Damaging Conditions - Chill and Fear?

Damaging Conditions - Chill and Fear?

in Guild Wars 2: Heart of Thorns

Posted by: Rym.1469

Rym.1469

Q:

Hey,

Simple question to Devs.

Since Reapers will have a possibility to make Chill condition do damage, same as Fear traited with Terror and you labeled them as “stacking in duration”…

…Will they actually stack in Intensity, too, when properly traited?

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Posted by: Invictus.1503

Invictus.1503

Excellent question that I hope gets officially answered. However, I believe it will not stack in intensity, only duration. Though as an expected Reaper player, I hope that it stacks both when traited

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Darkwolfer.7819

Darkwolfer.7819

Hope to hear answer as well.

My educated guess is no… but I might be surprised!

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Posted by: Belzebu.3912

Belzebu.3912

I will assume that those will keep stacking in duration since only 1 class can do damage with those and only if traited, but an official answer would be nice.

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

The damage from the trait to make chill do damage is NOT a DoT. Its a one time up front damage done at the time chill is applied. So it doesn’t matter if it stacks in intensity or not. You’ll get the up front damage every time you use an ability that applies chill.

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Posted by: Sigmoid.7082

Sigmoid.7082

The damage from the trait to make chill do damage is NOT a DoT. Its a one time up front damage done at the time chill is applied. So it doesn’t matter if it stacks in intensity or not. You’ll get the up front damage every time you use an ability that applies chill.

Dude its a dot that does damage over time. It causes chill to do damage for every second that it is on a target. Clearly. watch the reaper video. You can see at 44:22 he hits and ice wurn with the final auto and it chills it. you see 415, 624, 626 as the three ticks, the last two being higher due to it falling below 50% so yeah you are wrong.

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Posted by: Rauderi.8706

Rauderi.8706

Hm, depending on how the chill/fear works, that could be interesting.
If it’s on application, I don’t see a reason for change.
If it’s per second while under effect, there might not be a reason to change it, but it could be potent if the Reaper finds a way to keep the chill on. Might be based on an invisible debuff? While debuff is active, if chill, do x damage, for y seconds.

But yeah, tricky question worthy of a red post.

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Posted by: Sigmoid.7082

Sigmoid.7082

If it did it as a one off on application with the numbers on deathly chill it would be extremely weak and you can see from the reaper video it causes it to work exactly like terror does just at lower damage because chill is easier to do than fear.

The only problem with it is since its still duration it will suffer from the problems that burn and poison are suffering from now. And i dont see them changing it to stack in intensity since that would ruin chill for everyone else.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Could just make traited chill act as a separate application of chill, with the speed/recharge debuffs not stacking. So an enemy fighting, say, an elementalist and a reaper would have two instances of chill on them, and one of those two would deal damage.