Disparity in new weapons for elite specs
in Guild Wars 2: Heart of Thorns
Posted by: Soleiya Starbow.7013
I have been thinking about this for a while, and decided to post my thoughts. Apologies if this has already been said by others!
I think there is an inherent disparity in the new weapons enabled for elite specializations. Here are the elite weapons we know of so far:
Warrior: ?
Guardian: Longbow (2 handed)
Revenant: ?
Engineer: Hammer (2 handed) this is not formally announced, but a pretty sure bet
Thief: ???
Ranger: Staff (2 handed)
Elementalist: Warhorn (offhand)
Necromancer: Greatsword (2 handed)
Mesmer: Shield (offhand)
I’m assuming it’s clear that the Elementalist and Mesmer have gotten the short end of the stick here. Every other announced profession is getting an entire new weapon skill set (5 skills total) from a two-handed weapon, while the poor Ele and Mezzy get just two skills from a new offhand weapon. Although there are still 3 elite specs unannounced, this is pretty clearly unequal.
My suggestion is, why not ALSO give Ele and Mezzy each a new mainhand weapon? I really like what I got to see of the Tempest and Chronomancer skills during BWE1, but I also have seen a number of posts that state exactly how I felt when I played these classes: these new specs are fun to play, but don’t feel like they make sweeping changes to the core class…in other words, it feels a lot like playing a core Elementalist or Mesmer, just with a few more toys in the toybox.
My specific suggestions:
1. Sword for Elementalist. I think this could end up synergizing really well with the up-front melee focus of the new warhorn and overload class mechanics. It could be an alternate melee option alongside the mainhand dagger, but perhaps with more mobility/defense skills built in (I’m thinking skills along the lines of Mesmer sword #2 and Ranger sword #3), to avoid simply replicating the full-on melee DPS of the existing dagger skill set. It would also give a broader array of weapon combinations for the Ele, which is now blessed with 3 offhand weapons and only 2 mainhand ones.
2. Mace for Mesmer. I’m specifically envisioning this as either a super-defensive mainhand choice (similar to Guardian mace), or as a scaled-down version of Revenant’s hammer (that is, a traditionally melee weapon that is instead used in a ranged/thrown way). I don’t know why, but there’s something oddly appealing to me about the idea of a Mesmer throwing a big stick at an enemy and summoning a clone next to the target when the thrown mace hits them. Plus, it would give a better mainhand ranged option than the scepter, which is a pretty niche weapon only useful for specific builds. And again, this would somewhat even out the Mesmer’s tendency to have far more offhand weapons (pistol, focus, torch, sword, and now shield) than mainhand ones (sword, scepter).
TL;DR – It would be more fun and more fair if ALL professions’ elite specs allowed access to a total of 5 new weapon skills, either through two-handed weapons, or a combination of mainhand and offhand weapons. Tempest with mainhand sword and Chronomancer with mainhand mace would be awesomesauce.
Thoughts?