Current loot system - 15m salvage sessions
Current loot system - 15m salvage sessions
in Guild Wars 2: Heart of Thorns
Posted by: Cuchullain.3104
People have been complaining about the bags-in-a-bag clickfest grind forever, but they keep making it worse. They are tone-deaf on this issue.
I support Joji’s idea of ‘unboxed’ rewards, and elimination of salvaging altogether… and I even own both salvage-o-matics. I would gladly relinquish the need for salvage tools just to save the time it takes to unbox and salvage stuff, because I would rather spend that time actually playing the game.
Current loot system - 15m salvage sessions
in Guild Wars 2: Heart of Thorns
Posted by: ChrizZcE.5981
It´s annoying by design.
They want you to spend real money to buy a 6th bag slot. That´s the whole idea behind drowning players in worthless loot.
Current loot system - 15m salvage sessions
in Guild Wars 2: Heart of Thorns
Posted by: PopeUrban.2578
Maybe I’m weird but I actually enjoy the process of sifting through bags and salvaging things. Like, it keeps inventory compressed while actually playing so I can focus, and after adventuring I have downtime moments that are still kind of exciting because of the addition rng “ooh shiny” moments.
Salvaging, which was sort of a GW1 staple as well, sort of clicks with me. Somehow it just feels more natural to break down all the random worthless junk than sell a never ending supply of it to merchant NPCs that don’t seem to do anything with it but make it vanish.
I understand why it all bothers people, but I kind of like it. I think perhaps if we could deposit runes and sigils to a collections tab like crafting materials it would make the bags/salvaging system a bit more streamlined as you’d spend less time clearing them out at a merchant or the MF just to clear space to open the rest of your bags, and more time opening them and going “ooh, shiny”
As well, some sort of “salvage all” command by rarity would be nice, again, to streamline the process while keeping the feel of doing a “loot audit” and having those same downtime “shiny moments”
Writer/Director – Quaggan Quest
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Maybe I’m weird but I actually enjoy the process of sifting through bags and salvaging things. Like, it keeps inventory compressed while actually playing so I can focus, and after adventuring I have downtime moments that are still kind of exciting because of the addition rng “ooh shiny” moments.
Salvaging, which was sort of a GW1 staple as well, sort of clicks with me. Somehow it just feels more natural to break down all the random worthless junk than sell a never ending supply of it to merchant NPCs that don’t seem to do anything with it but make it vanish.
I understand why it all bothers people, but I kind of like it. I think perhaps if we could deposit runes and sigils to a collections tab like crafting materials it would make the bags/salvaging system a bit more streamlined as you’d spend less time clearing them out at a merchant or the MF just to clear space to open the rest of your bags, and more time opening them and going “ooh, shiny”
As well, some sort of “salvage all” command by rarity would be nice, again, to streamline the process while keeping the feel of doing a “loot audit” and having those same downtime “shiny moments”
I’m in the same boat. I don’t mind the salvaging / bag opening downtime.
The runes/sigils are the main obstacle – I also wish they would have their own collection but I doubt that will happen.
It appears to me the loot bag system is a way for Anet to manage/control loot tables in an easy way. The problem is that we have no easy way to clear our inventory.
Lee Oren – Ranger
Eve Oren – Revenant