Great thoughts speak only to the thoughtful mind, but great actions speak to all mankind.
- Theodore Roosevelt
- Theodore Roosevelt
Looking at the POI for Thieves Daredevil specs, i had some concerns and ideas, this is obviously very early, since im actually writing this while watching, but feel free to discuss.
Im also going to assume that the animations get reworked, as alot of them are just reused animations instead of new interesting and contextual ones (Looking at you shovel, heal, dodge, dodge, dodge) and not mention them in detail since i see that alot..
First off, the initiative costs for some evasive staff skills seem too low compared to similar abilities on, say, S/D.
The animation and design of the new heal looks too easy to interrupt, i suppose that fits the theme of everything else evading and then making yourself vulnerable while channeling, im guessing most people will just pick a different heal to further add mobility and defense.
The grandmaster traits will probably need some tuning. While the idea looks interesting, the range and area of effect looks way too large.
Lowering the range of just the damaging part of the new dodge would go a long way and promote more aiming and more skillful play.
I might edit this further if i find something more, other than that, enjoy the discussion and get hyped.
I think the elite should have been. https://www.youtube.com/watch?v=NL7nLSSSWjw
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