Daredevil Dodge Needs fixing
If you’re commenting on the animations particularly, all the animations are placeholder at the moment – that’s been stated.
Right now, personally, I feel the only dodge I am going to use is the blast finisher dodge, not just because of its combo finisher but because the animation of it is just better than the other 2. I feel like the other 2 are lacking in any kind of significant oomph in comparison. I suggest possibly removing the dash, because 1: it still locks you in a very stiff animation, and 2: extra dodge length is good but can sometimes throw your character to odd locations. I Propose that it instead be a short ranger blink, a smokescreen poof that blinds enemies nearby you when you dodge at both ends for a short bit, and then changing the whirling dagger dodge to instead be more of a dance of blades that stack conditions. Something like your character glides and spins through enemies, if it is meant to be used in combat as a damaging move. That is all I have to say, anyone else is welcome to post their opinions and do have fun!
If you’re commenting on the animations particularly, all the animations are placeholder at the moment – that’s been stated.
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