Defiance bars, and soft CC

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: Krazher.7816

Krazher.7816

Ok, i don’t know if it has been adressed yet, but this needs some tweaking.
When i played in BWE2 my staff skill 3 on Daredevil, which applies a 6 second cripple, did more damage to the Bar than my hard CC’s, that’s messed up.

On another note, there’s going to be a big problem with certain Specializations when fighting enemies with Bars, if i can’t apply cripple then my Dragonhunter traits will loss there functions, same goes for the Reaper and its chill.

I see how soft CC can’t have their full durations, since it would make some champions have permanent soft CC’s on them, but then cut the duration in half or something, a cripple should do better than a stun, that’s just wrong.

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

On another note, there’s going to be a big problem with certain Specializations when fighting enemies with Bars, if i can’t apply cripple then my Dragonhunter traits will loss there functions, same goes for the Reaper and its chill.

That is not just a problem of soft-ccs though since there are similar traits that only work based on hard ccs affecting enemies.

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

I don’t get why people keep saying it is a disadvantage. Look at reaper, yes some traits doesn’t work for the defiance bar enemies, but on another hand, they have TONS of chill and so they are able to just melt through the defiance bar, don’t they? And it is needed to make soft cc working on defiance bar that way, not all professions have access to many hard cc sources. This way these professions are able to help breaking the bar.

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I don’t get why people keep saying it is a disadvantage. Look at reaper, yes some traits doesn’t work for the defiance bar enemies, but on another hand, they have TONS of chill and so they are able to just melt through the defiance bar, don’t they? And it is needed to make soft cc working on defiance bar that way, not all professions have access to many hard cc sources. This way these professions are able to help breaking the bar.

It’s a disadvantage because every trait in the reaper line requires you to have chill on the target. What is the point of having traits if none of them work? Also no one cares about break bars. They melt in 3s, cause a 2s stun and then the boss is immune to CC like normal for the rest of the fight. It is no different than defiance except now your traits and conditions don’t work either.

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

I don’t get why people keep saying it is a disadvantage. Look at reaper, yes some traits doesn’t work for the defiance bar enemies, but on another hand, they have TONS of chill and so they are able to just melt through the defiance bar, don’t they? And it is needed to make soft cc working on defiance bar that way, not all professions have access to many hard cc sources. This way these professions are able to help breaking the bar.

It’s a disadvantage because every trait in the reaper line requires you to have chill on the target. What is the point of having traits if none of them work? Also no one cares about break bars. They melt in 3s, cause a 2s stun and then the boss is immune to CC like normal for the rest of the fight. It is no different than defiance except now your traits and conditions don’t work either.

We have no idea about the upcoming challenges in HoT, maybe in a raid our group is split in 2 teams of 5 members and each has to encounter a boss with a defiance bar, which doesn’t melt so easily, but we have to do that to prevent a wipe? Classes without hard CC would be a burden in this scenario, that’s why I think they did it. To give every profession the ability to properly break that bar.

I don’t think Anet did this without having something like that in mind.

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I don’t get why people keep saying it is a disadvantage. Look at reaper, yes some traits doesn’t work for the defiance bar enemies, but on another hand, they have TONS of chill and so they are able to just melt through the defiance bar, don’t they? And it is needed to make soft cc working on defiance bar that way, not all professions have access to many hard cc sources. This way these professions are able to help breaking the bar.

It’s a disadvantage because every trait in the reaper line requires you to have chill on the target. What is the point of having traits if none of them work? Also no one cares about break bars. They melt in 3s, cause a 2s stun and then the boss is immune to CC like normal for the rest of the fight. It is no different than defiance except now your traits and conditions don’t work either.

We have no idea about the upcoming challenges in HoT, maybe in a raid our group is split in 2 teams of 5 members and each has to encounter a boss with a defiance bar, which doesn’t melt so easily, but we have to do that to prevent a wipe? Classes without hard CC would be a burden in this scenario, that’s why I think they did it. To give every profession the ability to properly break that bar.

I don’t think Anet did this without having something like that in mind.

Then in that case it is a lame gimmick that renders our traits useless in the rest of the raid and should still be redesigned. I’d rather defiance come back then have to deal with my traits and builds being useless everywhere except a single raid fight encounter.

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

I don’t get why people keep saying it is a disadvantage. Look at reaper, yes some traits doesn’t work for the defiance bar enemies, but on another hand, they have TONS of chill and so they are able to just melt through the defiance bar, don’t they? And it is needed to make soft cc working on defiance bar that way, not all professions have access to many hard cc sources. This way these professions are able to help breaking the bar.

It’s a disadvantage because every trait in the reaper line requires you to have chill on the target. What is the point of having traits if none of them work? Also no one cares about break bars. They melt in 3s, cause a 2s stun and then the boss is immune to CC like normal for the rest of the fight. It is no different than defiance except now your traits and conditions don’t work either.

We have no idea about the upcoming challenges in HoT, maybe in a raid our group is split in 2 teams of 5 members and each has to encounter a boss with a defiance bar, which doesn’t melt so easily, but we have to do that to prevent a wipe? Classes without hard CC would be a burden in this scenario, that’s why I think they did it. To give every profession the ability to properly break that bar.

I don’t think Anet did this without having something like that in mind.

Then in that case it is a lame gimmick that renders our traits useless in the rest of the raid and should still be redesigned. I’d rather defiance come back then have to deal with my traits and builds being useless everywhere except a single raid fight encounter.

Well it is a trade off. I guess it depends on the number of creatures with a defiance bar, we will encounter. As long as not every single trash mob gets a defiance bar, I’m ok with that trade off.