Disappointment with Verdant Brink zone
in Guild Wars 2: Heart of Thorns
Posted by: Soleiya Starbow.7013
I should preface this by saying that I did NOT explore any of the VB area available in the first BWE, so I have no masteries or experience with the zone to carry over to this weekend.
That being said, I am EXTREMELY disappointed with the design and overall feel of the portions of VB we can access this weekend. I’m a PvE player through and through, and I’ve spent years now exploring and re-exploring the world of GW2 on over 20 characters (alt-oholic), and loving it. I’ve tried and utterly failed to love what I’ve seen so far of Verdant Brink. I’ll try to avoid being long-winded by bullet-pointing my thoughts.
PROS:
+ Visual aesthetic (overall pretty to look at)
+ Creative new enemy types that fit into the aesthetic of the map (love to hate the pocket raptors!)
+ I didn’t get to try out any Adventures yet, so I’ll give them the benefit of the doubt and call them a positive feature for now, until I can experience them for myself
SO-SO (NEITHER GOOD NOR BAD):
- Map verticality. Annoying to me (I’m a great 2D thinker but not a great 3D thinker), but it’s different & interesting, and I’ll probably get used to it.
CONS:
- Scenery is visually too “busy,” hard to sort out where to go & what is going on
- Reliance on repeating event chains, like a horrible mashup of the worst parts of Dry Top & Silverwastes
- Seemed to be a lack of random enemy mobs NOT associated with events (I realize that this could have been the result of so many people in the map…hard to say)
- No renown hearts or vistas (that I found) to give a sense of “accomplishment” about progressively exploring the map…those are my favorite parts of exploring GW2 :-(
- Minimap is almost useless for figuring out how to get from point A to point B, due to the map’s verticality
- All the narrow paths in many areas seemed very linear, and made me feel almost claustrophobic
- Like DT & SW, map design itself seems to punish solo exploration (unless you happen upon a zerg)
My biggest complaint is the similarity to Dry Top & Silverwastes, and the lack of “exploration benchmarks” in the form of hearts and vistas. It basically includes everything I hated about the newer zones (sandstorm timer is like the day/night timer in VB, and the revolving door of events, very WvW style, is like SW…and I hated all those things!), and leaves out everything I’ve loved about exploring GW2 for the past 3 years (hearts & vistas). I’m aware that many people may disagree with me, but personally I’m saddened by what feels like a lost opportunity to expand upon the game I’ve loved for years.
I realize that the Orr zones are also similar to these features, so maybe this is just Anet’s vision of high-level content, and if so, I suppose that’s been consistent from day one. If so, I guess it’s just not for me. :-( I’m sure I’ll love playing a Revenant or two through the base game like I have all my other characters, but I was really looking forward to some new scenery that would give me the same old fun!
