Critical affect of ping on gliding
in Guild Wars 2: Heart of Thorns
Posted by: Rhea Ravenseeker.7105
in Guild Wars 2: Heart of Thorns
Posted by: Rhea Ravenseeker.7105
I am in Australia playing on the European servers (I know I know, I have lots of friends in Europe and South Africa). One of the consequences of this is average ping of 400, best case 350. Now this has consequences in PvP and WvW [they have actually hit you before your client even starts the animation], and to some extent in PvE [Ranger sword skill 3 simply does not work, for instance, because of the way the skill is designed with client / server interaction]. We just live with this and hope for a better solution one day.
What I have noticed in the Beta, however, is that glider deployment is similarly designed. This means that due to the lag, my glider deploys a 1/4 second later than it should, which makes certain precision glides (such as the one needed to get to the SE mastery point) impossible, as I have already lost height I cannot afford. This is likely to impact exploration in HoT, with the potential that I, and all those like me, i.e. people who do not live in Europe and the US, may have entire areas inaccessible.
This does not seem to be the case for most current jp’s, jumping is clearly designed differently (presumably the client tells the server when I jumped). The only case I know about was the final jump on the halloween clocktower.
This post is intended to bring this to the attention of the devs, [who do not appear to have simulators that show them true playing conditions for a fair number of players]. Please can you look at changing the glider deployment mechanic so that the client tells the server when it happened.
in Guild Wars 2: Heart of Thorns
Posted by: Rhea Ravenseeker.7105
OK, so this is still an issue, they haven’t bothered to address or acknowledge. Anet can you please comment on how this will be addressed.
thanks
They’ll fix it when the internet from across half the globe stops sucking.
Theres no way for internet from across half the globe to stop sucking, its physically impossible for the pings to get around any faster unless somebody invents teleporters, even fibre optics does nothing for ping.
as a fellow aussie the ping hurts, i’d like to see more stuff happening client side
im in NA server tho so mines about 250-300 a bit more tolerable than yours
in Guild Wars 2: Heart of Thorns
Posted by: Rhea Ravenseeker.7105
It’s not entirely a problem for the ping to stop sucking, it is more a case of the developers recognising that not everyone sits next to their servers, and designing the mechanics around that fact. For instance, I can happily navigate both the clocktower and (when I can get in) Wintersday jp’s, because there the responsible developer has recognised that the server being god doesn’t always work, so the client tells the server what I did. The glider could and should be designed the same way.
I am bumping this thread because support insist that the developers do read the forums and will post on this one ……
The only way to “fix” your ping in the short turn is to move to NA servers, or ANet finally give players ocean servers like they have been asking from day one I believe.
in Guild Wars 2: Heart of Thorns
Posted by: Rhea Ravenseeker.7105
…. or by them designing mechanics to account for their server deployment strategy.
I mean let’s face it, they have serious internal communication problems. Releasing new legendaries that rely on events that were turned off a year earlier, daily wintersday events reliant on npc’s which were removed last year etc etc.
All of which would possibly be an interesting discussion if they bothered to even read these forums. Kinda frustrating that the only department that seems to do their jobs is the ‘taking your money and banking it’ department.
Actually, if they made gliding, mushrooms, sanctum powers, etc CLIENT side, just like jumping, these issues would disappear.
WTFast helps. Yeah it’s not free, but it has improved my connection. Anet isn’t going to redesign or even design the game for the people with the worst connection or the slowest computers. It’s not really reasonable to expect them to.
in Guild Wars 2: Heart of Thorns
Posted by: Heimskarl Ashfiend.9582
…Anet isn’t going to redesign or even design the game for the people with the worst connection or the slowest computers. It’s not really reasonable to expect them to.
Maybe not designed around worst case senario, but I don’t agree that its unreasonable to expect people to design products around them being used in dark age internet areas, since that is half the globe. I see it all the time, I think companies just assume you are living in NA with a fibre connection and unlimited data because everything seems to have a 1Gb update every week. This kinda sucks because my internet is costing my about $8 a Gb.
I think, from Australia that the high ping is not such a huge issue as the instability of the connections (for me at least) because my ping while using my mobile phone as a mobile hotspot and then playing over 3G wireless network is about 280 or so on average, but then I’ll get spikes of 1500 or so now and again that seem to happen at the most inopportune moments.
in Guild Wars 2: Heart of Thorns
Posted by: Rhea Ravenseeker.7105
One needs to give credit where it is due. Many thanks for changing this mechanic. This makes an incredible difference. Gliding is actually really fun now.
Yeah i noticed this without reading patch notes. It looks like it is now client side. it instantly deployed for me.
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