Decoration limits and a man's dreams.
I have exactly same problem, so I wrote a list of ideas for improving both decorating and crafting decorations.
The limits have to be removed or increased. The global for the entire hall as well as the “so many in one area”.
Decoration limits and a man's dreams.
in Guild Wars 2: Heart of Thorns
Posted by: MaximillianVonSchatten.6278
If you want a real good laugh, take a look at the recipe for the Tyrian Globe (requires GIFT OF EXPLORATION) and then look at what you get for it. That is some hilarious trolling Anet, grats.
https://www.reddit.com/r/Guildwars2/comments/3u17lg/built_tyrian_globe_much_crying_involved/
ArenaNet Communications Manager
Here’s some information on numbers and guild hall decorations.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
If you want a real good laugh, take a look at the recipe for the Tyrian Globe (requires GIFT OF EXPLORATION) and then look at what you get for it. That is some hilarious trolling Anet, grats.
https://www.reddit.com/r/Guildwars2/comments/3u17lg/built_tyrian_globe_much_crying_involved/
Thanks but my globe looks really amazing.
Alot of the decorations are also more or less trophies. So that it becomes more of a museum makes sense.
As such I feel that the globe is really just to show off that accomplishment. Which I think is fine. Bigger isn’t always better.
Ingame Name: Guardian Erik
Do note that most of the decorations can be found as statics elsewhere is the game. Salma district has several.
While exploring the upper reaches of gilded hall we found a random golden dragon statue tucked away in a corner. Couple days later I was running through SMC a said “hey dany look here!” ;-)
So if you wanna know beforehand what a deco looks like, you can probably find its model on display already with a little investigation.
The reason given for the decoration radius limit is rendering power. However, Guild halls are private spaces. If everyone in my guild runs a rather high spec machine, shouldn’t I be able to take advantage of that and create more aesthetically pleasing environs? It’s not going to block any sort of play for other players, and as it’s our space, shouldn’t we be held accountable if we build things that make it unplayable for our guild members?
I’ve played several games with similar decoration systems, and while I realize total decoration limits can be a result of memory and server limitations, I’ve never encountered a game with such strict proximity limitations.
It seems far too restrictive for far too much of an edge case. HoT itself is unplayable for the lowest end of GW2 machines. I’ve got some people who can’t even play in VB when they’re forced to use their laptops, but run all of core tyria on the same machines just fine. If the map designers at Anet are allowed to make such massive performance impacts, why aren’t we?
How about letting us be responsible for the performance limitations in our private spaces? Change the limitation to a performance warning. We can identify and fix those mistakes ourselves if they’re actually problematic for our respective communities.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ