Daredevil's animations

Daredevil's animations

in Guild Wars 2: Heart of Thorns

Posted by: Pisak.8507

Pisak.8507

Hello, so elite specialisation should give us a feeling of playing a completely different class, but it’s really hard to feel that way when 80% of animations are reused. Holding staff animation is reused from hammer, and it just dont suit the martial art style of daredevil. I don’t know why anet didnt use monkey king tonic animations for daredevil, they suit the class a lot more. Also why anet made unique animations for tonic, but for elite spec they just use reused animation? Tonics are more important?
The skill 1 has reused animations from revenant staff, they are not that bad, but still feels clunky. Skill 4 has reused animation from consortium harvesting sickle and shovels from SW. I did a lot of SW chest farm, so I just cannot stand that animation. Elite skill has 2 reused animations too. Also all new dodges have reused animation. Reused animations everywhere. Thief is my main from beginnig and I really liked concept of daredevil, but with all these reused animations I just cannot enjoy playing daredevil. It really feels like daredevil is unorignal.

Daredevil's animations

in Guild Wars 2: Heart of Thorns

Posted by: Alpha.1308

Alpha.1308

this is being talked about a lot
like
a lot
on the first page of thief forum is one and second page has 2
just make a reply on one of them…

Daredevil's animations

in Guild Wars 2: Heart of Thorns

Posted by: Pisak.8507

Pisak.8507

Oh, ty. I forgot about class subforum.