Difference between base and elite specs.
Difference between base and elite specs.
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
I think you’re wrong. The chronomancer totally revolutionizes the class! With access to wells and alacrity, there’s now a large emphasis on distributing the strongest buff in the game— alacrity.
Reaper changes the necro from the ground up too. With a gs, the necro can now wade deep into combat and take on groups of foes. In addition, the new deathshroud alters your strategy from a keep away mentality to a melee one. That’s a really big change.
Berserker: So yeah, you could play without using your defining class skill… but like.. that’s true of everyone. When you do, you get better attack speed and damage all around, why wouldn’t you activate it?
Dragonhunter: Here you might have a point. I was playing with traps and I had longbow/gs, during my gameplay I told my wife exactly what you said, this didn’t change much. Really cool skills, had lots of fun, but it felt like I swapped a traitline, not really that big of difference. The biggest deal here, is the raw % damage increases. Suppose you run zeal, virtues and dragonhunter your damage would be increased by 20% with aegis, 1% per boon, 10% to foes in symbols, 10% to crippled foes, 7% to burning foes, 5% with greatsword, and 10% to foes affected by your spear of justice. Add in scholar’s runes for 10%, night sigil 10%, force sigil 5%, and 25% from vuln (which you easily reach the cap on) and you have about 112% damage increase. That doesn’t even include frost spirit, the new glyph from the ranger that adds 10% or other sources of damage boosts. It’s significant.
Daredevil/Tempest: I don’t play ele or thief much, sorry.
Scrapper: Again, a range class now is melee. The focus is different, the game play is different. It’s a good time.
The herald even changes the revenant in interesting ways. It opens up for better healing for tanks and healers but also, those boons are soo good. You have to decide whether to spam 1 so you can maintain 3 upkeeps (might, fury, 50% outgoing) or if you should keep up just fury and might to slowly creep up some energy for skills 2-5
Difference between base and elite specs.
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
The 112% doesn’t factor in any boons. Normally you’d run with 5 or so. so 117%
I actually thought as they described it first that elite specs would work like an alternative, with some sacrifices.
Like everything they give, they also take away (if they offer a new skillgroup, they take another away, for example. )
Righ now you will sacrifice only one of your traitlines, to get a lot more in return.
Sure, it might hurt some builds, but seing how much you get, I don`t see many base class if more elite get released.
Not that I mind, but I actually liked the idea, of having the choice of full on warrior, or sacrificing some survivability to go berserker, but be still in line with the base class.
As far as I understand it, the elite specs are straight up upgrades, that will become even more relevant in the future.
I mean, you get an upgraded mechanic, a complete shift with your traitline, a complete new weapon and even some “cool” equipment to go along wih it.
all for the cost of one traitline.
However, just to be clear. I am not against it. i just feel like it cheapens the baseclass.