (engineer)
Major Master:Shared Empowerment – When you apply a boon to an ally, also apply might to nearby allies. (revenant)
Minor Grandmaster: Siphoned Power – Gain might when you strike a foe below the health threshold. (necro)
Major Grandmaster:Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. (warrior)
Granted this would probably be very overpowered (but at the same time extremely susceptible to conditions). But I think it would still be fun to play =). What kind of ideas for builds would you have if anything goes?