Criticism of Act I event (spoiler alert)

Criticism of Act I event (spoiler alert)

in Guild Wars 2: Heart of Thorns

Posted by: Morningstar.2934

Morningstar.2934

I was doing Act I The Jungle Provides as the alternative path on a secondary character, and the boss fight with Slavemaster Adryn in the Itzel village does not seem to be a well designed boss battle for the environment.

1. All the npc allies get downed quickly and are of no assistance
2. The bridges/canopies in the treetop village are narrow making it easy to fall off, whether from dodging from the pull of the AoE attack.
3. The boss’ AoE attack has a gravity pull which tends to pulls the player off the bridges/ledges
4. The boss’ health goes back to full if the player strays too far, like after getting falling or getting pulled off the bridge/ledge

It’s one thing if it’s just the players’ dodging which causes the player to fall off which they can learn to be better about, but the combination of no support to keep the boss’ health from regenerating and even if the player avoids the AOE, the players may still be pulled by the gravity of the AoE, just to get back up and find the boss at full health. It seems like a frustrating design for that environment.

This doesn’t seem well designed. If it’s intended to be like that:
1. It’s probably not appropriate for Act I for difficulty and different player skill level.
2. The difficulty doesn’t seem to compare with the other path/option of attacking the Mordrem which doesn’t have those issues.

Unless they address it, I’d suggest attacking the Mordrem rather than defend the Itzel village. At least I know better going forward.

(edited by Morningstar.2934)

Criticism of Act I event (spoiler alert)

in Guild Wars 2: Heart of Thorns

Posted by: Sir Alric.5078

Sir Alric.5078

Uhm, first time i did it with my necro, i killed the Boss so fast that i didn’t notice any of these things. I was just spamming wells and blinds and conditions on him and then he died. Maybe my other characters will have a harder time.

Criticism of Act I event (spoiler alert)

in Guild Wars 2: Heart of Thorns

Posted by: rcbc.5439

rcbc.5439

I was doing Act I The Jungle Provides as the alternative path on a secondary character, and the boss fight with Slavemaster Adryn in the Itzel village does not seem to be a well designed boss battle for the environment.

1. All the npc allies get downed quickly and are of no assistance
2. The bridges/canopies in the treetop village are narrow making it easy to fall off, whether from dodging from the pull of the AoE attack.
3. The boss’ AoE attack has a gravity pull which tends to pulls the player off the bridges/ledges
4. The boss’ health goes back to full if the player strays too far, like after getting falling or getting pulled off the bridge/ledge

It’s one thing if it’s just the players’ dodging which causes the player to fall off which they can learn to be better about, but the combination of no support to keep the boss’ health from regenerating and even if the player avoids the AOE, the players may still be pulled by the gravity of the AoE, just to get back up and find the boss at full health. It seems like a frustrating design for that environment.

This doesn’t seem well designed. If it’s intended to be like that:
1. It’s probably not appropriate for Act I for difficulty and different player skill level.
2. The difficulty doesn’t seem to compare with the other path/option of attacking the Mordrem which doesn’t have those issues.

Unless they address it, I’d suggest attacking the Mordrem rather than defend the Itzel village. At least I know better going forward.

I had the same problem I was playing a warrior with great sword and longbow I failed 3 times before I finally got the hang of the boss fight I managed to kill him by constantly luring him on to different platforms then running across the bridges and shooting him. I found it was easier to range him since he does those massive AOE attacks.
keep your distance and you should be fine

Criticism of Act I event (spoiler alert)

in Guild Wars 2: Heart of Thorns

Posted by: Atenhara.2947

Atenhara.2947

I would like to know how you pulled him to different platforms. I tried running away and he stayed there. I was able to do it by reviving a dozen times. He didn’t recover hp this time for some reason.