Displace, taunt and slow

Displace, taunt and slow

in Guild Wars 2: Heart of Thorns

Posted by: Gokil.2543

Gokil.2543

I’m curious to see what the general consensus is on the new mechanics that are going to be added with HoT.

Personally I’m a bit bothered by the large amount of issues that seem to be connected with them.

To list some:

- Displace moving immovable objects (bloomhunger etc.)

- Displace + conquest. I mean someone must have thought of this right? Can’t be countered by stability and moves people off point in random directions, along z-axis at times(clocktower)

- Can’t evade or block taunt. I’ve heard people say this is intentional, which simplifies the matter. Beastly warden is utterly overpowered then.

- Taunt scaling with condition duration

- Other cc’s not canceling out taunt like all other cc’s. Meaning a daze for example won’t break the taunt but stack with it

- Inability to retarget while taunted, making instant-cast abilities unusable (e.g. steal, blinding flash, signet of air,…) Inability to use certain instant cast abilities that are not stunbreakers. If intentional same as above.

- Slow extending leap distance, evade/block duration, …

- Slow being overtuned due to additive stacking with quickness, instead of more logical multiplicative stacking. By this I mean that logically, since quickness = cast time/1.5, slow should be cast time * 1.5, whereas it is currently cast time * 2, which is a bit too much imo. Similar to how the 100% quickness efficiency turned out to be too much.

I realise this might sound a bit whiny, but I’m slightly concerned that these mechanics are overpowered and unfun by nature, yet are sneaking into the live game unnoticed.

[Walk] Elemelentalist
Youtube

Displace, taunt and slow

in Guild Wars 2: Heart of Thorns

Posted by: Tasao.4623

Tasao.4623

I didn’t like them much myself. I didn’t feel like the game even needed that many more conditions, let alone super niche, moment-to-moment conditions.

Displace, taunt and slow

in Guild Wars 2: Heart of Thorns

Posted by: Gokil.2543

Gokil.2543

My thinking exactly. Also, holy moly this forum moves fast. Half an hour and you’re off the page o.O

[Walk] Elemelentalist
Youtube

Displace, taunt and slow

in Guild Wars 2: Heart of Thorns

Posted by: Pompeia.5483

Pompeia.5483

I have not been a fan of the displacement stuff on Revnant from day one but, because it is essential to the condi build with those five stacks of Torment, we have to use it. :/

I never touched taunts as I want fewer mobs hitting me, not more. Nor slows at any time because I have chill and cripple to do that for me.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Displace, taunt and slow

in Guild Wars 2: Heart of Thorns

Posted by: Veanko.7510

Veanko.7510

I have noticed that taunt seems to be a bit broken in PVE. When i taunt a mob it takes them a while before they start running towards me, and sometimes they don’t bother at all.

Another thing is that mobs seem to be able to use their skills while taunted. Players can’t use any of their skills excluding AA and stun breaks while taunted so i think the same thing should be true with mobs.

Displace, taunt and slow

in Guild Wars 2: Heart of Thorns

Posted by: Vavume.8065

Vavume.8065

I can’t stand the displace mechanic, when it happens to me I feel like I’m rubberbanding (Lagging), I would like to see that skill changed completely, anything has to be better than it is currently.